Steve D Posted November 9, 2018 10 hours ago, Terminus said: I'm done with this map, finally. Time to start a hopefully shorter one. :P Beautiful shots and wonderful map art. 1 Share this post Link to post
Tango Posted November 9, 2018 the atmosphere in the Eviternity shots is really something else, I love it. feels prime for some castlevania music. can't wait to use these textures and stuff SotN and HoD music in there :D 1 Share this post Link to post
Gaia74 Posted November 9, 2018 I want to make a wallpaper (like the ones I've made), but I do not know if I'm doing it from kaiser or hectic, the 2 at war, or even from the original doom but I cant decide >:v 0 Share this post Link to post
Megalyth Posted November 10, 2018 Yeah boye I got it running, time to find some meat 21 Share this post Link to post
whirledtsar Posted November 10, 2018 (edited) Pretty much finished with this little 3-map set. edit: released here Edited November 11, 2018 by whirledtsar 16 Share this post Link to post
Master O Posted November 10, 2018 19 minutes ago, whirledtsar said: Pretty much finished with this little 3-map set. Would like someone else to playtest it for gameplay feedback and any bugs I've missed before release though (don't want to inflict such errors on the general public y'know). Any takers? Are those glyphs on the left hand side of the 3rd image from the Standard Galactic Alphabet? 0 Share this post Link to post
whirledtsar Posted November 10, 2018 5 minutes ago, Master O said: Are those glyphs on the left hand side of the 3rd image from the Standard Galactic Alphabet? All I know is they're from Quake, heh 0 Share this post Link to post
Bridgeburner56 Posted November 10, 2018 10 minutes ago, Master O said: Are those glyphs on the left hand side of the 3rd image from the Standard Galactic Alphabet? they're in gothictx texture pack 0 Share this post Link to post
VanaheimRanger Posted November 10, 2018 Bloodloss MAP02 Day 4 Progress I have the bare bones of the level laid out. Next step is detailing, and then finally adding enemies, weapons, and ammo. 11 Share this post Link to post
Doom_Dude Posted November 10, 2018 (edited) Some Vilecore 2 screens. Edited November 10, 2018 by Doom_Dude 35 Share this post Link to post
Novaseer Posted November 10, 2018 On 11/8/2018 at 11:46 AM, guitardz said: Tops of gray crates are beige. Literally unplayable. [/s] 1 Share this post Link to post
KVELLER Posted November 10, 2018 13 hours ago, whirledtsar said: Pretty much finished with this little 3-map set. Would like someone else to playtest it for gameplay feedback and any bugs I've missed before release though (don't want to inflict such errors on the general public y'know). Any volunteers? I could take a look at it. It would also help me develop my feedback skills :P 1 Share this post Link to post
VanaheimRanger Posted November 10, 2018 9 hours ago, Novaseer said: Tops of gray crates are beige. Literally unplayable. [/s] Lol, it was still in progress. I've switched all the crate textures to the crate texture from Blood now. After I scaled it down to 64x64 ofc. 0 Share this post Link to post
Bauul Posted November 11, 2018 (edited) Ever since we started playing around with the Ancient Aliens texture set for Elementalism we fell in love with the FSCALE textures, specifically FSCALE04 - an amazing purple alien goo flat-texture that was crying out for the PBR treatment. I liked it so much I decided to build an entire cave section of my Dark Episode map out of it. Edited November 12, 2018 by Bauul : Edit: Added a gif, because why not? 40 Share this post Link to post
LuciferSam86 Posted November 11, 2018 Outside is overcast, so why not play some Total Chaos mod? 4 Share this post Link to post
Dragonfly Posted November 11, 2018 (edited) @an_mutt and I have collaborated on a couple of Eviternity maps, here's MAP13. :) Spoiler I can't remember if I shared these or not! Oops! Sorry if I have already. 30 Share this post Link to post
diceman Posted November 11, 2018 (edited) I attended a casual Mini Game Jam this weekend (no theme, just setting a goal with whatever you'd like to create), and I created a Doom 2-Map in 12 hours, from scratch. No fancy stuff, just "Doom 2 format", plus additional missing textures from "Doom 1". I got the map done allright, but I didn't get to place monsters and pickups and secrets. I will do that, and some testing in the next few days. Edited November 11, 2018 by diceman 23 Share this post Link to post
Master O Posted November 11, 2018 11 hours ago, Bauul said: Ever since we started playing around with the Ancient Aliens texture set for Elementalism we fell in love with the FSCALE textures, specifically FSCALE04 - an amazing purple alien goo flat-texture that was crying out for the PBR treatment. I liked it so much I decided to build an entire cave section of my Dark Episode map out of it. https://www.youtube.com/watch?v=X9H_cI_WCnE 1 Share this post Link to post
elend Posted November 12, 2018 I was trying out @hidfan 's Neural Upscale of the Doom assets with my own map, I am currently making. This is just a small room, but man, those high res textures... 17 Share this post Link to post
Taw Tu'lki Posted November 12, 2018 I'm making a wad for all ports ((G)ZDoom, Boom and classic) Spoiler 7 Share this post Link to post
wolfmcbeard Posted November 12, 2018 The new side project while I take a break from making the Torex maps. Some simple maps with little if any non-vanilla stuff in it, started work on it yesterday night and I'm almost done with map 1. 13 Share this post Link to post
Gaia74 Posted November 13, 2018 Kaiser x is already coming and is very challenging finally Kaiser The Lord of Technology And Fire will not make the game easy 5 Share this post Link to post
VanaheimRanger Posted November 13, 2018 (edited) Bloodloss MAP02 Day 5 Progress Edited November 13, 2018 by guitardz 14 Share this post Link to post
diceman Posted November 13, 2018 (edited) Very nice! I like those blue-ish hallways. Gives the map a distinct Sci-Fi/Spaceship-feel. Edited November 13, 2018 by diceman 1 Share this post Link to post
VanaheimRanger Posted November 13, 2018 1 hour ago, diceman said: Very nice! I like those blue-ish hallways. Gives the map a Sci-Fi/Spaceship-Feel. Thanks, someone told me I was overdoing the slopes on the first one...so I made more...with even more slopes, lol. The GZDoom lighting is what really makes them stand out, I think. 2 Share this post Link to post
VanaheimRanger Posted November 13, 2018 On 11/8/2018 at 11:12 PM, Player Lin said: I see both two posts have some likes but they're all 404ed, what ha...wait... Oh, not again...please do not tease me by delete your awesomeness screenshots posted in this thread... :P I ran out of space on DW, 50gb goes fast apparently, so I cleaned out all my attachments and embedded the screens from discord instead. 1 Share this post Link to post