Doom_Dude Posted November 20, 2018 10 minutes ago, guitardz said: I need to see this in game. The whole map looks great in editor. Ok, it's a very dark area. Had to clip up on a broken wall to get a better view of the pentagram. Edited the screen into my previous post. ;) 3 Share this post Link to post
VanaheimRanger Posted November 20, 2018 Another night of progress on Bloodloss MAP02. I finally tackled some of the planks I wanted to put in the storage room, sloped 3d floors take it out of me, so I'll finish the other end of the room another night. 12 Share this post Link to post
elend Posted November 20, 2018 My GzDoom OpenGL rendering options resulted in an interesting artefacting while playing "Dark Encounters" Map 14. 23 Share this post Link to post
wolfmcbeard Posted November 20, 2018 That looks cool, what did you do? 0 Share this post Link to post
elend Posted November 20, 2018 17 minutes ago, wolfmcbeard said: That looks cool, what did you do? I think it's the mip mapping options in GzDoom. I noticed this strange rendering before, but here it is really pronounced. 0 Share this post Link to post
Tango Posted November 20, 2018 1 hour ago, DanielAlexander said: My map for Eagle Mapping Project damn this looks great. you've done a great job making the atmosphere look cold haha. looks truly awesome 1 Share this post Link to post
Bridgeburner56 Posted November 20, 2018 54 minutes ago, DanielAlexander said: My map for Eagle Mapping Project Soviet af. Looking nice and brutalist 2 Share this post Link to post
Kristian Nebula Posted November 20, 2018 21 hours ago, Doom_Dude said: This reminds me of one of my hell maps for a yet unfinished E3 project :) 1 Share this post Link to post
Gaia74 Posted November 20, 2018 photos of a wad of soldiers of the uac, that I just released! here the topic if you are interesed 6 Share this post Link to post
VanaheimRanger Posted November 21, 2018 Bloodloss Progress Report: DAY 7 Today I worked on MAPINFO and graphics and made a Titlemap. I also made some exit text graphics for a few levels: 13 Share this post Link to post
dt_ Posted November 21, 2018 Been teaching myself GZdoom over the last couple of years on and off. Give me another 12 months and I might have something for you to play! 38 Share this post Link to post
lunoir Posted November 21, 2018 (edited) @dt_ great lighting :) the thing keeps growing... 27 Share this post Link to post
Jimmy Posted November 21, 2018 Good god, some fabulous stuff on this page. 6 Share this post Link to post
StormCatcher.77 Posted November 21, 2018 (edited) Still working on the map for Eviternity: Spoiler 34 Share this post Link to post
SaladBadger Posted November 21, 2018 rotated maps will never cease to feel amazing, even if the tools now have ways to make it easier to make them. 1 Share this post Link to post
elend Posted November 21, 2018 Man, I love all your Screenshots! Great stuff in here. :_) 1 Share this post Link to post
RedDash16 Posted November 22, 2018 You guys are amazing, you've all become my mapping inspiration. 3 Share this post Link to post
wolfmcbeard Posted November 22, 2018 That is impressive, I wish I had half your talent but time sharpens skills so maybe one day. 2 Share this post Link to post
obake Posted November 23, 2018 Just some small parts of the Mall of Alexandria thus far. 14 Share this post Link to post
wolfmcbeard Posted November 23, 2018 (edited) @obakeThat looks nice, do some shopping, put a new tv on layaway at Sears, kill demons...off topic btw, did you play Vigilante 8 2nd Offence? 1 Share this post Link to post
antares031 Posted November 23, 2018 The weather is getting even colder. 40 Share this post Link to post
Doom_Dude Posted November 23, 2018 (edited) That looks cool antares031. I was just wondering are slippery floors possible with a port? I remember having them in a Heretic level but that was using Legacy many years ago. I seem to recall Kaiser having a snowy map at one time that had slippery icy floors. By the way nice egg moon. ;) 2 Share this post Link to post
antares031 Posted November 23, 2018 12 minutes ago, Doom_Dude said: That looks cool antares031. I was just wondering are slippery floors possible with a port? I remember having them in a Heretic level but that was using Legacy many years ago. I seem to recall Kaiser having a snowy map at one time that had slippery icy floors. By the way nice egg moon. ;) Boom compatible levels, and most of advanced source ports, are capable of making slippery floors in Doom. In boom format, you can make an icy floor by setting the tag & friction to the sector, and use the linedef action 223 to apply the friction to the tagged sector. If the length of action linedef is higher than 100 units, it will make the tagged floor slippery. 1 Share this post Link to post
Doom_Dude Posted November 23, 2018 8 minutes ago, antares031 said: Boom compatible levels, and most of advanced source ports, are capable of making slippery floors in Doom. In boom format, you can make an icy floor by setting the tag & friction to the sector, and use the linedef action 223 to apply the friction to the tagged sector. If the length of action linedef is higher than 100 units, it will make the tagged floor slippery. Nice. That's good to know. 1 Share this post Link to post