bioshockfan90 Posted December 3, 2018 speedmapped what i'd call half of a smallish hell map to metallica MIDIs in about 15 minutes thursday night, came back today and heightmapped and gave the flats textures. i may or may not finish this, it has a classic vibe to it and i kinda like that though 8 Share this post Link to post
Tango Posted December 3, 2018 (edited) (still working on ceiling detail, ignore that little green nugget at the top of the column in the center) 31 Share this post Link to post
A.Gamma Posted December 3, 2018 @Tango That's a very good shot! The texturing is really well done and pops out the detailing and architecture with your smart contrasting. Ceiling looks fine to me, otherwise you might risk making the scene too busy, but that's just my opinion. 2 Share this post Link to post
Tango Posted December 3, 2018 thanks mate! yeah for sure, that's definitely a risk. what I'm thinking I'll try is just some additional layers of green rock to transition between the height of those insets to the height of the main area, but even that might be too much. we'll see :D 1 Share this post Link to post
A.Gamma Posted December 3, 2018 Maybe you could add height variation to the black part of the ceiling, while keeping the color scheme as is, so that the players eyes don't wander into the ceiling and can instead focus on ground level and whatever action is going on there. 1 Share this post Link to post
SYS Posted December 3, 2018 2 hours ago, Tango said: (still working on ceiling detail, ignore that little green nugget at the top of the column in the center) That part does beg for more detail, but it's a great shot. You could get away with it as is. The OCD detailer that lingers in many a Doom mapper would think it needs moar sector 2 Share this post Link to post
wolfmcbeard Posted December 3, 2018 @TangoLooks excellent, like a library of forbidden knowledge about the old gods. 2 Share this post Link to post
Novaseer Posted December 3, 2018 15 hours ago, bioshockfan90 said: speedmapped what i'd call half of a smallish hell map to metallica MIDIs in about 15 minutes thursday night, came back today and heightmapped and gave the flats textures. i may or may not finish this, it has a classic vibe to it and i kinda like that though Metallica MIDIs? 1 Share this post Link to post
Russell_P Posted December 3, 2018 On 11/30/2018 at 9:48 PM, guitardz said: Not gonna lie, I would play the shit out of Doom with those textures. Obviously my comment about Bridgeburner's shot was tongue in cheek, but my shot is actually from a level I'm currently working on, so you hopefully will get to play it at some point in the future. 3 Share this post Link to post
bioshockfan90 Posted December 3, 2018 progress on that layout i posted last night, textures and some decorating done 14 Share this post Link to post
Havoc Crow Posted December 3, 2018 (edited) Upcoming DMP2018 map (ignore the misalignment on screen 2): 23 Share this post Link to post
Dragonfly Posted December 3, 2018 Adding a few GZdoom 'Enhancements' to the maps for Eviternity, despite it being Boom format. :) Thanks to @Gutawer for the source ZScript for the snow effect! 40 Share this post Link to post
Marcaek Posted December 3, 2018 weather in doom hnnnnnnnnnnnnnnnnnnggggggggggg more 3 Share this post Link to post
SaladBadger Posted December 3, 2018 that's a lot nicer than a lot of weather implementations i've seen in the past, it's really cool. 1 Share this post Link to post
Doom_Dude Posted December 4, 2018 That's some smooth looking snow animation. :D 1 Share this post Link to post
kb1 Posted December 4, 2018 All I can say are that there are some beautiful maps in this thread. Wow! 1 Share this post Link to post
elend Posted December 4, 2018 Yes, yes, yes and yes. So many great screenshots, it's just... wonderful. Why do I like Doom screenshots so much? What I want to say is: Don't stop posting them, even though I can't and won't comment on every single one of them. I just don't want to spam this thread with vapid comments. 1 Share this post Link to post
Milkman Posted December 4, 2018 Working on a sector heavy reveal of a hell pit under a UAC base, due out this month. Just putting the finer details in :) Tested on Zdoom, but should work on any sector limit removing port. 26 Share this post Link to post
Marlamir Posted December 4, 2018 On 12/2/2018 at 6:06 AM, Zanieon said: What killed you there? Depending on what got you, that Medkit probably would serve nothing. Chaingunner right behind medikit 0 Share this post Link to post
Scypek2 Posted December 5, 2018 My latest title screen design for the game in which gamer-controlled robots joined the ranks of law enforcement, and the protagonist has a bounty of 7500 lootbox keys on her head. I think this looks pretty good now, but still kind of vaguely cheesy. Not sure how I could improve it though. I really like the general idea. 4 Share this post Link to post
Catpho Posted December 6, 2018 "Redtek", an unfinished project from @Super Jamie, co-author of Uac Ultra (Link): 20 Share this post Link to post
Master O Posted December 6, 2018 (edited) 28 minutes ago, Catpho said: "Redtek", an unfinished project from @Super Jamie, co-author of Uac Ultra (Link): The background looks like something out of Double Dragon or one of those old space shooters (R-Type, Gradius, Darius, Metal Black, etc)... 1 Share this post Link to post
Chainie Posted December 6, 2018 (edited) 2 hours ago, Master O said: The background looks like something out of Double Dragon or one of those old space shooters (R-Type, Gradius, Darius, Metal Black, etc)... It's from Contra III for SNES: 6 Share this post Link to post
FuzzySpaceRaptor Posted December 6, 2018 Oh, it's nearly time, isn't it? I'm watching the calendar. Well, that one certainly looks complex. Will it be available to play? 1 Share this post Link to post
Doom_Dude Posted December 6, 2018 1 hour ago, FuzzySpaceRaptor said: Oh, it's nearly time, isn't it? I'm watching the calendar. Well, that one certainly looks complex. Will it be available to play? Yeah it's coming up quick. The map, I hope to have finished in time. Depends on how much I can work on it during the weekend. 2 Share this post Link to post