bonnie Posted January 6, 2019 On 1/5/2019 at 3:39 PM, NinjaLiquidator said: Specular walls i d e m a n d a n e x p l a n a t i o n 4 Share this post Link to post
nue Posted January 7, 2019 I don't really know if this is a place for opinions or tips but does this even look good? 5 Share this post Link to post
elend Posted January 7, 2019 @Rhebiz Depends on what you wanted to achieve. I can tell you how it looks: Very dark. If intentional, great job. Seems like some sort of explosion or fight happened. 1 Share this post Link to post
nue Posted January 7, 2019 @elend Thanks! That was what I was going for, an abandoned/ruined base of some kind. 1 Share this post Link to post
NinjaLiquidator Posted January 7, 2019 5 hours ago, bonnie said: i d e m a n d a n e x p l a n a t i o n sky 0 Share this post Link to post
Test Tickle Posted January 7, 2019 (edited) 23 hours ago, Fuzzball said: Ok uhhh 2 Share this post Link to post
VanaheimRanger Posted January 7, 2019 Playing around with Boom format and OTEX. Made a thing...made it symmetrical...I guess it's a DM map now? Lol 15 Share this post Link to post
Marcaek Posted January 7, 2019 made it symmetrical...I guess it's a DM map now? Lol I wish this thinking would go away forever. 2 Share this post Link to post
VanaheimRanger Posted January 7, 2019 (edited) 2 hours ago, KVELLER said: (Birthday Bash, MAP20) I like this. Need to play this wad soon. Edited January 7, 2019 by guitardz 2 Share this post Link to post
VanaheimRanger Posted January 7, 2019 14 hours ago, guitardz said: I plan to carry this aesthetic on to a larger singleplayer map. I think I'll call it 'Redline' or something similar. 2 Share this post Link to post
Bauul Posted January 7, 2019 21 hours ago, Rhebiz said: I don't really know if this is a place for opinions or tips but does this even look good? It depends what you're going for. The decoration, atmosphere, lighting and effects all look good, but the room itself is basically just an oval. The Doom engine thrives on interesting architecture, not least because it makes fighting enemies more fun. There might not be much you can do to that room now given you've already overlaid the detailing, but in future perhaps think about how the room would look in plain brightness without the Things. Make it interesting in that respect first, and then add the details. 2 Share this post Link to post
KVELLER Posted January 8, 2019 2 hours ago, guitardz said: I like this. Need to play this wad soon. I'd suggest you wait until the WAD gets updated. It's great, but in a pretty rough state. 1 hour ago, guitardz said: I plan to carry this aesthetic on to a larger singleplayer map. I think I'll call it 'Redline' or something similar. That might get confused with The Red Line. 1 Share this post Link to post
VanaheimRanger Posted January 8, 2019 1 hour ago, KVELLER said: I'd suggest you wait until the WAD gets updated. It's great, but in a pretty rough state. I've been following the thread and seeing that, yea. 1 hour ago, KVELLER said: That might get confused with The Red Line. Yeah, I figured there would be something with the name already. I can work around it, Redline Rampage or something. It'll have to become a decent map before I start worrying about the name (It was originally "Orthogonal Shit" lol) 1 Share this post Link to post
elend Posted January 8, 2019 I built a stupid thing. Most definitely not worth the effort. xD More details after the spoiler... Spoiler 22 Share this post Link to post
cambreaKer Posted January 8, 2019 11 hours ago, KVELLER said: (Birthday Bash, MAP20) reminds me of e3m7 1 Share this post Link to post
VanaheimRanger Posted January 8, 2019 More work on my black and red Boom map, it's now black marble filled with red circuitry. And singleplayer! 20 Share this post Link to post
elend Posted January 8, 2019 @guitardz This looks fabulous! I hope you implement those red threads as a gameplay element as well. 2 Share this post Link to post
KVELLER Posted January 8, 2019 9 hours ago, elend said: I built a stupid thing. Most definitely not worth the effort. xD More details after the spoiler... Hide contents Stupid or not, it looks fantastic! 5 hours ago, cambreaKer said: reminds me of e3m7 The map I took the screenshots from is called "Limbo" ;) 3 Share this post Link to post
Vermil Posted January 8, 2019 (edited) 3 hours ago, KVELLER said: Stupid or not, it looks fantastic! The map I took the screenshots from is called "Limbo" ;) Maybe there could be a game of guess the retextured Iwad map. 0 Share this post Link to post
Vermil Posted January 8, 2019 3 hours ago, KVELLER said: Stupid or not, it looks fantastic! The map I took the screenshots from is called "Limbo" ;) Maybe there could be a game of guess the retextured Iwad map. 1 Share this post Link to post
TollyCastle Posted January 8, 2019 Some more remade babel, even if without the wall coming out of the diagonal parts of the central structure and the archvile "statue". 5 Share this post Link to post
TollyCastle Posted January 8, 2019 I'll add the archvile pillar thing and the diagonal walls if I find a fitting way to implement them. 0 Share this post Link to post
Aquila Chrysaetos Posted January 8, 2019 Some things for Interception II. Been told "industrial" so that's what I'm going with. 28 Share this post Link to post
VanaheimRanger Posted January 8, 2019 7 hours ago, elend said: @guitardz This looks fabulous! I hope you implement those red threads as a gameplay element as well. Hmm, I'm not sure how I could actually. The main red band on the wall is going to run through the entire map from the start room to the exit. The floor circuitry is just to look pretty. I suppose it could lead touch to secrets in some places. Currently all I have is powering up lighted colunns and a pad with an SSG on it. 1 Share this post Link to post