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Grazza

Post Your Doom Picture (Part 2)

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On 1/5/2019 at 3:39 PM, NinjaLiquidator said:

Specular walls

i   d e m a n d   a n   e x p l a n a t i o n

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veryyes.PNG.d9123367c7fffc17872861eacf5e3294.PNG

I don't really know if this is a place for opinions or tips but does this even look good?

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@Rhebiz Depends on what you wanted to achieve. I can tell you how it looks: Very dark. If intentional, great job. Seems like some sort of explosion or fight happened. 

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made it symmetrical...I guess it's a DM map now?  Lol

 

I wish this thinking would go away forever.

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2 hours ago, KVELLER said:

iNDrHkD.png

 

(Birthday Bash, MAP20)

I like this.  Need to play this wad soon.

Edited by guitardz

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14 hours ago, guitardz said:

 

MAP01_edit_area_at_2019.01.06_23-17-59.5

MAP01_edit_area_at_2019.01.07_01-06-40.6

MAP01_edit_area_at_2019.01.07_01-25-44.8

Screenshot_Doom_20190106_231706.png

Screenshot_Doom_20190106_231723.png

Screenshot_Doom_20190107_010706.png

Screenshot_Doom_20190107_010716.png

Screenshot_Doom_20190107_010727.png

I plan to carry this aesthetic on to a larger singleplayer map.  I think I'll call it 'Redline' or something similar.

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21 hours ago, Rhebiz said:

veryyes.PNG.d9123367c7fffc17872861eacf5e3294.PNG

I don't really know if this is a place for opinions or tips but does this even look good?

 

It depends what you're going for.  The decoration, atmosphere, lighting and effects all look good, but the room itself is basically just an oval.  The Doom engine thrives on interesting architecture, not least because it makes fighting enemies more fun. 

 

There might not be much you can do to that room now given you've already overlaid the detailing, but in future perhaps think about how the room would look in plain brightness without the Things.  Make it interesting in that respect first, and then add the details.

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2 hours ago, guitardz said:

I like this.  Need to play this wad soon.

 

I'd suggest you wait until the WAD gets updated. It's great, but in a pretty rough state.

 

1 hour ago, guitardz said:

I plan to carry this aesthetic on to a larger singleplayer map.  I think I'll call it 'Redline' or something similar.

 

That might get confused with The Red Line.

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1 hour ago, KVELLER said:

I'd suggest you wait until the WAD gets updated. It's great, but in a pretty rough state.

I've been following the thread and seeing that, yea.

1 hour ago, KVELLER said:

That might get confused with The Red Line.

Yeah, I figured there would be something with the name already.  I can work around it, Redline Rampage or something.  It'll have to become a decent map before I start worrying about the name (It was originally "Orthogonal Shit" lol)

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9 hours ago, elend said:

I built a stupid thing. Most definitely not worth the effort. xD

 

altar_01nvevi.png

 

More details after the spoiler...
 

  Hide contents

 

altar_026zi54.png

 

altar_03d1iqs.png

 

 

 

 

 

 

Stupid or not, it looks fantastic!

 

5 hours ago, cambreaKer said:

reminds me of e3m7

 

The map I took the screenshots from is called "Limbo" ;)

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3 hours ago, KVELLER said:

 

Stupid or not, it looks fantastic!

 

 

The map I took the screenshots from is called "Limbo" ;)

Maybe there could be a game of guess the retextured Iwad map.

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3 hours ago, KVELLER said:

 

Stupid or not, it looks fantastic!

 

 

The map I took the screenshots from is called "Limbo" ;)

Maybe there could be a game of guess the retextured Iwad map.

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Some more remade babel, even if without the wall coming out of the diagonal parts of the central structure and the archvile "statue".image.png.380dc02a5abcb89fc63f0f3a2e163f51.png

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7 hours ago, elend said:

@guitardz This looks fabulous! I hope you implement those red threads as a gameplay element as well.

Hmm, I'm not sure how I could actually.  The main red band on the wall is going to run through the entire map from the start room to the exit.  The floor circuitry is just to look pretty.  I suppose it could lead touch to secrets in some places.  Currently all I have is powering up lighted colunns and a pad with an SSG on it.

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