Memerz1 Posted February 3, 2019 2 hours ago, Rayziik said: Huh. What is that from, daikatana.wad? 4 Share this post Link to post
Crunchynut44 Posted February 3, 2019 Just picked out some random scenes from my upcoming UD project. Only the fourth episode to go now! 30 Share this post Link to post
cambreaKer Posted February 3, 2019 1 hour ago, Crunchynut44 said: Just picked out some random scenes from my upcoming UD project. Only the fourth episode to go now! (pics) Those pics look nice! Also, are those oblige sky textures? 0 Share this post Link to post
Van Daemon Posted February 3, 2019 On 1/28/2019 at 10:18 PM, Marlamir said: Finally i found some time for mapping after needed pause and irl stuff. Still a shitload of work for me on this map. I love the look of this I always try to look for this kind of them. !!!! 2 Share this post Link to post
Dragonfly Posted February 3, 2019 And with that I'm done with Neon14 for NeonDM. 37 Share this post Link to post
Bridgeburner56 Posted February 3, 2019 @Dragonfly let me know when you get back to real mapping ya bum. Spoiler Looks fucking cool though. Just don't tell anyone I said it 2 Share this post Link to post
Dragonfly Posted February 3, 2019 'real mapping'? This is basically a cyber version of your mapping style! :P 2 Share this post Link to post
Steve D Posted February 3, 2019 37 minutes ago, Dragonfly said: And with that I'm done with Neon14 for NeonDM. Me loves dat neon look! 1 Share this post Link to post
Terminus Posted February 3, 2019 Learned some new things today. I'm very happy with how this map is shaping up so far. 22 Share this post Link to post
Steve D Posted February 3, 2019 Sweet work, @Terminus! I like how the grey Marbface works in a tech environment. 3 Share this post Link to post
galileo31dos01 Posted February 3, 2019 (Earth, MAP08) Me and my buddy looking at the view. 21 Share this post Link to post
Decay Posted February 3, 2019 1 hour ago, Dragonfly said: And with that I'm done with Neon14 for NeonDM. Slamming that like button. Thanks for the submission my man! 2 Share this post Link to post
VanaheimRanger Posted February 4, 2019 1 hour ago, Dragonfly said: 'real mapping'? This is basically a cyber version of your mapping style! :P Pretty sure he's referring to it being DM ;p 1 Share this post Link to post
Bridgeburner56 Posted February 4, 2019 4 hours ago, guitardz said: Pretty sure he's referring to it being DM ;p THIS 2 Share this post Link to post
Philnemba Posted February 4, 2019 I spent about an hour on making a playable 192x192 version on TNT: Evilution Map01 out of sheer boredom...this might end up into another experimental/semi-serous megawad like I did with Bijou Doom and Hell on Earth: Super Tiny Edition. 20 Share this post Link to post
Bridgeburner56 Posted February 4, 2019 Another map for Refracted Reality. 4 down 1 to go. Where Dragons Dwell 42 Share this post Link to post
riderr3 Posted February 4, 2019 I extended MAP14 by adding new optional outside area, so the map will receive more interconnections. WIP part of area ahead. 14 Share this post Link to post
Fuzzball Posted February 4, 2019 @Bridgeburner56 It's still weird seeing my textures in these screens :D 2 Share this post Link to post
FuzzySpaceRaptor Posted February 4, 2019 (edited) @Gaia74 What WAD is that? It isn't ZDoomWars, is it? 0 Share this post Link to post
Gaia74 Posted February 4, 2019 32 minutes ago, FuzzySpaceRaptor said: @Gaia74 What WAD is that? It isn't ZDoomWars, is it? Nope, is a new wad i am working :P is playable monsters from my wad hectic 1 Share this post Link to post
FuzzySpaceRaptor Posted February 4, 2019 Oh, you don't know how much I love playable demon WADS. Complex MoP was popular on Doomseeker servers a couple years back, but it's completely absent now. I think there was another DM WAD with playable monsters but I forget what that was, and I'm pretty sure it wasn't ZDoomWars. I would love to have an experience like that again. 1 Share this post Link to post
Gaia74 Posted February 4, 2019 This has the purpose of being used in coop and slaughtermaps, but I want make support to deathmatch 1 Share this post Link to post
Tango Posted February 5, 2019 (edited) some old Darkening 2-themed maps that I'm about to clean up and convert to OTEX: first one is from an unfinished set of maps I originally made specifically for Complex Doom, second and third are from some Zandronum invasion maps from 6 years ago D: going to take some effort converting the small invasion maps into something fun and playable though Edited February 5, 2019 by Tango 34 Share this post Link to post
THEBaratusII Posted February 5, 2019 From the 4-Player Deathmatch I was in. (I'm red) 6 Share this post Link to post
ukiro Posted February 5, 2019 4 hours ago, Tango said: some old Darkening 2-themed maps that I'm about to clean up and convert to OTEX This pleases me. 4 Share this post Link to post
holaareola Posted February 5, 2019 6 hours ago, Tango said: some old Darkening 2-themed maps that I'm about to clean up and convert to OTEX: first one is from an unfinished set of maps I originally made specifically for Complex Doom, second and third are from some Zandronum invasion maps from 6 years ago D: going to take some effort converting the small invasion maps into something fun and playable though Love the use of structural texturing on this one, with the wider run of the wall texture of the building on the right extending out to the building on the left. Gives such a solid feel when texture and geometry work together like this. 2 Share this post Link to post
seed Posted February 5, 2019 18 hours ago, riderr3 said: I extended MAP14 by adding new optional outside area, so the map will receive more interconnections. It that the PSX firesky by the way? The recoloring in red makes the whole scene look really good when used correctly. 0 Share this post Link to post
riderr3 Posted February 5, 2019 (edited) 6 hours ago, seed said: It that the PSX firesky by the way? The recoloring in red makes the whole scene look really good when used correctly. Yeah, because this maps in Boom format. Though real PSX Doom fire skies not just a set of animated images, they are generated by engine.Edit: @Gez that's right, the second one, though initially I made it shorter because I forgot fact that Boom support taller skies. Edited February 5, 2019 by riderr3 0 Share this post Link to post
Gez Posted February 5, 2019 On Realm667 texture stock there are animated frames versions of the texture in different colors; the original orange as well as red, yellow, green, and blue. Is that what you used? 6 Share this post Link to post