Sapfiar Posted February 19, 2019 16 hours ago, Tango said: very like this!!! 1 Share this post Link to post
Master O Posted February 19, 2019 16 hours ago, Tango said: These kinds of maps can make people jaded... 4 Share this post Link to post
printz Posted February 19, 2019 1 minute ago, Master O said: jaded Good point. For a moment I even thought those green COMPSPANs in the farthest corner look like elaborate Chinese characters! 2 Share this post Link to post
Argent Agent Posted February 20, 2019 (edited) Working out what to do with this facade still. Edited February 20, 2019 by Argent Agent 44 Share this post Link to post
Master O Posted February 20, 2019 2 hours ago, Argent Agent said: Working out what to do with this facade still. "All that glitters ... are Archviles!" 4 Share this post Link to post
AconyX Posted February 20, 2019 Random shots from my Ultimate Doom project: 53 Share this post Link to post
Tango Posted February 21, 2019 looks excellent @AconyX, how far along is the project? 0 Share this post Link to post
AconyX Posted February 21, 2019 1 hour ago, Tango said: looks excellent @AconyX, how far along is the project? Something about 25-30%. :P 1 Share this post Link to post
nrofl Posted February 21, 2019 (edited) Last picture is my favorite. Love the architecture. Is this one map or is this many maps? Edited February 22, 2019 by Rhebiz 2 Share this post Link to post
AconyX Posted February 21, 2019 7 minutes ago, Rhebiz said: Last picture is my favorite. Love the architecture. Is this or is this many maps? This project is going to have 36 maps in total (4 of them as secret maps), just like in Ultimate Doom. That last picture is from last map E4M8 called as "Lucifer's Temple". :) So far what I did show was E1M1, E1M8, E2M1, E2M9, E4M1, E3M7 and E4M8. Project itself is far from playable. 3 Share this post Link to post
dobu gabu maru Posted February 21, 2019 Having a decent time making a chainsaw-oriented map in the shape of a heptagram. One of my favorite things about mapping is figuring out how to transform a level over time, and seeing it work properly in action. 39 Share this post Link to post
Not Jabba Posted February 21, 2019 5 minutes ago, dobu gabu maru said: Having a decent time making a chainsaw-oriented map in the shape of a heptagram. One of my favorite things about mapping is figuring out how to transform a level over time, and seeing it work properly in action. That looks very neat, though I'm curious how you'll make the chainsaw work as the dominant weapon, as opposed to the berserked fist. 1 Share this post Link to post
Nine Inch Heels Posted February 21, 2019 11 minutes ago, Not Jabba said: I'm curious how you'll make the chainsaw work as the dominant weapon, as opposed to the berserked fist. Maybe by not giving a berserk powerup, or by putting in monsters that justify using the CS for stunlocking? 1 Share this post Link to post
dobu gabu maru Posted February 21, 2019 15 minutes ago, Not Jabba said: That looks very neat, though I'm curious how you'll make the chainsaw work as the dominant weapon, as opposed to the berserked fist. No berserk, no other weapons. CHAINSAW BABY, CHAINSAW! 6 Share this post Link to post
Nine Inch Heels Posted February 21, 2019 2 minutes ago, dobu gabu maru said: CHAINSAW BABY, CHAINSAW Does your map come with free earplugs for early adaptors? Speaking of, guess what I just found: 1 Share this post Link to post
Jaska Posted February 23, 2019 Picked @Chaingunners great skies from the texture-thread. Now the problem is what is best.. 33 Share this post Link to post
Gez Posted February 23, 2019 Grey works but would fit better in winter, orange looks like the forest is burning because the in-game areas aren't lit by orange light, green is the best fit IMO as it blends better with the in-game vegetation. 3 Share this post Link to post
elend Posted February 23, 2019 The green one fits best and looks most natural. If you want a sunset setting, though, then I'd go for the orangey one of course and maybe change the lighting in the sectors to something warmer. Depends what you want. Awesome skies! 0 Share this post Link to post
printz Posted February 23, 2019 53 minutes ago, elend said: If you want a sunset setting, though, then I'd go for the orangey one of course Problem is that we expect sunset to be a pretious photo-friendly moment which lasts very little, usually much less than a Doom mission, unless you're supposed to be on another planet. 1 Share this post Link to post
Jaska Posted February 23, 2019 Thanks for your opinions! I'll go with the green. :) 4 Share this post Link to post
Jimmy Posted February 23, 2019 Personally when I'm picking skies I try to go with the color that contrasts the most with the map terrain, so I probably would've gone with orange here - although the green does look really good (and you might not be after contrast here, you probably want slightly more natural colors instead). 3 Share this post Link to post
Gez Posted February 23, 2019 Contrasting with map terrain makes sense for certain settings, but I think in a forest setting, if the skybox also shows a forest, you'll want it to blend instead. Likewise, if you have a map like one of these Hexen swamps filled with white fog, and you pick a sky that contrasts with that, it'll look weird and unnatural. You'll need a white foggy sky. 3 Share this post Link to post
ReaperAA Posted February 23, 2019 3 hours ago, Jaska said: Picked @Chaingunners great skies from the texture-thread. Now the problem is what is best.. Green trees look best to me 0 Share this post Link to post
Aquila Chrysaetos Posted February 23, 2019 It's been a minute since I've put anything here. Screenshot spam incoming. OTEX Half-Life style map - Eternity Engine 4.00.00 (won't work in ZDoom) The Awakening Project - So WIP it's not even funny - GZDoom 3.3.0+ (or whatever version introduced spotlights) Spoiler A template for the long term Eagle Project 2 - GZDoom 3.7.2 Spoiler Finally, the template map for Unapologetically Brown (thank @guitardz and @Pegleg for pressuring me into it) - ZDoom 2.8.1 Spoiler Now, texture packs visible: OTEX, obviously; A wide amalgamation assembled over years for the Awakening Project; AA Egyptian textures for Eagle 2 (among other textures); @Mechadon's glorious CR8X texture pack and Quake 1 textures, which work wonders for a brown project. That's a lot of stuff to share, hope you all enjoy seeing my many works in progress. 41 Share this post Link to post
Fuzzball Posted February 23, 2019 Gonna have to go with the pale green here myself- looks lovely! 1 Share this post Link to post