Guest Unregistered account Posted June 8, 2019 Looks like an oil painting, I love it. 0 Share this post Link to post
Tango Posted June 8, 2019 some shots from a handful of speedmaps and reject maps over the last few years: 52 Share this post Link to post
Russell_P Posted June 8, 2019 You probably wont find an item more 'Doom' than this 19 Share this post Link to post
beast Posted June 9, 2019 Picked up my tools and started to map. It has been over a year since I did this, find myself looking up monster placement and mapping tips in the forums. 13 Share this post Link to post
DynamiteKaitorn Posted June 9, 2019 I tried to break Vanilla (or in my case, chocolate) DooM's saves via insane overflowing of linedefs. Instead I think I made GZDB-BF derp first. O_O For some reason, the top-left corner of this eclipse-spam fest seems to reach well voer the limit yet apparently the rest of it is within reasonable boundary for visplanes. [Drawseg and Solidsed is just full-on black]. Interestingly, OPENINGS also does this. So yeah... I derped the dooms. 5 Share this post Link to post
skillsaw Posted June 9, 2019 The grounds of a factory left to crumble. 62 Share this post Link to post
galileo31dos01 Posted June 10, 2019 (Vile Flesh, MAP25) So many things happening in just one picture. 7 Share this post Link to post
nicolas monti Posted June 10, 2019 On 6/8/2019 at 6:29 PM, Marn said: Where is that beauty from? 0 Share this post Link to post
Nymbus_Hustle Posted June 10, 2019 (edited) 2 hours ago, galileo31dos01 said: (Vile Flesh, MAP25) So many things happening in just one picture. That really is a lot, The HUD is beautiful, and I'm digging the texturing on that room. Is the goal there to get the two demons to kill each other or can you telefrag them? 8 hours ago, skillsaw said: The grounds of a factory left to crumble. This has a similar aesthetic to the Thief games. Where'd you get the textures from, and how'd you make grass? On 6/7/2019 at 8:45 AM, Jaska said: So, this is way too big for me to handle. Maybe I just should cut some areas totally of.. I can't imagine any good progression to this. This looks amazing nonetheless. Can you cut areas from one wad and paste them into another? I'd hate to see any of that content go to waste 2 Share this post Link to post
Jaska Posted June 10, 2019 9 hours ago, Nymbus_Hustle said: That really is a lot, The HUD is beautiful, and I'm digging the texturing on that room. Is the goal there to get the two demons to kill each other or can you telefrag them? This has a similar aesthetic to the Thief games. Where'd you get the textures from, and how'd you make grass? This looks amazing nonetheless. Can you cut areas from one wad and paste them into another? I'd hate to see any of that content go to waste Well yes, I'm using them somewhere, sometime. 1 Share this post Link to post
galileo31dos01 Posted June 10, 2019 10 hours ago, Nymbus_Hustle said: That really is a lot, The HUD is beautiful, and I'm digging the texturing on that room. Is the goal there to get the two demons to kill each other or can you telefrag them? Status bar is by Reakuthecrate (their channel https://www.youtube.com/channel/UCmmMf7G6HZXKVf_IA4rkVng). Based on the design of the map I'd say yes, the idea is for them to infight, but the spider pushed the cyber to the point of getting him both stuck and out of reach. 2 Share this post Link to post
Angry Saint Posted June 10, 2019 Reminds you anything? (Vanilla techbase project) 7 Share this post Link to post
Dutch Doomer Posted June 10, 2019 (edited) Big ass throne.... Edited June 10, 2019 by Dutch Doomer 24 Share this post Link to post
Kristian Nebula Posted June 10, 2019 More Slough of Despair'ish hellscape. 19 Share this post Link to post
skillsaw Posted June 10, 2019 17 hours ago, Nymbus_Hustle said: This has a similar aesthetic to the Thief games. Where'd you get the textures from, and how'd you make grass? The textures are mostly OTEX (by Ukiro). The grass is a midtexture applied to lower unpegged two sided lines that trace the cracks between the bricks. 5 Share this post Link to post
AD_79 Posted June 10, 2019 5 hours ago, Angry Saint said: Reminds you anything? (Vanilla techbase project) It certainly reminds me that maps look better when they have some lighting :P Also this has been said elsewhere, but that spine texture is going to render incorrectly in vanilla. Please test your maps for the port you are actually building them for! 1 Share this post Link to post
Urthar Posted June 11, 2019 Finally found a set of Dev'textures I like, so I can focus on just blocking out levels and gameplay. 14 Share this post Link to post
⇛Marnetmar⇛ Posted June 11, 2019 On 6/9/2019 at 10:56 PM, nicolas monti said: Where is that beauty from? Just a little E2 map I'm working on :) Stay tuned! 0 Share this post Link to post
DynamiteKaitorn Posted June 11, 2019 Decided to try and clean up my 3D model for Dynamite. Any tips to clean it further is appreciated. (Yes, it IS meant to be low-poly). Front View: Left-Side View: Right-Side view: Backside View (with less butt): 1 Share this post Link to post
Jimmy Posted June 11, 2019 (edited) 20 hours ago, Kristian Nebula said: More Slough of Despair'ish hellscape. Did "Hell Keep" as it appears on the Episode 3 intermission screen provide you with the inspiration for that building, perchance? :P 4 Share this post Link to post
Nymbus_Hustle Posted June 12, 2019 Damn a lot of these HD textures are crazy clean. I'm always surprised by what modders can do. On 6/11/2019 at 8:02 AM, Urthar said: Finally found a set of Dev'textures I like, so I can focus on just blocking out levels and gameplay. Got a link? That looks fly 2 Share this post Link to post