MFG38 Posted August 19, 2019 A couple of WIP shots from a map for a UDMF set I started working on the other day. 10 Share this post Link to post
ant Posted August 19, 2019 Not mine: http://www.instagram.com/p/B1WgbcmCk9z/ and http://twitter.com/doom/status/815572094645899265 0 Share this post Link to post
CARRiON Posted August 20, 2019 On 7/30/2019 at 4:16 PM, Lila Feuer said: RUBY SUCH A MISFIT, UGH... 0 Share this post Link to post
Phobus Posted August 21, 2019 (edited) Bit harder to get a striking screenshot of this map, but this outside area is alright. Once again credit to @Mechadon for the lovely sky. 13 Share this post Link to post
Novaseer Posted August 22, 2019 Flesh and Metal, the second secret level of Depths 2, is complete. 246 monsters and 2 spawn shooters. 4 secrets. More pictures: Spoiler (i took these screenshots kinda out of order) 18 Share this post Link to post
franckFRAG Posted August 23, 2019 (edited) The layout looks like a rabid elephant/bull with big red eyes, playing tennis. 16 Share this post Link to post
Novaseer Posted August 23, 2019 10 hours ago, franckFRAG said: The layout looks like a rabid elephant/bull with big red eyes, playing tennis. Thanks, I can no longer unsee that. 8 hours ago, pc234 said: Is that the slade map editor how Force of habit. Was the first map editor I used so it's the one most familiar to me. 0 Share this post Link to post
Jaska Posted August 23, 2019 Old "river valley" map which I almost scrapped: Now with amazing new textures from the texture thread! Still under development but I'm excited! Longer valley, looks cool ingame. HW render SW render Link to the texture thread: 36 Share this post Link to post
Gothic Posted August 23, 2019 An experiment with fake sliding doors on boom turned into a small map Will release it when I figure out how to do perfectly invisible doors. 23 Share this post Link to post
Doom_Dude Posted August 24, 2019 I'm putting some new paint on Morbid Arena for Vilecore 1.2 (the map doesn't appear in Vilecore 2). I made a new entry area and put the switches in there so the player can't flip them all at once (one of my n00b mistakes from 19 years ago finally fixed.. heh). I made a few new textures for the map and I'm working on making it all less confusing to play through. Depending on which switch of four you click first, you end up encountering a different mob at least at the start. That was the initial design, but it was flawed since the player could always run around and click on them from below. Something I didn't realize until later. Anyhow here is a before and after shot. 6 Share this post Link to post
Bridgeburner56 Posted August 25, 2019 This weekend has been productive on the Age of Hell front 32 Share this post Link to post
JDR Posted August 25, 2019 4 hours ago, Eradrop said: Avactor follow-up screenshot So there will be techbases? Looks pretty consistent pallete wise, i dig the pale colors. 1 Share this post Link to post
Misty Posted August 25, 2019 Yesterday was a productive day: (I've done some fixes after I took screenshots, so scenery is a bit changed, but main core stays the same) 23 Share this post Link to post
Doom_Dude Posted August 26, 2019 Vilecore 2, Map 14 The Baron's Causeway.. 23 Share this post Link to post
Firedust Posted August 26, 2019 OMG a new @Eradrop mapset? YES YES YES 3 Share this post Link to post
Uni Posted August 26, 2019 E2M4: Deimos Lab exit room blood pool area has incorrect nukage texture, probably a leftover error during development that made its way into the finished game. I discovered it by observing the map layout in Doom Builder. I know that the IWADs contain a lot of these kind of errors, but I thought about sharing this one in particular since this is the first time I see it. 14 Share this post Link to post
KOF_Guy Posted August 26, 2019 2002 A Doom Odyssey - 10th Anniversary Edition "e1m2" in Eternity engine. Seriously this hud is awesome, I can't wait to see it in a stable build. 5 Share this post Link to post
Ichor Posted August 26, 2019 Three relics? Nobody said anything about three relics. 23 Share this post Link to post