Rince-wind Posted October 3, 2019 40 minutes ago, Avoozl said: That would work well for death exits. It is a death exit. Specifically it's a conveyor belt that leads you to a cage where a bunch of nazis use you as target practice. 2 Share this post Link to post
reflex17 Posted October 3, 2019 (edited) 4 hours ago, Tango said: reeeeeal close to finishing this map for a 3-map D4V episode of reworked speedmaps If someone told me that was the source engine I would've believed them. The autumn vines are cool, my favorite part is probably the shallow area filling up with leaves near the bottom center of the shot. The earth tones create a unique atmosphere. 1 Share this post Link to post
THEBaratusII Posted October 3, 2019 (edited) Really enjoying a GZDoom mod relating to Unreal recently, it's called Doomreal. Also works in Heretic. 2 Share this post Link to post
Lila Feuer Posted October 4, 2019 (edited) Double Impact by RottKing and Ralphis. Playtesting via my LILA-DOOM mod. Edited October 4, 2019 by Lila Feuer 14 Share this post Link to post
Marlamir Posted October 4, 2019 On 10/3/2019 at 9:26 AM, Tango said: reeeeeal close to finishing this map for a 3-map D4V episode of reworked speedmaps F*ck me tango thats really nice... 1 Share this post Link to post
Marlamir Posted October 4, 2019 On 9/24/2019 at 12:34 PM, Bridgeburner56 said: Bloodwire Keep. My first and probably only boom map, done for Dying Camel's Demons. You can all die horribly to this shortly Okay i know i'm going to sound like a dick maybe but i feel like those shots are bit overdetailed yet still loking very nice. Just my honest opinion 3 Share this post Link to post
Urthar Posted October 4, 2019 Working on a BFG replacement for ZMagic. Quad BFG was a bit too much without going full on slaughter, but quad railgun seems to work quite well. 12 Share this post Link to post
Afterglow Posted October 4, 2019 3 hours ago, Marlamir said: i know i'm going to sound like a dick Correct. 0 Share this post Link to post
Marlamir Posted October 5, 2019 9 hours ago, Afterglow said: Correct. :D well 100 people = 100 taste 1 Share this post Link to post
Angry Saint Posted October 5, 2019 A vanilla map strongly influenced by Doom 2016 The UAC level. 9 Share this post Link to post
Bridgeburner56 Posted October 5, 2019 (edited) Bow to the King* *for Elementalism 22 Share this post Link to post
mrthejoshmon Posted October 5, 2019 (edited) I cut it in half, that way I can finish the simple more "conventional" maps in one map and have my abstract stuff in MAP02 And asteroid Egyptian temple, why not. (These images were WAY less darker when I took them) EDIT: Retaken with fullbright: (ugh, 95% of the detail is lighting so it looks awful) Edited October 5, 2019 by mrthejoshmon 7 Share this post Link to post
WhiteMagicRaven Posted October 5, 2019 Just screenshot of some area on DooM II MAP24 Using two things Doom Legacy 1.32 beta 5 and Glide API on 3dfx VooDoo3 2000))) If you magnify it you will see noise, diffuse of pixels, that video card produce it. 3 Share this post Link to post
Lila Feuer Posted October 6, 2019 More Double Impact, tweaked the red and blue in my mod's palette a little. 7 Share this post Link to post
Tango Posted October 6, 2019 @Lila Feuer that looks super cool, I love the colors. did you tweak your default video settings at all, or is there a shader or something applied there? something about the (dynamic) lighting looks more doomy to me than usual. in any case it looks fantastic :D 1 Share this post Link to post
Lila Feuer Posted October 6, 2019 @Tango Default gamma, brightness and saturation! No shaders necessary. Thank you for the compliment! 1 Share this post Link to post
Jetx_121 Posted October 6, 2019 I was making 3D floors on one of my maps and suddenly this super shotgun appeared on the ceiling. I'm new making maps, i started with this since november 2018. here another image of this map attempt. 3 Share this post Link to post
nrofl Posted October 6, 2019 On 9/22/2019 at 7:38 AM, Misty said: Can you post the sky texture? Or is it in box o skies? 1 Share this post Link to post
valkiriforce Posted October 6, 2019 Screenshots taken in DOOM Retro, playing Sargasso. 15 Share this post Link to post
Lila Feuer Posted October 6, 2019 (edited) @valkiriforce All the red and blu makes me happy! E: So I just barely survived the last level of Double Impact with my mod, but it was possible. Bosses killing bosses to level the playing field, and just plain luck. Edited October 7, 2019 by Lila Feuer 6 Share this post Link to post
Doom_Dude Posted October 7, 2019 Some stuff I took screens of recently. Two different projects. 21 Share this post Link to post
Not Jabba Posted October 7, 2019 2 hours ago, Doom_Dude said: Some stuff I took screens of recently. Two different projects. Cool -- the contrast between the red and tan in shots 2 and 3 is really nice. 2 Share this post Link to post
dobu gabu maru Posted October 7, 2019 3 hours ago, Dragonfly said: I made a duel / deathmatch map. :) Heheh, I saw the pictures first and went "wow this person is really good" and then I scrolled up and saw the user name and went "... ah." 1 Share this post Link to post
Zanieon Posted October 8, 2019 @Dragonfly posted NIce pictures, so i'm gonna post hot pictures :V 26 Share this post Link to post
Lila Feuer Posted October 8, 2019 (edited) Doom: The Lost Episode (Episode 5: Evil Unleashed) by Xaser Various shots from Maps 1-4 using my mod. Spoiler 11 Share this post Link to post