schwerpunk Posted January 20, 2016 Obsidian said:http://i.imgur.com/vgipYcP.png Lights around bookshelves? How modern. I've always loved the look of bright lights paired with more archaic textures, actually. 0 Share this post Link to post
baja blast rd. Posted January 20, 2016 Messing around with a custom spiderdemon replacement -- the flying arachnorb queen. -_- Two things on my itinerary: 1) Read up on how to convert pngs to proper paletted images. 2) Maybe change its attack to something other than an extremely rapid fire rocket launcher. 0 Share this post Link to post
Obsidian Posted January 20, 2016 You can convert graphics to Doom format in SLADE fairly easily. Also, if you like I can send you a DeHackEd version of the Aracnorb Queen that I made for someone's project. I'd have to get their permission though. 0 Share this post Link to post
Yuki Senmatsu Posted January 20, 2016 Pretty much got Doomgeek's map done, but like I've said, not gonna publish it yet. I've overdone techbases. Got started on a Hell themed map. I know it's kinda bland, but I just got started: 0 Share this post Link to post
Doom_Dude Posted January 20, 2016 40oz said:Whoa doomdude! Crackle looks so much better in orange than in yellow! Thanks. Speaking of the yellow crackle. My map has quite a bit of the yellow and I'm on the fence with changing it to the orange stuff or having the orange and yellow compliment each other... Needs more experimenting. 0 Share this post Link to post
baja blast rd. Posted January 20, 2016 Obsidian said:You can convert graphics to Doom format in SLADE fairly easily. Also, if you like I can send you a DeHackEd version of the Aracnorb Queen that I made for someone's project. I'd have to get their permission though. No need -- everything's working now. Time to create new sounds for it. Not a fan of the ones included in the resource wad. I'll probably request help with mapping the Valiant arachnorb (plan to use it as a flying hitscanner) to the SS Nazi slot. 0 Share this post Link to post
scifista42 Posted January 20, 2016 rdwpa said:I'll probably request help with mapping the Valiant arachnorb (plan to use it as a flying hitscanner) to the SS Nazi slot. Won't you mind him dropping a clip of bullet ammo upon death? 0 Share this post Link to post
baja blast rd. Posted January 20, 2016 It's fine; if it fires bullets, it'll at least be plausible in that regard. Unfortunately it doesn't seem possible to give the arachnorb queen an interesting attack pattern without introducing somewhat incongruous projectiles like the manc volleys*. A rapid-fire stream of noble fireballs seems a bit absurd. It's surprisingly fun to fight, though; I'll have a 1-hr speedmap out with it later today. *Or a rocket, which makes less than zero sense. EDIT: Here's that map: https://www.doomworld.com/vb/post/1547232. 0 Share this post Link to post
viocar Posted January 21, 2016 Omegalore said:Titlepic for my wad WIP: http://orig14.deviantart.net/b7d2/f/2016/021/e/3/the_soul_s_inferno_titlepic_by_omegalore-d9oqxf6.png https://en.wikipedia.org/wiki/Perspective_%28graphical%29 0 Share this post Link to post
Gez Posted January 21, 2016 It's kinda tacky and the title is nigh illegible. If you used black instead of red for the 3D effect of the letters (or at least a darker red) it'd look better I think. 0 Share this post Link to post
Doomkid Posted January 21, 2016 I think it looks a little better like this: Really though, you could just take an actual screenshot of a patch of dirt in lava to get the perspective right leading up to the gate. 0 Share this post Link to post
Yuki Senmatsu Posted January 21, 2016 Perspective can be a thing sometimes. Kinda a first making titlepics truth be told. Thanks for the advice and criticism :) If used, I'll credit you, Doomkid. Also, congrats on becoming a moderator. 0 Share this post Link to post
antares031 Posted January 21, 2016 Started to working on the another level: 0 Share this post Link to post
scifista42 Posted January 21, 2016 antares031 said:Started to working on the another level: 3 grammatical/syntactical errors in 1 sentence, but the screenshot looks very good. :P 0 Share this post Link to post
antares031 Posted January 21, 2016 scifista42 said:3 grammatical/syntactical errors in 1 sentence... You know me. I'm not a native English speaker. Or writer, in this case. ㅠ_ㅠ 0 Share this post Link to post
Yugiboy85 Posted January 21, 2016 Started working on part 2 of my upcoming map (fortress of misery). Nothing much to show but yet again, it's gonna mainly be a boss arena (oops, spoilers I guess lol) so it shouldn't take too long to make :) That circular pit like hole in the ceiling is actually the continuation of where you leave of in part 1 (You actually start in midair, falling down from this pit). It will make sense when you play the level I guess xD 0 Share this post Link to post
DoomMarine82 Posted January 21, 2016 My fast skulltag inv remake map project to test DOOM gameplay on DOOM 3 engine. 0 Share this post Link to post
Tracer Posted January 21, 2016 I finally got slopes down. So I think I'll make a map using a bunch of them in good taste. It's going to be a castle. The textures are from GOTCHICTX.wad and MORTRES.wad. 0 Share this post Link to post
Yugiboy85 Posted January 21, 2016 DoomMarine82 said:My fast skulltag inv remake map project to test DOOM gameplay on DOOM 3 engine. These shots look fantastic. Keep up the good work :) 0 Share this post Link to post
LittleInferno Posted January 22, 2016 TraceOfSpades said:I finally got slopes down. So I think I'll make a map using a bunch of them in good taste. It's going to be a castle. The textures are from GOTCHICTX.wad and MORTRES.wad. http://i.imgur.com/slpgGKa.png http://i.imgur.com/NDfhzOf.png I like slopes. 0 Share this post Link to post
scifista42 Posted January 22, 2016 DoomMarine82 said:My fast skulltag inv remake map project to test DOOM gameplay on DOOM 3 engine. http://i.imgur.com/dwnc5ZP.jpg http://i.imgur.com/HRbnOGN.jpg http://i.imgur.com/bMz12Bv.jpg http://i.imgur.com/iuhy032.jpg http://i.imgur.com/l4NaqR7.jpg http://i.imgur.com/X7rnHoh.jpg Good architecture, weak but OK lighting; and why Phobos skybox rather than hellish one? 0 Share this post Link to post