snapshot Posted July 21, 2016 @Cupcake : Oh, So that's how, I Think i can do this, But not for Buildings :o Thx 0 Share this post Link to post
Rayziik Posted July 21, 2016 Wow. That's actually a really neat effect! 0 Share this post Link to post
printz Posted July 21, 2016 Here I'm trying to add trails to the moving ship. Trail graphics are credited to Earth.wad Roger Ritenour. I also got rid of the garish "hellish" background and opted for a more subdued look. 0 Share this post Link to post
Urthar Posted July 22, 2016 I didn't realise you could have horizontal moving sectors. How do you do those? Doing the Hakey Quakey: Decided to take the palette from Mayhem 2016 further, by only concerning myself with retaining the colours necessary to smoothy convert the Doom II sprites, rather than trying to encompass all the flats and textures as well. Had to do some remaps on sprites with 'fire' colours, and there's some inevitable minor degradation here and there from trying to combine two quite different palettes into one, but otherwise it seems to work pretty well. 0 Share this post Link to post
Rayziik Posted July 22, 2016 The library annex, the last place you'll find yourself in this realm... (image linked for 1080p goodness) 0 Share this post Link to post
scifista42 Posted July 22, 2016 Urthar said:I didn't realise you could have horizontal moving sectors. You can't really. Although there might be hacky tricks involving wall portals on polyobjects and/or 3D models attached to moving things that give an illusion of such. 0 Share this post Link to post
Dragonfly Posted July 22, 2016 Does this warp about in real-time? If so, where do I get my hands on this hilarity? :) 0 Share this post Link to post
printz Posted July 22, 2016 More work on this level: Currently the brown sea, due to being a liquid in Doom, hurts you when you step on it (and it's so dense you can't submerge in it). A radiation suit is required. 0 Share this post Link to post
snapshot Posted July 22, 2016 progressssssss don't mind the misaligned textures, Will be fixed by time . 0 Share this post Link to post
Dragonfly Posted July 22, 2016 Looking good DM. I'd recommend having some height variation with the buildings however. Currently they're all the same exact height which looks a little odd given that they all are in different styles (textures). I also observe that the stairs take you up to the equivalent of 2nd floor, which seems a little impractical to me! 0 Share this post Link to post
snapshot Posted July 22, 2016 Oh, Speaking of variation : Expect to see this Building elsewhere in the map, Cause i'm lazy lol 0 Share this post Link to post
esselfortium Posted July 22, 2016 DMGUYDZ64 said:Oh, Speaking of variation : https://s32.postimg.org/inm62xiyt/Sans_titre.png Expect to see this Building elsewhere in the map, Cause i'm lazy lol Great, I've been looking for a place where I can eat a burger on TV while drinking coffee from a toy trinket. 0 Share this post Link to post
snapshot Posted July 22, 2016 ^ Heh, that's just a placeholder, Will be changed L8R : 0 Share this post Link to post
Jimmy Posted July 22, 2016 Dragonfly said:Does this warp about in real-time? If so, where do I get my hands on this hilarity? :) I'm afraid not, I'm just taking screenshots and feeding them through this site: http://contentawaresatan.com/ Thanks to Fuzzball for showing it to me! 0 Share this post Link to post
⇛Marnetmar⇛ Posted July 22, 2016 printz said:More work on this level: Currently the brown sea, due to being a liquid in Doom, hurts you when you step on it (and it's so dense you can't submerge in it). A radiation suit is required. Hold the fuck up. Is my eyesight going or did you just manage to make STONE look good? You can't do that. You just can't. Get with the fucking program, printz. 0 Share this post Link to post
Dragonfly Posted July 22, 2016 Thank you Fuzz & Jimmy, had a good laugh. This seriously needs to be a proper in-game filter..! 0 Share this post Link to post
joe-ilya Posted July 22, 2016 Jimmy said:https://s3.amazonaws.com/cas-images/processed/fb349438f5-1469113831308.png 0 Share this post Link to post
baja blast rd. Posted July 23, 2016 Had a Doom 1 wad in my ZDL and forgot about it. Later . . . 0 Share this post Link to post
baja blast rd. Posted July 23, 2016 Looks great. Would honestly rather catch Pokemon than shoot monsters in there. 0 Share this post Link to post
Angry Saint Posted July 24, 2016 rdwpa said:Looks great. Would honestly rather catch Pokemon than shoot monsters in there. Is there a Pokemon Go mod for Doom? 0 Share this post Link to post
Saturn Posted July 24, 2016 Angry Saint said:Is there a Pokemon Go mod for Doom? Not yet 0 Share this post Link to post
Avoozl Posted July 24, 2016 I'd rather have a Doom mod for Pokemon Go.Eradrop said:http://i.imgur.com/glwuAHh.pngI really like the theme you are going for there. 0 Share this post Link to post
printz Posted July 24, 2016 Stapler said:Hold the fuck up. Is my eyesight going or did you just manage to make STONE look good? You can't do that. You just can't. Get with the fucking program, printz. There's no STONE texture in that screenshot. And no STONE2 either. The brick you see is derived from it :) Finally there's a distant STONEx (forgot the number) Doom 2 cracked version of STONE, do you mean that? Anyway, I like the STONE textures, all of them. 0 Share this post Link to post
scifista42 Posted July 24, 2016 printz said:There's no STONE texture in that screenshot. And no STONE2 either. The brick you see is derived from it :) Finally there's a distant STONEx (forgot the number) Doom 2 cracked version of STONE, do you mean that? He also might have been talking about the stone-like flat. I'd say it's likely that's the case, because I see nothing much unusual about the usage of textures on that screenshot, but that flat is rarely seen, and you are using it on a relatively fitting terrain for it. 0 Share this post Link to post
komojo Posted July 24, 2016 Very early screenshots of a VR Doom WAD viewer for Google Cardboard. This is what it looks like after a few days of work. I eventually plan on getting textures and objects to show up. 1 Share this post Link to post
Lore Posted July 24, 2016 Databending test with Doom 2. I did almost 100 edited files, but this is the only one that launched at all :D (tested on Zdoom 2.7.1) 0 Share this post Link to post
Marcaek Posted July 24, 2016 komojo said:http://i.imgur.com/zrejVxm.png http://i.imgur.com/2dcnhe9.png Very early screenshots of a VR Doom WAD viewer for Google Cardboard. This is what it looks like after a few days of work. I eventually plan on getting textures and objects to show up. VERY cool. 0 Share this post Link to post