IMX Posted January 20, 2015 Holy crap that's good Impboy Playing Mayhem 2048 this afternoon while experimenting with a Doom 3 Imp I posted this morning 0 Share this post Link to post
Dave The Daring Posted January 21, 2015 ^ Good to see another Doom64EX mapper doing something constructive. Keep it up Impboy! 0 Share this post Link to post
Avoozl Posted January 21, 2015 Honestly though I feel TNT would work better with D64's theme, but other than that it looks great all the same. 0 Share this post Link to post
Guest Unregistered account Posted January 21, 2015 Awesome work, Impboy! I love how you've gone with a Mayan/tombey feel rather than just plain jungle (although that's probably partly because there are no jungle-like textures in D64). Avoozl said:Honestly though I feel TNT would work better with D64's theme, but other than that it looks great all the same. Now that you mention this, I agree! 0 Share this post Link to post
Blastfrog Posted January 21, 2015 @IMX Are those Doom 3 imp sprites yours? I quite like them. However: I'm not sure if it's just the software mode darkness degrading the sprites but it appears that the shading on the face is a bit flat around the edges on angle 1 of frame G. The mouth looks a bit iffy. Lastly, it seems some of the eyes are brown/orange instead of red. If you're willing to share the sprites, could I try my hand at some tweaks? 0 Share this post Link to post
Katamori Posted January 21, 2015 Made a new sky for Uplink. Basically it's blue, but uploading from phone made some unwanted changes on the pic. https://fbcdn-photos-a-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-0/10941902_777186112360454_4530181386396714609_n.jpg?efg=eyJpIjoiYiJ9&oh=38115d6b37d0d9a3ec4294ef793ac872&oe=552F9210&__gda__=1428347852_f06ea2819ece1c9bb742df21fee8c122 Ingame shots: https://fbcdn-photos-d-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-0/10416626_777186109027121_4990169398736039395_n.jpg?efg=eyJpIjoiYiJ9&oh=5dd48e21f30d91e70d5898545f98e369&oe=552BB714&__gda__=1432533149_488fb079b0bf80cadf8c8e1fc8af55ff https://fbcdn-photos-f-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-0/10923631_777186115693787_6087151017082105362_n.jpg?efg=eyJpIjoiYiJ9&oh=f4b834b4f4fc0dc6a74847cfb279db5c&oe=5522AEDB&__gda__=1432760497_2445c8a959bae26a2143cfe36440da16 0 Share this post Link to post
The_MártonJános Posted January 21, 2015 That sky is kind of superb, and not forgetting to mention Katamori scored 666th post in the thread. :D 0 Share this post Link to post
Katamori Posted January 21, 2015 ...it wasn't intentional I swear! But you actually think it's nice or you just wanted to mention this milestone? :D 0 Share this post Link to post
Impboy4 Posted January 21, 2015 Avoozl said:Honestly though I feel TNT would work better with D64's theme, but other than that it looks great all the same. I doubt TNT would fit because the levels go all over the place with the themes. 0 Share this post Link to post
IMX Posted January 21, 2015 Sodaholic said:@IMX Are those Doom 3 imp sprites yours? I quite like them. However: I'm not sure if it's just the software mode darkness degrading the sprites but it appears that the shading on the face is a bit flat around the edges on angle 1 of frame G. The mouth looks a bit iffy. Lastly, it seems some of the eyes are brown/orange instead of red. If you're willing to share the sprites, could I try my hand at some tweaks? Sure thing! I actually posted the finished monster yesterday, you can find it here. The sprites are named differently but you can rename them easily in SLADE 0 Share this post Link to post
TwinBeast Posted January 21, 2015 Here's some aliens, also trying a weapon. Both from model renders. Maybe I render the aliens again with 45 FOV instead of 90. It could probably work better with the automatic offsetting. 0 Share this post Link to post
scifista42 Posted January 21, 2015 Jimi said:Here's some aliens, also trying a weapon. Both from model renders.http://media.moddb.com/images/games/1/20/19999/monsteringametest.gif Very neat! 0 Share this post Link to post
Blastfrog Posted January 21, 2015 Great sky, Katamori! I really like the tech bits poking out and weaving through. Jimi said:Here's some aliens, also trying a weapon. Both from model renders. Maybe I render the aliens again with 45 FOV instead of 90. It could probably work better with the automatic offsetting.That TC is looking really cool. I must ask, though. If using model renders, why have an automatic offset? By that I assume you mean a fixed number of pixels below the ground and centered. The 3D origin of the model relative to the render POV should determine the offset by matching it up with the sprite origin. 0 Share this post Link to post
Katamori Posted January 21, 2015 Thank you very much Sodaholic, you cant imagine how unsure I was, knowing the lack of my abilities at creating actually well looking textures. 0 Share this post Link to post
The_MártonJános Posted January 22, 2015 Katamori said:...it wasn't intentional I swear! But you actually think it's nice or you just wanted to mention this milestone? :D I just wanted to score #667. :D 0 Share this post Link to post
TwinBeast Posted January 22, 2015 Sodaholic said:I must ask, though. If using model renders, why have an automatic offset? By that I assume you mean a fixed number of pixels below the ground and centered. The 3D origin of the model relative to the render POV should determine the offset by matching it up with the sprite origin. It's a lot faster if I can single click the offsets and it works for 90% of the frames. With these it was like 10%. 0 Share this post Link to post
scifista42 Posted January 22, 2015 Miller said:Some new pictures (work in progress) ...... btw, about the level content I betray nothing ... ;)So it's JDoom... I wouldn't recognize that these screenshots had anything to do with Doom, if there weren't those Doom HUD numbers. The outdoors look interesting, the net too, otherwise there are rather simple corridors, but they look okay. 0 Share this post Link to post
ducon Posted January 22, 2015 Miller said:Some new pictures (work in progress) ... […] ... btw, about the level content I betray nothing ... ;) It looks like Unreal. 0 Share this post Link to post
scifista42 Posted January 22, 2015 gemini09 said:Working on some custom textures... http://i.imgur.com/63pOpCm.png http://i.imgur.com/cWipZ1E.png Looks more than okay. Good use of that color! (I do realize that this is truecolor, not the Doom palette) 0 Share this post Link to post
Marcaek Posted January 22, 2015 Looks a lot like Terminator: Future Shock. Prob the only Terminator game worth mentioning. 0 Share this post Link to post
Yuki Senmatsu Posted January 22, 2015 Linguica said:[img][/img] Whoa! What happened there? 0 Share this post Link to post
Da Werecat Posted January 22, 2015 Did you overlay a bunch of fuzzy rectangular sprites in front of each other? 0 Share this post Link to post
Linguica Posted January 22, 2015 Da Werecat said:Did you overlay a bunch of fuzzy rectangular sprites in front of each other? Sort of... 0 Share this post Link to post
Fletcher` Posted January 22, 2015 Linguica said:Sort of... Varying degrees of the translucent fuzzy effect? 0 Share this post Link to post
schwerpunk Posted January 22, 2015 Did you find Missingno, Linguica??? 0 Share this post Link to post