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Grazza

Post Your Doom Picture (Part 2)

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That map looks awesome! But I can't look at it without thinking of Cube 2. Cube 2 was an awesome quake 2 ripoff, but even so, it had great maps, and the textures in this shot really capture the same grungy/industrial aesthetic.

DMPhobos said:

Here's some progress for a construction zone map, quite unfinished, but im getting there...

http://i.imgur.com/ZaQ8rx9.png

http://i.imgur.com/NL0gbJz.png

http://i.imgur.com/HkZQJLU.png

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roadworx said:

here's some pics from my new wad i'm making
i know it's not the greatest, but it's my second map

http://i.imgur.com/XNTTWIV.png

http://i.imgur.com/mX23KW5.png

http://i.imgur.com/xAF9int.png


not bad,not bad but I think we're all thinkin the same thing when seeing these 3 pictures here......what do you have boxed up in those 5 crates in the 3rd picture & in the 2 crates in the 2nd picture?.....WHAT!?

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Byeblothingal 1024 said:

not bad,not bad but I think we're all thinkin the same thing when seeing these 3 pictures here......what do you have boxed up in those 5 crates in the 3rd picture & in the 2 crates in the 2nd picture?.....WHAT!?


sand
just piles and piles of sand

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Byeblothingal 1024 said:

oh ok thanks for telling me, the suspense of not knowing was getting unbearable. So the place is an in-port/export sandery?


well, it also sells WMDs to 3rd world countries, but yeah mostly just sand

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Thanks to Memfis and Scifista replying to one of my threads, I've learned how to make custom textures for Doom! And this eyeball irritation was my first result:









Inspired by the Hall of Tortured Souls from Excel95~

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Kapanyo said:

Thanks to Memfis and Scifista replying to one of my threads, I've learned how to make custom textures for Doom! And this eyeball irritation was my first result:

http://i.imgur.com/HYxgTWG.png
http://i.imgur.com/90KURAu.png
http://i.imgur.com/XmcFBKf.png
http://i.imgur.com/MEMcvSf.png
http://i.imgur.com/NbsLYzj.png
http://i.imgur.com/fd6lN8s.png
http://i.imgur.com/EKuN3G3.png

Inspired by the Hall of Tortured Souls from Excel95~


Reminds me of the old NES games. Makes me wonder what the monsters look like?

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Oh man, I haven't even thought about that! I was originally just going to make it an empty, exploration based level ~ y'know, you experience it, then you just kinda leave it to collect virtual dust -- but I guess there is a lot of gameplay potential with a style like this!

(P.S. editing this level in 3D view mode is a nightmare if there are multiple walls of the same colour in one area =P )

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I suppose you could use a custom palette with such a thing, so for the monster I suggest a cyan circle, a yellow triangle, and a magenta square. The CMY are intruders in this RGB land! :p

Everything else should be white silhouettes.

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I was actually thinking of remaking all the textures to fit the cyan-and-pink palette of older DOS programs and was thinking of using texture trickery to create ambiguous white figures... because why not.
(Are you a mind-reader or somethin'? :D)

I'm really not sure what I'll do with this idea, but I know that I can potentially do a lot with it. Thanks for the ideas!

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I'm working on a method of making custom textures to imitate 3D models!
Here's what I've done so far:


The trunk is simply a raised sector, but the leaves are midtextures. It looks pretty convincing from any angle with no obvious sticking-out bits (although I'm testing in Chocolate Doom, so higher resolutions may reveal the edges =P )

The bad news is that this wouldn't work with textures of more than one colour... ;_;

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The old screenshot looks much better to me. The new screenshots might possibly work better with a fuller color palette, but as-is it just looks like they've been overlaid with lots of distracting visual noise. The scenes buried underneath all the fuzz look cool from what I can see of them, though!

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Yea I gotta agree with essel here. I think there's too much grit in the new screenshots. The older, cleaner one looks great because, I think, it's easier to see structures and details. Maybe if you did something inbetween the two it would work better? I do really like the artstyle and colors though!

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3 Screens from a map I'm making for "Cereal Killer" (and if not, well for myself xD):

Spoiler








Should be done (very) soon.

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Byeblothingal 1024 said:

That looks like an awesome cross hair for a sniper rifle! lol but did you do what it looks like you did? (which was made a sector out of sector -1? if so; you got a hell of a lotta overlapping linedefs!)

Just moved a vertex and the whole thing became a black hole.
I am probably salvaging the central thing that turned out fine and restarting the map.

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floatRand said:

Just moved a vertex and the whole thing became a black hole.
I am probably salvaging the central thing that turned out fine and restarting the map.


looks like something out of half-life, kinda :D

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