Gez Posted March 21, 2017 You can, on the condition the credit is, simply, "heh". 1 Share this post Link to post
TwinBeast Posted March 21, 2017 Killing your eyes... Too bad the green and red have to fade to darkness with the same color. Fitting a dark green, and keeping all the current colors, would result in stupid color ramps or just have too few shades. This could also work with colors selected from the EGA palette. 8 Share this post Link to post
Da Werecat Posted March 21, 2017 10 minutes ago, TwinBeast said: Too bad the green and red have to fade to darkness with the same color. I think it works well. Unless you really wanted some dark green textures. 0 Share this post Link to post
Marcaek Posted March 22, 2017 Joe you should considier using something like the wooden fence texture in gothmash or something instead of steptop which looks pretty bad. 1 Share this post Link to post
Gez Posted March 22, 2017 The obvious next step was, of course, the eraser. 3 Share this post Link to post
Bauul Posted March 22, 2017 2 hours ago, Gez said: You can, on the condition the credit is, simply, "heh". I genuinely am going to do this now. And I don't mean just the skull image, I'm using the entire screengrab as a texture. 1 Share this post Link to post
Walter confetti Posted March 22, 2017 Shitty mess on a updated GZDoom Builder... 0 Share this post Link to post
joe-ilya Posted March 22, 2017 5 hours ago, Marcaek said: Joe you should considier using something like the wooden fence texture in gothmash or something instead of steptop which looks pretty bad. STEP2 then? 0 Share this post Link to post
NinjaLiquidator Posted March 22, 2017 Yesterday I have written texture generator. Input data are material mask, images of materials, rules for specularity/shadowing, shadow map and height map. Program is still raw and a lot of things are hardcoded, but this was first time I was satisfied with my own texture. Now I can make a nice original texture in approx 15-20 minutes (with reserve). Here is an example: 9 Share this post Link to post
Dragonfly Posted March 22, 2017 9 hours ago, Gez said: The obvious next step was, of course, the eraser. Eraser is probably the most useful sprite editing tool you could add outside of recolouring etc. Any idea when this release is due? :) 0 Share this post Link to post
RjY Posted March 22, 2017 11 hours ago, Bauul said: I genuinely am going to do this now. And I don't mean just the skull image, I'm using the entire screengrab as a texture. 15 Share this post Link to post
Bauul Posted March 22, 2017 That's... the most beautiful thing I have ever seen! 0 Share this post Link to post
Gez Posted March 22, 2017 5 hours ago, Dragonfly said: Eraser is probably the most useful sprite editing tool you could add outside of recolouring etc. Any idea when this release is due? :) Official release, I don't know, but I'll probably put a test build soon. I've gotten all the main tools I wanted to get in. Can you guess what the mystery tool does? It's not just a teaser, it's also a legit question because I'm not sure how to make an intuitive icon for that. 3 Share this post Link to post
Bauul Posted March 22, 2017 (edited) 40 minutes ago, Gez said: Can you guess what the mystery tool does? It's not just a teaser, it's also a legit question because I'm not sure how to make an intuitive icon for that. I'm no graphic designer so I can't make an educated guess, but as an uneducated one... not sure I'm afraid! Perhaps some kind of transparent drawing tool (as oppose to the pen icon, which is an opaque one)? Or is it the color picker tool? 0 Share this post Link to post
scifista42 Posted March 22, 2017 41 minutes ago, Gez said: Can you guess what the mystery tool does? [...] I'm not sure how to make an intuitive icon for that. If it has something to do with "color translation", I suggest an icon like this: 0 Share this post Link to post
TwinBeast Posted March 22, 2017 @GezBeen waiting for that draw tool for Slade... every now and then there's a texture that gets an area that could be different color, but is the same color as something else... and then the color remapping would color both areas to the new color. Does it also have a flood fill? @scifista42nearest exit on the right... 0 Share this post Link to post
Gez Posted March 22, 2017 1 hour ago, scifista42 said: If it has something to do with "color translation", I suggest an icon like this: I thought about that (in fact if you paid attention you might have seen a previous arrow-based icon on the eraser picture); however I want something that looks like a tool, not like an effect that'll apply to the entire image. It's still something that'll only affect the pixels you click on. 0 Share this post Link to post
Fuzzball Posted March 22, 2017 How about a smaller light pen to a darker pen? Hmmm... 0 Share this post Link to post
Gez Posted March 22, 2017 5 hours ago, TwinBeast said: Does it also have a flood fill? No, not yet. At the moment, it just looks at where you clicked, see which pixel it corresponds to, and changes that. More advanced features (such as brushes, floodfill, selections...) may come later; for now you just have to click each pixel individually. 12 hours ago, Dragonfly said: Any idea when this release is due? :) I've now uploaded a test build here; it's the one named "3.1.2_Alpha". 2 Share this post Link to post
Bauul Posted March 22, 2017 32 minutes ago, Gez said: I've now uploaded a test build here; it's the one named "3.1.2_Alpha". Had a play around, nice additions! The color translation tool is especially cool, but it is the kind of feature you instinctively want to apply to more than one pixel at a time. A "click and hold to draw" effect and brush sizes seem like the obvious next step. One small weird thing I noticed: when you select one of the new tools and the cursor changes to that tool's icon, whenever you move the mouse a pixel it flips back to the basic windows cursor for a single frame. So moving the mouse across the images causes a rapid flicker between the tool cursor and Windows cursor, which is a bit trippy! I'm trying this on Win 7 by the way, if that makes any difference. 0 Share this post Link to post
lupinx-Kassman Posted March 23, 2017 Vanilla thing for a vanilla thing, though you could probably guess. 21 Share this post Link to post
Bauul Posted March 23, 2017 26 minutes ago, lupinx-Kassman said: Is that a sideways scrolling mostly transparent midtexture? That's seriously cool! They do slightly look like pork chops to me though. :) 6 Share this post Link to post
Jaxxoon R Posted March 23, 2017 But now in the porkspace Syringe Facility of the UAC, he knew there were demons... 2 Share this post Link to post
Avoozl Posted March 23, 2017 (edited) On 22/03/2017 at 7:18 PM, NinjaLiquidator said: Yesterday I have written texture generator. Input data are material mask, images of materials, rules for specularity/shadowing, shadow map and height map. Program is still raw and a lot of things are hardcoded, but this was first time I was satisfied with my own texture. Now I can make a nice original texture in approx 15-20 minutes (with reserve). Here is an example: I am beginning to wonder if something similar could be invented for generating things sprites. 0 Share this post Link to post
Dragonfly Posted March 23, 2017 That's pretty mad haha, pork chops or blood cells, who cares? I'm looking forward to seeing this in game for sure.@Gez I'll take a look-see at that build if I get a chance, should be really nice. Are you open to feature suggestions as well as bug reports? 1 Share this post Link to post