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Grazza

Post Your Doom Picture (Part 2)

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NaturalTvventy: yes.

 

Angry Saint: checking Open Doors crashes my editor, which is a pointless thing for me to do any way as I don't put doors in my maps. B]

 

I just test my maps with doors open all the time, so this issue doesn't come up.

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3 hours ago, AconyX said:

E3M8 - This is supposed to be some kind of slaughter map for my Ultimate Doom project.

TidVnOU.png

 

PaXyQ6B.png

Very cool theme

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I've been playing The Legacy of Heroes. A fantastic set of levels. I was sure glad to see this soulsphere!

 

8kwK7lb.png

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6 hours ago, Radromity said:

I've been working on this map off and on for about a week, only got this room done although these screenshots had the unfinished lighting. Overall I am enjoying making maps again. Its probably going to take several months to finish.
https://puu.sh/vFGEB/c92afd8778.png
https://puu.sh/vFGED/0b88e20bcc.png
https://puu.sh/vFGEp/072d5213a4.png
https://puu.sh/vFGEb/4069bc531e.png

Great use of NMN textures in this room.

 

Is it possible to see other areas?

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16 minutes ago, Da Werecat said:

Now all that's left is for Kirby to come and fuck it up for the umpteenth time.

 

Took the words right out of my mouth.

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On 5/5/2017 at 1:42 AM, Angry Saint said:

Great use of NMN textures in this room.

 

Is it possible to see other areas?

Thank you. None of them are done yet, but I am planing on working on that today. Between work, events in a few games, and just hanging out with friends I've only got this done so far.

 

16 hours ago, Da Werecat said:

Now all that's left is for Kirby to come and fuck it up for the umpteenth time.

 

I think its been a couple more times than that.
 

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4dIcPve.png

 

A map for the second Eagle Speedmapping Session that I couldn't finish, but I'll probably polish this up for a personal project in the future. I quite like how this area looks.

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Not so sure about the texturing in the second screenie, but the first and third look great! I love that animated wall texture you're using in the first shot.

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If there's an UAC Ultra 2 in the works, I have a huge load of dark industrial textures done. Still a long way to go for release though, so maybe timing won't work out.

 

The green/yellow lights and water reflection animation in the first shot are both excellent ideas.

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I don't remember what mapset it was,but everything was terrible.

i61l71o.png

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8 minutes ago, MysteriousHaruko said:

I don't remember what mapset it was,but everything was terrible.

i61l71o.png

SKY4 galore....badbadbadbad :')

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3 minutes ago, leodoom85 said:

SKY4 galore....badbadbadbad :')

Level designer was genius and left this masterpiece :')

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@40oz the reflective wall is brilliant, looks ridiculously good tbh. your second shot is begging for some more interesting wall textures though (beyond "lets plaster horizontal bars everywhere again").

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