GarrettChan Posted August 17, 2017 3 minutes ago, Yugiboy85 said: That liquid is the same you will find in valiant and subsequently, the cc4 texture pack. I have no idea what it is though :D Oh yeah, I know that. That's why these maps look like Lunatic or Valiant Ep5. Doesn't matter what time it's because it's worth waiting. 1 Share this post Link to post
Misty Posted August 17, 2017 I made quick demo wad to check if texture resources work correctly in boom format. Fortunately, they work without any problems. Dragonfly's wireframe textures converted in AA palette looks quite good, so I can rest until tommorrow. 24 Share this post Link to post
leodoom85 Posted August 17, 2017 Wow...that palette used for the textures is cool... 1 Share this post Link to post
Phade102 Posted August 17, 2017 2 hours ago, CWolf said: Dude you did the same thing again, why? Why you ignoring the "Quote this piece of symbols not whole post" feature? Dude... No, i did not 'do the same thing again' there were no screenshots, and I took the whole post because it was all important and something I wanted to make clear. Could you please keep these sort of comments out of this post, which is here for posting pictures and replies to them, not personal vendettas? 3 Share this post Link to post
Vorpal Posted August 17, 2017 3 hours ago, Memfis said: Nice, so a Map07 remake this time? I've always liked the castle feel in that level. Perhaps, if its gameplay passes the Quality Assurance department standards. If it doesn't feel new or different enough, it may sit unpublished on my harddrive. 0 Share this post Link to post
40oz Posted August 18, 2017 4 hours ago, Phade102 said: Could you please keep these sort of comments out of this post, which is here for posting pictures and replies to them, not personal vendettas? Was this meant to be a joke? :) 0 Share this post Link to post
Scotty Posted August 18, 2017 @Crunchynut44 is Cereal Killer still alive?! Got this kicking around, wondering if it's worth finishing someday... 23 Share this post Link to post
Not Jabba Posted August 18, 2017 Anything that blue is worth finishing, imo. 2 Share this post Link to post
leodoom85 Posted August 18, 2017 (edited) Just testing something with colored lighting...heh why it's dark? idk...the original images are not dark...maybe posting it here, it darkens the image 12 Share this post Link to post
Scotty Posted August 18, 2017 7 minutes ago, Not Jabba said: Anything that blue is worth finishing, imo. Only if the project might still see a release at some point...! I made the error of oversubscribing on CP's last year and want to tie up loose ends to concentrate fully on new things. Would be a massive, massive shame if it has hit a brick wall though, there are probably 20 maps done for it and the quality of the set is really consistent and solid in my opinion. 1 Share this post Link to post
Crunchynut44 Posted August 18, 2017 @Scotty Absolutely is, have had to put it on hold just simply due to lack of time but I have some more stuff in the works for it! That looks beautiful by the way, feel free to send it over whenever youre ready! 2 Share this post Link to post
Tango Posted August 18, 2017 1 hour ago, leodoom85 said: Just testing something with colored lighting...heh why it's dark? idk...the original images are not dark...maybe posting it here, it darkens the image <images lel> That looks awesome! The brightness/contrast/fade looks really cool; how are you doing that exactly? 0 Share this post Link to post
Phade102 Posted August 18, 2017 I have to admit, I really enjoy lighter blue palletes and such used. I've been looking at trying a lighter red pallette, but I think blue and purple will be my favs. 0 Share this post Link to post
Dragonfly Posted August 18, 2017 Oh, shit, I forgot about the Cereal Killer project. I should probably finish this map some time: I even composed my own damn midi for this map too, which I forgot about. Thanks again @Jimmy for your midis, I used one as the base-plate for some instruments to use. I'm no musician. :P 19 Share this post Link to post
Yugiboy85 Posted August 18, 2017 (edited) This looks awesome @Dragonfly although, I have to ask, did you by any chance use the actual cc4 wad as a texture base and not the cc4-tex.wad? Cause, I'm pretty sure some of these textures aren't in the accompanied ressource pack (cc4-tex.wad) which the project requires you to use. I don't think it will be that much of a big deal (if you ask @Crunchynut44 kindly ^^) but, was just wondering is all. I'm thinking mainly of that purple liquid, some of the wall light textures (those red bars), etc... Unless of course, these are some of your custom textures. If that is the case then don't mind me haha 1 Share this post Link to post
Dragonfly Posted August 18, 2017 I used the texture pack that was linked in the thread at the time. If it turns out to be incorrect I'd happily change it out. I'll keep my mind on Skulldash for now until Crunchy's ready to pick the project back up anyways :) Skulldash's expansion pack is set to release in around 2 months! 2 Share this post Link to post
Yugiboy85 Posted August 18, 2017 (edited) That's really odd cause I'm almost certain some of the textures you used weren't in the linked texture pack haha. Oh well, maybe I was wrong. Either way, looks fucking awesome :) As far as CK goes, I suppose if crunchy doesn't get any more maps for it by other members, he could still release it as is (with fixes of course). I mean yeah, there are already 20+ maps I think in it so it's good enough :D Unless he aims for a full fledged 32 maps megawad 0 Share this post Link to post
moodeR Posted August 18, 2017 Hey, gusy. :) Anyone know how can I fix this: It's from "The Ultimate Torment & Torture". 0 Share this post Link to post
Misty Posted August 18, 2017 Try draw new sector in those voids or change render or source port. 1 Share this post Link to post
Pinchy Posted August 18, 2017 43 minutes ago, moodeR said: Hey, guys. :) Anyone know how can I fix this: ~ Manually removed to prevent whining ~ It's from "The Ultimate Torment & Torture". Move all vertices in that area onto at least the 1 point grid. 0 Share this post Link to post
scifista42 Posted August 18, 2017 24 minutes ago, Pinchy said: Move all vertices in that area onto at least the 1 point grid. That doesn't guarantee an improvement. The correct answer is: Move random vertices in that area to random slightly different positions until the glitch goes away. 1 Share this post Link to post
Pinchy Posted August 18, 2017 13 minutes ago, scifista42 said: Move random vertices in that area to random slightly different positions until the glitch goes away. Moving all vertices not on the 1 point grid to it does just that. 0 Share this post Link to post
scifista42 Posted August 18, 2017 (edited) Not really, all vertices can already be on 1 point grid and the glitch can still occur, because even partition lines with integer-only coordinates can intersect each other at coordinates that aren't 100% precisely representable even as fixed point numbers, which may cause math imprecisions and consequently this bug during node building. 1 Share this post Link to post
moodeR Posted August 18, 2017 Thanks, guys. I updated GZDoom to the latest version and it solved the problem. :) 0 Share this post Link to post
Phade102 Posted August 18, 2017 4 hours ago, Yugiboy85 said: That's really odd cause I'm almost certain some of the textures you used weren't in the linked texture pack haha. If it was the default cc4-tex.wad then that pink slime texture isn't part of it. The only liquid textures in cc4 are grey brown red lava green and blue. 0 Share this post Link to post
nxGangrel Posted August 18, 2017 13 hours ago, Not Jabba said: Anything that blue is worth finishing, imo. Like these? Something I haven't touched in over a year. 8 Share this post Link to post
scifista42 Posted August 18, 2017 (edited) There are multiple versions of "cc4-tex.wad" on the internet, but none of the ones I have on my computer contains the purple slime flat or texture. Edited August 18, 2017 by scifista42 2 Share this post Link to post
scifista42 Posted August 18, 2017 It's certainly present in "cchest4.wad" (the CC4 mapset), and certainly is a recolor of a flat from Doom, yes. 0 Share this post Link to post