Marcaek Posted September 7, 2017 16 hours ago, 40oz said: Been working on a bit of teal stuff myself Sort of While I thought the grimy abandoned base theme was cool for the first few maps, are you planning on breaking up the themes? 1 Share this post Link to post
Fuzzball Posted September 7, 2017 (edited) Haven't done anything with Doom colour palette yet for this but...I'll figure it out :P 11 Share this post Link to post
Marlamir Posted September 7, 2017 looks like sky @Fuzzball, but not sure 0 Share this post Link to post
valkiriforce Posted September 7, 2017 (edited) Found this in my ZDaemon screenshots folder recenty: 17 Share this post Link to post
Fuzzball Posted September 7, 2017 (edited) Okay I think I have the palette stuff down~ Messed about with gif saving and dithering to help! Feel free to use! Would love to see it in action...and yes it tiles vertically too ..then this happened. Edited September 7, 2017 by Fuzzball 26 Share this post Link to post
RjY Posted September 7, 2017 (edited) 2 hours ago, valkiriforce said: Found this in my ZDaemon screenshots folder recenty: http://s000.tinyupload.com/?file_id=00838755383463021876 8 Share this post Link to post
Dragonfly Posted September 8, 2017 @Koros it's generally good practice to say what wads you're posting screenshots from if they aren't your own work. I recognize Nocturne In Yellow in the 1st screenshot. :) 2 Share this post Link to post
Walter confetti Posted September 8, 2017 And the second shot is from zdmcp 2 starting area, right? 0 Share this post Link to post
40oz Posted September 8, 2017 (edited) 21 hours ago, Marcaek said: While I thought the grimy abandoned base theme was cool for the first few maps, are you planning on breaking up the themes? A lot of it is just experimentation. Ive barely started any real maps for it yet. I like when stuff looks like it smells wet and muddy though, so there will be a lot of dirty rusty metal of course. 0 Share this post Link to post
scifista42 Posted September 8, 2017 (edited) 8 hours ago, Dragonfly said: @Koros it's generally good practice to say what wads you're posting screenshots from if they aren't your own work. He's been told this before and disregarded it repeatedly. Better be explicit: @Koros, please, always do it from now on, for the sake of clarity. Most people here either post their own works, or identify the wads in their screenshots without being asked to do so every time. 7 Share this post Link to post
Koros Posted September 8, 2017 4 hours ago, scifista42 said: He's been told this before and disregarded it repeatedly. Better be explicit: @Koros, please, always do it from now on, for the sake of clarity. Most people here either post their own works, or identify the wads in their screenshots without being asked to do so every time. Well heres how I see it. You see, the thread says "Post Your Doom Pictures. Not post "your" WIP pictures or post "YOUR" CREATION pictures. I just play mods levels or both. Take screenshots through my playthroughs and post them on here from time to time. To act like I need to clarify that these are not my works on every whatever, or to have to remember what map or whatever it was for the screenshot before posting is ridiculous. I have seen countless other people post pictures of stuff they took without identifying that wad or whatever it was and nobody says a word. If I DECIDE to do so, I will post the info of the pics I take, or if its going to be such a hassel to you @scifista42 maybe I just wont bother posting anymore at all. I know I sometimes come off as brash, but I cant help but feel this is such petty nit-picking on me. And you cant expect me to always remember what wad it was I played when I took these. Some of these are weeks old. Again, if its that big of an issue. I will just not post anymore. Let me know. 0 Share this post Link to post
Mikami41 Posted September 8, 2017 Updating my project with @Myst.Haruko Trying to make more like open space area in the start of the map 22 Share this post Link to post
Bauul Posted September 8, 2017 @Koros No-one's trying to get at you, it's just for the same reason radio DJs always say the name of the song they just played, it's nice for people to know what they're looking at. To be honest, if all you said was "Some screenshots from some mods I've been trying. Sorry, I can't remember exactly which they were", that's fine. We're just an interested bunch of people, and Doom is such a sprawling, varied modding community if someone posts something intriguing we're just keen to know what it is. 5 Share this post Link to post
Lila Feuer Posted September 9, 2017 (edited) Tis why I haven't posted anything in here is cause nothing's mine and I feel like it'd be hogging up space. Buut, I do enjoy taking screens of Doom, particularly nice scenic views and intense battle moments so perhaps I'll share a few now and then (and give credit where it's due, since the talented community deserves recognition for their works and so newcomers aren't left scratching their head wondering what PWAD or mod I'm playing). 4 Share this post Link to post
NeedHealth Posted September 9, 2017 (edited) Really gotta hammer it home that feeling.... e - Edited September 9, 2017 by NeedHealth 4 Share this post Link to post
Marlamir Posted September 9, 2017 @Mikami41 reminds me of system shock 2, awesome job 2 Share this post Link to post
NeedHealth Posted September 9, 2017 More darkness and a passageway that is mysteriously closed off for now. People seem to like these screenshots, so what am I doing right? Honestly this is what I do not like with the like system -it doesn't foster discussion. 3 Share this post Link to post
Roofi Posted September 9, 2017 (edited) It looks very cool Mikami ! Edited September 9, 2017 by Roofi 1 Share this post Link to post
Juza Posted September 10, 2017 (edited) Wads: Going Down by mouldy and also Smooth Doom. Edited September 10, 2017 by AsianMammoth 4 Share this post Link to post
Wereknight Posted September 10, 2017 (edited) Almost finished DWMP'17 level layout. Yup, very short, but will be highly detailed. Wanna made "opening" level for boom-part, sorta. Spoiler 2 Share this post Link to post
Marlamir Posted September 10, 2017 Looks cool @NeedHealth and very nice layout, looks like strong map @CWolf 0 Share this post Link to post
Wereknight Posted September 10, 2017 29 minutes ago, Mr. Trotl said: looks like strong map It is. 1 Share this post Link to post
Walter confetti Posted September 10, 2017 Truly bare bones of a map for Gore Prisons CP i started today: Plus, MAP01 ripoffs in the next eagles speed mapping thingy near you: 7 Share this post Link to post
RNGPSY Posted September 11, 2017 (edited) figured i needed to continue this map, albeit slow and sprity way Edited September 11, 2017 by RNGPSY : so far only trees and guns, literally everything else from the map are still years and years behind lol 21 Share this post Link to post
franckFRAG Posted September 11, 2017 Nice RNGPSY :) Your style reminds me the game "Agony". 0 Share this post Link to post
Dutch Doomer Posted September 11, 2017 (edited) Making more progress on my Doom 2 "Entryway" inspired map. So far I'm liking it and progress goes at a steady pace. Only just started on this room, its the area where you grab the green armor. Screenshot could have been better... 15 Share this post Link to post
Lila Feuer Posted September 11, 2017 (edited) @Dutch Doomer What is your exact combination to achieve the level of contrast, color tone and bloom enhancement that you use? It's very Quake-like, at least with these textures. 0 Share this post Link to post
Dutch Doomer Posted September 11, 2017 I use a tonemap that comes with Gzdoom, thats it really, and alot of gradient lighting. I'm not doing anything special to achieve this look. I guess its the combination of the tonemap, lighting and textures that gives you the Quake vibe. I'm not aiming for a Quake look, it just turns out like this, I shut part of my brain off and just enjoy building rooms and see what results I get. Its really tricky to get into that state of mind when I'm mapping, when I started earlier this evening I was really struggeling to get into it, now its flowing nicely. Listening to industrial/techno music also contributes to the look of this map. Always difficult to switch between projects, cause you mind is still set on the other map. Or I'm just talking rubbish here now, and I should rest for a while :P 2 Share this post Link to post