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Grazza

Post Your Doom Picture (Part 2)

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On 9.10.2017 at 8:24 AM, Anidrex_1009 said:

An awesome skybox.

Screenshot_Doom_20170906_002310.png.16363ccdeae09c2fe0701315614970ce.png

Is that taken from this album? ;-)

 

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That's not really surprising; Doom 64 is the result of the process behind PSX Doom taken to its logical conclusion.

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4 minutes ago, NeedHealth said:

Looks like crap.

 

e- all of it.

Why?

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34 minutes ago, valkiriforce said:

Un3R2Xn.gif

These key mark cutoffs always bother me so much. :( Even if it kind of makes sense with liquids.

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26 minutes ago, Roofi said:

doom145.png.f87b2a263b7fd9311c2c5e112522e361.png

 

An another litte screen from my map for Tangerine Nightmare.

Is it going to have Tangerine Dream music? Looks really nice! 

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I got great idea for map from Japanese Community Project, MAP27 screenshot :-)

 

anyway so many eye candy pictures here

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1 hour ago, bonnie said:

spooky car from my pigeon speedmapping map

 

NMWWst2.png

Nice , it reminds me of Kama Sutra. :)

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There is actually an example of that out in the wild in a mapset, but the name escapes me. They however made the ledges like 16 doombuilder units thick.

 

e - wait I think it is a Moller brothers mapset.

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16 minutes ago, NeedHealth said:

There is actually an example of that out in the wild in a mapset, but the name escapes me. They however made the ledges like 16 doombuilder units thick.

 

e - wait I think it is a Moller brothers mapset.

In my version, the ledges are 4 DOOM UNITS WIDE! And they are above a poison trench that there is not way back up if you fall off!

 

P.S. I use Doom Builder to make my maps since Doom Builder 2 does not work for some reason

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The Moller brothers manged to make 16 doom units wide bridges enjoyable, however. I expect no less from your attempt, kido.

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