DMPhobos Posted February 14, 2018 (edited) Here are some shots of the map i've been building for the vinesauce contest, nothing too fancy, it's been a long time since i've built a playable map, and i gotta say im having a blast making it, so if i have the spare time, i've been thinking about expanding on more levels beside this one and make a small map pack Edited February 14, 2018 by DMPhobos 19 Share this post Link to post
seed Posted February 14, 2018 8 hours ago, DMPhobos said: Here are some shots of the map i've been building for the vinesauce contest, nothing too fancy, it's been a long time since i've built a playable map, and i gotta say im having a blast making it, so if i have the spare time, i've been thinking about expanding on more levels beside this one and make a small map pack Hm... can't help but think this room is a bit too bright for its own good. 3 Share this post Link to post
NinjaLiquidator Posted February 14, 2018 @DMPhobosThat door texture is cool 0 Share this post Link to post
valkiriforce Posted February 14, 2018 The Devilz Work, MAP03 ICAR2015, MAP03 ICAR2015, MAP03 Doomed In SPACE, MAP06 17 Share this post Link to post
DMPhobos Posted February 14, 2018 @Agent6 I wanted to build a glass ceiling on that zone, but since im trying to build as much of the map as i can on my spare time i skipped that detail lol, but i agree it looks odd without a light source 1 Share this post Link to post
Bauul Posted February 14, 2018 2 hours ago, NinjaLiquidator said: @DMPhobosThat door texture is cool I'm pretty sure it's from the Doom 3 Texture Pack. 0 Share this post Link to post
antares031 Posted February 15, 2018 People didn't like the whole blue-colored textures, so I added a little bit of black. 39 Share this post Link to post
SaladBadger Posted February 15, 2018 i'm still not very good at this "making large areas" thing, but I'm trying. 11 Share this post Link to post
seed Posted February 15, 2018 Well it looks great so far, and these blue textures are awesome. 0 Share this post Link to post
Lila Feuer Posted February 15, 2018 @Memfis Hell Revealed II MAP32? Fun fact, I didn't think to check behind me at the start for a hidden Invul, so I made the start of this map waaaay fuckin' harder on myself than it ever had the right to be. 0 Share this post Link to post
Uni Posted February 15, 2018 @InsanityBringer You're doing a very good job in my opinion. Love the big open areas and the height variations and the overall architecture. Looks really good. 1 Share this post Link to post
Tristan Posted February 16, 2018 (edited) Let's try and fail at this again: An ancient sculpture depicting the prophecy of the most tedious of trials - a mighty shit battle in a square circular, brown uhhh room filled with 150 [redacted] Hell Knights Skittlecows. It is said that they who are first to enter the Temple of the Skittlecows is the Chosen One to fulfill the prophecy. Sounds like it would be a terrible, boring waste of time so just as well it isn't you, right? 22 Share this post Link to post
Dragonfly Posted February 16, 2018 Raiiinbooowwwww <3 Looks great Eris, pop me a pm when it's done and I'll give it a whirl on-stream :D 1 Share this post Link to post
Tristan Posted February 16, 2018 Thanks, dunno if you'll want to do that though, I've got no idea how I want to approach the gameplay, heh. 1 Share this post Link to post
Dragonfly Posted February 16, 2018 I'm up for taking on the challenge headache. :P 1 Share this post Link to post
Scorpinax Posted February 16, 2018 (edited) some thing i made for a mod coming up (Why can't I post another comment??) Edited February 17, 2018 by Scorpinax 2 Share this post Link to post
Gez Posted February 16, 2018 I'm lolling at "ultra realistic graphics". To be honest I'm not really fond of the extremely mismatched styles you get when you rip everything left and right. You've got Blood, Duke Nukem, Wolfenstein, Harmony, Powerslave, Strife, and Might & Magic here, each with a totally different art style. 11 Share this post Link to post
Bauul Posted February 16, 2018 (edited) I made this a few weeks back as a proof-of-concept for an upcoming map. I think it turned out quite nicely! Credit to @Remmirath for the cog models. 30 Share this post Link to post
Gez Posted February 16, 2018 Warm colors. This looks very comfy, as far as presumably-demon-infested techbases go. 6 Share this post Link to post
Remster Posted February 16, 2018 47 minutes ago, Gez said: Warm colors. This looks very comfy, as far as presumably-demon-infested techbases go. Well... I just felt like doing something bright for once 0 Share this post Link to post
Catpho Posted February 17, 2018 2 hours ago, Memfis said: nice pic What map is that? 0 Share this post Link to post
Master O Posted February 17, 2018 13 hours ago, Scorpinax said: some thing i made for a mod coming up *nominating it for a Cacoward* [/joking] 0 Share this post Link to post
Catpho Posted February 17, 2018 4 minutes ago, Breezeep said: ^ Disjunction, Map04 Then really have to play it :P 0 Share this post Link to post
Scorpinax Posted February 17, 2018 On 2/16/2018 at 6:49 AM, Gez said: I'm lolling at "ultra realistic graphics". To be honest I'm not really fond of the extremely mismatched styles you get when you rip everything left and right. You've got Blood, Duke Nukem, Wolfenstein, Harmony, Powerslave, Strife, and Might & Magic here, each with a totally different art style. You're definitely right about the styles looking mismatched: I had this under something of a content pack which just mixes together a bunch of different monsters, props, textures ect. Although there are almost 129 different types of monsters now, I rarely use all of them: they're just there for other people using the content pack, for theme maps, and other things like nonsense maps and invading waves. Luckily that's just a side project and my main project i've been on for about 3 years now. (uses like 10 custom monsters max) here's some screens of that while i'm at it. 9 Share this post Link to post