Jaska Posted March 16, 2018 Starting to feel I wan't to get rid of my project ASAP. Kind a stuck. No real progress.. Some kind of hotel architecture for the city centre -map. Both: Sub urban map (still needs work, quite complete): 40 Share this post Link to post
Dragonfly Posted March 16, 2018 Don't "get rid of it", it looks effin' awesome! 8 Share this post Link to post
Deadwing Posted March 16, 2018 If you feel burnt out, taking a break might help. You could also try for episodic releases so you have a "break" while receiving feedbacks and fda's. =x It's not easy to stay focused and creative with larger project, though 5 Share this post Link to post
Jaska Posted March 16, 2018 Thanks @Dragonfly & @Deadwing. Yes, when I start editor and open one of my unfinished map I just don't have ideas. Maybe that episodic release would be a good thing. I have to think about it. 3 Share this post Link to post
VanaheimRanger Posted March 16, 2018 (edited) Smashed out a few more new video thumbnails. This is probably all I've got for awhile now until I start a new wad. Felt like my Evilution thumbnail was a bit bland so I moved the Human BBQ front and center, lol. EDIT: And the Plutonia one I forgot existed. Edited March 16, 2018 by guitardz 13 Share this post Link to post
THEBaratusII Posted March 16, 2018 More map practice progress so far, I felt like starting a new map in GZDoom Builder but here are the screenshots 7 Share this post Link to post
VanaheimRanger Posted March 17, 2018 34 minutes ago, Fuzzball said: Random fence texture because why not. Oh, cool. I've been looking for a texture like this for a graveyard map I'm working on. 0 Share this post Link to post
VanaheimRanger Posted March 17, 2018 16 hours ago, guitardz said: This is probably all I've got for awhile now until I start a new wad. I lied, I have one more remake of my Plutonia one for when I do Plutonia again. 8 Share this post Link to post
Dragonfly Posted March 17, 2018 I did a little sign for @an_mutt, replacing the poison graphic with a freezing one. 10 Share this post Link to post
THEBaratusII Posted March 17, 2018 More progress has been done so far, I figured the map is going to be called Hellro. It's more likely a Hell themed map, it's Day 3 on the progress. :) 4 Share this post Link to post
Misty Posted March 17, 2018 Working on my small project, which involves changed palette. Some stuff will be changed for better feel and look. 7 Share this post Link to post
Flambeau Posted March 17, 2018 Just my daughter having conversation with Doom marine. Was with last weeks TNS. Who recognises himself here? 15 Share this post Link to post
Alteus Posted March 17, 2018 Aww, that would make a nice calendar picture <3 2 Share this post Link to post
valkiriforce Posted March 17, 2018 @Flambeau I see myself in the distance next to the green torch (the blue shotgun-wielder). 2 Share this post Link to post
Bridgeburner56 Posted March 18, 2018 Construction continues apace ... 22 Share this post Link to post
UberGewei Posted March 18, 2018 @Flambeau Aww <3, the new Doom generation right there. 1 Share this post Link to post
UberGewei Posted March 18, 2018 ZDaemon City 2, a long time project of mine (in co-operation with Sr69Mm-jC and Alteus) which is finally nearing its first public Alpha version. 13 Share this post Link to post
Alteus Posted March 18, 2018 24 minutes ago, UberGewei said: ZDaemon City 2, a long time project of mine (in co-operation with Sr69Mm-jC and Alteus) which is finally nearing its first public Alpha version. Damn, I have to find some time for this again... D: 2 Share this post Link to post
Flambeau Posted March 18, 2018 Just stop crashing servers with spawning Hexen things and you have plenty of time @alteus 0 Share this post Link to post
VanaheimRanger Posted March 18, 2018 (edited) Dammit, I can't stop making these, some of these wads I'm not even planning to play soon... EDIT: Just realized how ugly the Ancient Aliens one is...here's a new one...will this madness ever stop??? Edited March 18, 2018 by guitardz 12 Share this post Link to post
Crunchynut44 Posted March 18, 2018 Working on Baculus map 30 trying to make a classic doom map genuinely creepy, as well as a kind of spooky(ish) MIDI to go with it... The first 2 or 3 minutes is spent in a skin and flesh cavern with no monsters as you gradually receive all the weapons. 14 Share this post Link to post
Yugiboy85 Posted March 18, 2018 A new starting spot has risen. (for now) 15 Share this post Link to post
Dragonfly Posted March 18, 2018 11 minutes ago, Yugiboy85 said: A new starting spot has risen. (for now) As in, a new location for the player starts? Based on the beta I tested the other day for you I feel this is probably an improvement from a gameplay perspective - much less cramped! 1 Share this post Link to post
Lila Feuer Posted March 18, 2018 20 hours ago, riderr3 said: Doom 2 with doomxmas.wad Nothing gets me feeling more festive than seeing pools of blood and guts. 2 Share this post Link to post
yakfak Posted March 18, 2018 for megaprojecto you can get to this rocket launcher in a minute flat if you like waking up all the monsters at once otherwise you have to play carefully through some high-activity scenarios with only the chain weapons which is how i like it the sheer eventfulness of finding a real weapon on the map deserves a little decoration lol of course the map gives you pain elementals to fight at this point 17 Share this post Link to post