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Grazza

Post Your Doom Picture (Part 2)

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3 hours ago, Honey16 said:

Screenshot_Doom_20180331_143236.png

Screenshot_Doom_20180331_111917.png

Screenshot_Doom_20180401_223541.png

Smooth hires stuff there. Where is it from?

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2 minutes ago, Walter confetti said:

Isn't it "Hangar)?

I meant the hires graphics.

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Ye I know that's not a WIP thread for anything but anyway, maybe some of you will fing good use for this one.

 

Spoiler

JFGGrVK.png

 

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2 hours ago, mun said:

Smooth hires stuff there. Where is it from?

 

I think it's GZDoom's high quality resize mode. You can turn it on in Options -> Display Options -> OpenGL Renderer -> Texture Options

 

EDIT: After a closer look, I think at least the sprites are, in fact, an HD project. Still, GZDoom's rescaling will give you a pretty similar result.

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paw%20print%202_zpsim1alw5j.png

 

i like these colours a lot for vanilla textures

max brightness on the lava makes it work really well

b: i like the way it doesn't crash doom.exe despite being curvy

 

a secret project is underway but it'll probably be anathema to a lot of doomworlders

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1 hour ago, KVELLER said:

 

I think it's GZDoom's high quality resize mode. You can turn it on in Options -> Display Options -> OpenGL Renderer -> Texture Options

 

EDIT: After a closer look, I think at least the sprites are, in fact, an HD project. Still, GZDoom's rescaling will give you a pretty similar result.

Its the first time I've ever seen pixel art smoothed that didn't look like shit. It actually looks like a painting

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3 hours ago, mun said:

I meant the hires graphics.

Looks, like a Photoshop filters run on the screenshots.  But it could be a high res texture pack I suppose.

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6 minutes ago, CWolf said:

You right.

I figured, I do too much Photoshop and see the tells.  But it would be pretty nice to have an HD pack with this asthetic, smooth af.

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I just went into E1M1 with GZDoom to see the comparison:

 

Screenshot_Doom_20180402_144557.png.d8f49f08f953f1007a38cade1b41b501.png

 

Yeah, @Honey16 is pretty clearly using and HD pack. I still think it's based off of rescaling, though.

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15 minutes ago, KVELLER said:

I just went into E1M1 with GZDoom to see the comparison:

 

Screenshot_Doom_20180402_144557.png.d8f49f08f953f1007a38cade1b41b501.png

 

Yeah, @Honey16 is pretty clearly using and HD pack. I still think it's based off of reescaling, though.

Some tests I did:

No hires textures, just renderer options

20180402135031_1.jpg.af922a78918597187efbac0b9d64a816.jpg20180402135018_1.jpg.eb77a9cf216bc72c3071cd190fa0eb3c.jpg20180402134940_1.jpg.f761f6f260c688fbb5a32e40e6366386.jpg20180402134853_1.jpg.eb0cf6ca2ae483c367b9ade4b385126f.jpg

Then with HD texture pack and Beautiful Doom sptires

20180402140428_1.jpg.c2c2448d09469f9f75a0d9406ebedafc.jpg

 

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Okay, I did some comparisons to my screens just using the texture resizing options and @Honey16's shots.

They are definitely using higher resolution sprites that I'd love to know where to download.  The textures are pretty spot on, I will go as far as saying they were using MOSTLY vanilla textures, or vanilla textures with slightly different render settings than me.  One anomoly I can't explain is how their EXIT sign appears to be pixelly while mine resized just like everything else.

 

EXIT signs.  Mine on bottom.

IMG_20180402_214020.jpg

Pickup sprites.  Mine on top.

IMG_20180402_213740.jpg

Candelabra.  Mine on bottom.

IMG_20180402_213933.jpg

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16 minutes ago, Dragonfly said:

"pics"

Awesome! Saw it at stream :D 

Why is it still name "boom megawad" tho? Still dont have a name for 25 years project?

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As discussed on that same stream (as some point during it's whopping 7 hour length) I talked names. I've got too many choices but none have made me go "That's it! That's the name!".

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It's indeed really hard to pick a good name, IMO.

It has to be unique, memorable and a good description of what your work is about (even if it's just story related). Good names also makes the thing a lot more interesting for me at a first glance. For example, a wad called "UAC Invasion" won't call my attention as much as "Ancient Aliens".

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check out my upcoming megawad "Crate Warehouse"

i wonder if dragonfly's level set has a story or anything?

i did stop by and watch some building on twitch, good technique :))

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Regards "creative" names, I've still got asshole.wad and penis.wad lying around, heh. Asshole was a speedmap, can't remember at all what penis is, and there was also a cock.wad that's long gone.

There's also a kurvadopicinasratuz.wad, but I don't think I made that one, nor am I sure of the exact translation other than it looks like some incredibly rude Czech. Not sure why it's there either, I blame @129thVisplane :P

 

Don't want to look in the WADs just yet, that would spoil it :))

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Hahahaha. I used to call my WADs random lesser known/seen animals, like "rhino.wad", "flamingo.wad", "axolotl.wad" etc, heh. I cut that shit out once I started working in the PK3 format. My project is currently called "Project: Decadence" on my hard drive, but I'm absolutely certain that name will not last much longer; I might call a map Decadence, but not the project itself. :)

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1 hour ago, Deadwing said:

For example, a wad called "UAC Invasion" won't call my attention as much as "Ancient Aliens".

whew

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6 minutes ago, Ke-Sula said:

Did some good work today. Very far from finished though. 

Phobos at 2018.04.03 23-25-18.230 [R2787].jpg

Phobos at 2018.04.03 23-26-49.004 [R2787].jpg

Phobos at 2018.04.03 23-33-08.512 [R2787].jpg

Phobos at 2018.04.03 23-33-50.741 [R2787].jpg

Phobos at 2018.04.03 23-34-27.884 [R2787].jpg

Phobos at 2018.04.03 23-42-25.667 [R2787].jpg

I like the lighting in the second and sixth screenshot.

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