mun Posted April 2, 2018 3 hours ago, Honey16 said: Smooth hires stuff there. Where is it from? 0 Share this post Link to post
Walter confetti Posted April 2, 2018 28 minutes ago, mun said: Smooth hires stuff there. Where is it from? Isn't it "Hangar)? 0 Share this post Link to post
mun Posted April 2, 2018 2 minutes ago, Walter confetti said: Isn't it "Hangar)? I meant the hires graphics. 0 Share this post Link to post
Wereknight Posted April 2, 2018 Ye I know that's not a WIP thread for anything but anyway, maybe some of you will fing good use for this one. Spoiler 0 Share this post Link to post
KVELLER Posted April 2, 2018 (edited) 2 hours ago, mun said: Smooth hires stuff there. Where is it from? I think it's GZDoom's high quality resize mode. You can turn it on in Options -> Display Options -> OpenGL Renderer -> Texture Options EDIT: After a closer look, I think at least the sprites are, in fact, an HD project. Still, GZDoom's rescaling will give you a pretty similar result. 0 Share this post Link to post
yakfak Posted April 2, 2018 i like these colours a lot for vanilla textures max brightness on the lava makes it work really well b: i like the way it doesn't crash doom.exe despite being curvy a secret project is underway but it'll probably be anathema to a lot of doomworlders 8 Share this post Link to post
wheresthebeef Posted April 2, 2018 1 hour ago, KVELLER said: I think it's GZDoom's high quality resize mode. You can turn it on in Options -> Display Options -> OpenGL Renderer -> Texture Options EDIT: After a closer look, I think at least the sprites are, in fact, an HD project. Still, GZDoom's rescaling will give you a pretty similar result. Its the first time I've ever seen pixel art smoothed that didn't look like shit. It actually looks like a painting 2 Share this post Link to post
VanaheimRanger Posted April 2, 2018 3 hours ago, mun said: I meant the hires graphics. Looks, like a Photoshop filters run on the screenshots. But it could be a high res texture pack I suppose. 0 Share this post Link to post
Wereknight Posted April 2, 2018 8 minutes ago, guitardz said: Looks, like a Photoshop filters run on the screenshots. You right. 1 Share this post Link to post
VanaheimRanger Posted April 2, 2018 6 minutes ago, CWolf said: You right. I figured, I do too much Photoshop and see the tells. But it would be pretty nice to have an HD pack with this asthetic, smooth af. 0 Share this post Link to post
KVELLER Posted April 2, 2018 (edited) I just went into E1M1 with GZDoom to see the comparison: Yeah, @Honey16 is pretty clearly using and HD pack. I still think it's based off of rescaling, though. 1 Share this post Link to post
Lila Feuer Posted April 2, 2018 @Catpho I like the 'Imp' who is licking the bun.@Honey16 I wouldn't mind this aesthetic if it really looked this good, it's like a comic book.@yakfak Lovely scene! 0 Share this post Link to post
VanaheimRanger Posted April 2, 2018 15 minutes ago, KVELLER said: I just went into E1M1 with GZDoom to see the comparison: Yeah, @Honey16 is pretty clearly using and HD pack. I still think it's based off of reescaling, though. Some tests I did: No hires textures, just renderer options Then with HD texture pack and Beautiful Doom sptires 1 Share this post Link to post
VanaheimRanger Posted April 3, 2018 (edited) Okay, I did some comparisons to my screens just using the texture resizing options and @Honey16's shots. They are definitely using higher resolution sprites that I'd love to know where to download. The textures are pretty spot on, I will go as far as saying they were using MOSTLY vanilla textures, or vanilla textures with slightly different render settings than me. One anomoly I can't explain is how their EXIT sign appears to be pixelly while mine resized just like everything else. EXIT signs. Mine on bottom. Pickup sprites. Mine on top. Candelabra. Mine on bottom. 2 Share this post Link to post
Lila Feuer Posted April 3, 2018 Third round of screenies appreciating classic Doom, now with Inferno! Spoiler 7 Share this post Link to post
Dragonfly Posted April 3, 2018 Progress update on my boom megawad. 4 screenshots per map, 3 maps done: 39 Share this post Link to post
Catpho Posted April 3, 2018 16 minutes ago, Dragonfly said: "pics" Awesome! Saw it at stream :D Why is it still name "boom megawad" tho? Still dont have a name for 25 years project? 1 Share this post Link to post
Dragonfly Posted April 3, 2018 As discussed on that same stream (as some point during it's whopping 7 hour length) I talked names. I've got too many choices but none have made me go "That's it! That's the name!". 3 Share this post Link to post
Deadwing Posted April 3, 2018 (edited) It's indeed really hard to pick a good name, IMO. It has to be unique, memorable and a good description of what your work is about (even if it's just story related). Good names also makes the thing a lot more interesting for me at a first glance. For example, a wad called "UAC Invasion" won't call my attention as much as "Ancient Aliens". 2 Share this post Link to post
Crunchynut44 Posted April 3, 2018 @Dragonfly You sir are some kind of mapping machine! Those shots look great as always. 1 Share this post Link to post
yakfak Posted April 3, 2018 check out my upcoming megawad "Crate Warehouse" i wonder if dragonfly's level set has a story or anything? i did stop by and watch some building on twitch, good technique :)) 1 Share this post Link to post
Tristan Posted April 3, 2018 (edited) Regards "creative" names, I've still got asshole.wad and penis.wad lying around, heh. Asshole was a speedmap, can't remember at all what penis is, and there was also a cock.wad that's long gone. There's also a kurvadopicinasratuz.wad, but I don't think I made that one, nor am I sure of the exact translation other than it looks like some incredibly rude Czech. Not sure why it's there either, I blame @129thVisplane :P Don't want to look in the WADs just yet, that would spoil it :)) 1 Share this post Link to post
Dragonfly Posted April 3, 2018 Hahahaha. I used to call my WADs random lesser known/seen animals, like "rhino.wad", "flamingo.wad", "axolotl.wad" etc, heh. I cut that shit out once I started working in the PK3 format. My project is currently called "Project: Decadence" on my hard drive, but I'm absolutely certain that name will not last much longer; I might call a map Decadence, but not the project itself. :) 2 Share this post Link to post
Eradrop Posted April 3, 2018 These are very good screenshots Dragonfly, keep the good work up ! :) 1 Share this post Link to post
Memfis Posted April 3, 2018 1 hour ago, Deadwing said: For example, a wad called "UAC Invasion" won't call my attention as much as "Ancient Aliens". whew 3 Share this post Link to post
mun Posted April 3, 2018 11 minutes ago, Memfis said: whew Quirky-looking maps there :) 1 Share this post Link to post
PeterMoro Posted April 3, 2018 Did some good work today. Very far from finished though. 10 Share this post Link to post
mun Posted April 3, 2018 6 minutes ago, Ke-Sula said: Did some good work today. Very far from finished though. I like the lighting in the second and sixth screenshot. 1 Share this post Link to post