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Grazza

Post Your Doom Picture (Part 2)

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7 minutes ago, Aquila Chrysaetos said:

It's so pretty, I love it! Thank you for leading me to it.

I'm hoping those Hell areas look okay. I'm good at detailing tech and urban areas and I'm okay with outdoor areas, but these are my first Hell areas in a really long time.

No problem. I guess there will be two different projects with same moon skybox, unless I'll change my mind and return to purple(blue) sky from mechadon skybox pack. 

Fill it monsters, ammo, health and it will look better. 

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It's not really intended to be a major project (though, I guess it kind of will be, depending on how it goes over) like HURedux is, so I don't think it would be much of a problem for us to be sharing a sky, especially one that cool.

I'll post some images after I've got the things placed, but that will be a while, since I do that after I finish actually constructing the map. Hopefully it won't be too long, though, because I'm on a bit of a time crunch here. My aim is to get it ready to be tested by the 24th at the latest and ready and polished by the 28th and no later.

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4 hours ago, Memfis said:

At first I thought I'm looking at the Doom Builder 1 "missing texture" placeholder.

And every time I come across a post of yours I think, "this person is an asshole."

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Looks more like an ant to me.

Like the use of that shape (the ant), it's really interesting. Looking forward to seeing how it comes out.

Quick question: is it possible to get stuck between the rear (northern) legs and the abdomen?

It just looks like it might be.

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It was meant to be a spider but I started taking creative liberties with the concept once I realised the gameplay would suffer if I made it 100% anatomically faithful.

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51 minutes ago, Aquila Chrysaetos said:

Quick question: is it possible to get stuck between the rear (northern) legs and the abdomen?

It just looks like it might be.

 

I don't think so, it doesn't close back in on itself.

...Or does it? Do I see cliffs cutting that section off?

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10 minutes ago, Eris Falling said:

Do I see cliffs cutting that section off?

That's what it looks like, so that's why I asked. It's difficult for me to tell if the walls are low enough to be traversed (jumped, run over, whatever) and there isn't something blocking the way.

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1 hour ago, Aquila Chrysaetos said:

Looks more like an ant to me.

 

The ant, like all insects, has a three-section body -- head, thorax, abdomen. The thorax is generally thin and long, the abdomen is a bit longer than the head but about the same diameter. o-o

The spider has the first two sections fused in one, so it has cephalothorax and abdomen. The abdomen is generally sensibly larger than the cephalothorax. Oo

 

Now spiders have eight legs and ants have six, but in simplified drawings, this kind of details tend to matter much less.

 

 

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I see. Thanks for the clarification. I'm not a myrmecologist or an arachnologist by any stretch of the imagination, so what I know about ants and spiders is extremely limited.

 

Anyway, here's another update on my soopur speshul map.

A couple more Hell areas, then we're getting into a couple grey ones.

g3P10bU.png

 

JZYH9z4.png

Edit: 0/10 no floating Hell cubes. I've added a few to this room.

 

SqHIpUD.png

 

jxaFjAT.png

Not finished here.

I've also added my plasma mastermind from HURedux and a plasma chaingunner.

 

Tweet, for those who care:

Spoiler

 

 

Edited by Aquila Chrysaetos

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10 hours ago, lupinx-Kassman said:

Why just let fairies roam free when you can use them to power your port town.

 

You're making a Rekkr map? Sweet!

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1 hour ago, Not Jabba said:

You're making a Rekkr map? Sweet!

 

Thanks! And ja. Its quite large at this point. Can't wait to wrap it up.

 

18 hours ago, dobu gabu maru said:

Oops I made another monsterless puzzle map.

 

Really digging this! It gives me a sorta Jim Flynn-ish vibe =D

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57 minutes ago, ChaingunnerX said:

this is beautiful. love the trees. looks ripe for a big castlevania-inspired environment. is this of something WIP?

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More shots of what I got done yesterday.

There are six this time. We're getting crazy now!

b9s1AcP.png

 

auyaoxg.png

 

jaXQsMf.png

 

FVdrBzn.png

 

KDlWaAP.png

 

EQrHRMk.png

0/10, texture misalignments. I'll fix those.

Anyway, it's coming along rather quickly, and while I've only got two weeks to finish, I think it's about halfway built (before thing placement).

There are a lot of Hell areas, but I'm trying to get as wide a variety of different areas as I can, so the next theme I'll be using is urban, then probably all of the above, since there will inevitably be more areas.

It'll be a test of my mapping prowess to mesh tech, urban, and Hell, but I accept my own challenge. Am I a bad enough dude?

Guess we'll find out.

 

Spoiler

 

 

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giphy.gif

4th Of July special WIP. I normally do a BBQ type via a flamethrower, but I've overdone that and I've thought I've done something different this year. Also, if I move the skybox camera farther, the fireworks in the skybox won't be displayed :/

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