Teder Posted August 31, 2018 @Marlamir Thank you. When I start make rain effect I used single spawner, but performance was absolutely unplayable, so I decide to make simple width animated sprites, which is turning on when you are in his look state. Rain spawner was much more impressive, cause, as we know, sprite is billboarded. Maybe someday I back to mod DOOM. 0 Share this post Link to post
Marlamir Posted August 31, 2018 So those are actually sprites? This is very interesting solution but its must be pain in as* to place all of them, though. 0 Share this post Link to post
Teder Posted August 31, 2018 Rain was one of pain. Each sector have skybox picker. Here are screenshots: 1. Just rain: 2. Skybox pickers. 3. My animated clouds. I know they are bad looking, but this was a test and I liked it. Last updated version was made in 2010 october. Everything was made without models render (no gzdoombuilder yet) and pasting all this bushes, trees and others took long time. 3 Share this post Link to post
Benjogami Posted September 1, 2018 Cleaning out my Doom folder and thought this screenshot deserved to live: 16 Share this post Link to post
Catpho Posted September 1, 2018 1 minute ago, Benjogami said: Cleaning out my Doom folder and thought this screenshot deserved to live: Heh, where's this one from? 0 Share this post Link to post
Benjogami Posted September 1, 2018 It's from my map for DyingCamel's Demons #2, which should be appearing in the wild sometime soon. :D 2 Share this post Link to post
Jaska Posted September 1, 2018 Looked back on my "old" maps from 2016. Some of them looks actually nice. Gameplay isn't good. Odd I didn't notice that then. Progression is often too linear and fights are only from the front or otherwise boring. 18 Share this post Link to post
Pirx Posted September 1, 2018 3 hours ago, Honey16 said: Is that from your texture remake project? Looks good. Even wet, as flesh should be. 1 Share this post Link to post
Teder Posted September 1, 2018 (edited) @Pirx Custom hires texture with normal, heightmap and specular. Everything thx to @furyweb great tech demo, I guess. 1 Share this post Link to post
KVELLER Posted September 1, 2018 @Teder Are you and @Honey16 the same person? 1 Share this post Link to post
Yugiboy85 Posted September 1, 2018 Soon, extremely soon. Been mapping all day. Should be done very very soon. 25 Share this post Link to post
Unregistered account Posted September 1, 2018 8 hours ago, Jaska said: Looked back on my "old" maps from 2016. Some of them looks actually nice. Gameplay isn't good. Odd I didn't notice that then. Progression is often too linear and fights are only from the front or otherwise boring. I really love that architecture with the green torches, it just looks incredible. I can imagine a spiral staircase on the inside! 8 hours ago, Honey16 said: These are just unbelievable. Seriously, fantastic job. I've never seen a hires Doom texture pack that didn't seem like a step down from the originals, but these look like classic Doom walls rendered in Doom 2016! The amount of detail and slimy texture on them is great. Yuck. 1 Share this post Link to post
Teder Posted September 1, 2018 @Kapanyo watch more on @furyweb thread you can see amazing Doom 3 textures ported to gzdoom with paralax on two movies. 4 Share this post Link to post
Misty Posted September 1, 2018 Those spooky scary bricks it came out from this little wad:https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/demonizd 13 Share this post Link to post
Tango Posted September 1, 2018 2 hours ago, Yugiboy85 said: Soon, extremely soon. Been mapping all day. Should be done very very soon. this looks awesome. what's this for? 0 Share this post Link to post
Yugiboy85 Posted September 1, 2018 12 minutes ago, Tango said: this looks awesome. what's this for? It is THAT map. Seriously though, it is the sequel to "travelling to the moon". Though this time, you are on the moon so, it will have a different name haha I've been working on it for about a year (+ a few months) and, it is expected to have a first release this weekend. Maybe later tonight (or morning/afternoon depending on where you live), if not, definitely tomorrow :) 1 Share this post Link to post
Pirx Posted September 1, 2018 57 minutes ago, Myst.Haruko said: Those spooky scary bricks it came out from this little wad:https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/demonizd Now these fit your quake style maps well. 0 Share this post Link to post
Cell Posted September 1, 2018 This is a... excuse me, actually, WTF is this? Let's take a bird's eye view, shall we... Ugh... but why do I try to emulate things that have already been made in a much more gameplay-including manner? 23 Share this post Link to post
Gaia74 Posted September 2, 2018 Welcome to Kaiser Corporation, Please, work for our lord master of fire and technology 6 Share this post Link to post
sluggard Posted September 2, 2018 (edited) lol I must really hate 90 degree corners. 7 Share this post Link to post
Bridgeburner56 Posted September 2, 2018 So, I've been invited to join Elementalism and my first map is surreal/evil tech. I haven't had a proper go at a tech themed level in over 10 years so it was an interesting experience. 35 Share this post Link to post
Teder Posted September 2, 2018 (edited) @Bridgeburner56 groundbreaking job! I dropped my jaw. Edited September 2, 2018 by Teder 2 Share this post Link to post
Master O Posted September 2, 2018 (edited) 22 minutes ago, Bridgeburner56 said: So, I've been invited to join Elementalism and my first map is surreal/evil tech. I haven't had a proper go at a tech themed level in over 10 years so it was an interesting experience. It should get a Cacoward. :) 2 Share this post Link to post