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Grazza

Post Your Doom Picture (Part 2)

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7 hours ago, Memfis said:

Hard to explain...

 

Instant or turbo raising / lowering floor? And you catch the moment when you are in the middle air?

 

@Cell: cool fountain statue!

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Not sure I like barrels on a sloped surface. Doesn't seem stable. :p

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Perhaps there are too many torches on the first screenshot. They can make it difficult to focus on the scenery itself.

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1 hour ago, Dragonfly said:

I disagree. The torches add a lot to the scene.

Except actual lighting, you'd expect that side of the room to be brighter

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Looking good mate!  Eviternity looks like it's shaping up to be a wonderfully diverse mapset.  

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fafa.png

 

MAP05 (Sunder) seriously takes the award for the most unenjoyable map I have ever played.

 

I mean, I don't mind platforming being the main focus of the level (which can be pretty fun) but the amount of shotgun ammo vs everything else is obscene. Screw those PE encounters, shotgunning them and their Lost Souls got frustrating real quick. Never died to Lost Souls so much in my life.

Edited by Agent6

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4 hours ago, Dragonfly said:

Well, that map's finished already. Been a productive weekend thus far!

 

 

 

c31b1636d12064d559aedc6b7bbad942.jpg

 

 

14f94a7191badcd6dac9500cddf2088b.jpg

 

 

 

 

those ice cold ice textures. yee haw.

 

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On 9/6/2018 at 8:43 PM, Memfis said:

Hard to explain...

 

I remember this session - it was last year's Halloween TNS of Hell Revealed, and MAP31's lift was bugging up for some reason as seen here.

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