DynamiteKaitorn Posted September 15, 2018 Here's a screenshot of E1M9 from my vanilla DooM 1 remake. I have maps E1M1 to E1M4 all finished and I am now working on E1M9. 5 Share this post Link to post
Linguica Posted September 15, 2018 Using simple tools to disassemble, edit, and reassemble the DOS exe. Here I am changing the max visplanes from 128 to 16, so Map01 exits with a no more visplanes error immediately. 12 Share this post Link to post
Memfis Posted September 15, 2018 Were you inspired by Dutch Devil by any chance? 1 Share this post Link to post
AconyX Posted September 15, 2018 13 minutes ago, Memfis said: Were you inspired by Dutch Devil by any chance? As matter of fact no. Mostly inspired by Mechadon and Lutz. :P 2 Share this post Link to post
elend Posted September 15, 2018 That looks very lovely techbasey, though. I really enjoy techbases. :) Great work, keep it up! 1 Share this post Link to post
Gaia74 Posted September 16, 2018 I still have doubts whether to release this wad or not as I do not know how the public would take it hahaha xD since it is a wad in which you play as one of my demons, it is fun but op and you need my wad of demons (well of all the wads that I do, all need the wad) here I am playing as kaiser elite guard but the wad have more classes, some more op than others classes 6 Share this post Link to post
bonnie Posted September 16, 2018 On 9/12/2018 at 11:48 AM, Marlamir said: Spoiler That, but in boom format. 8 Share this post Link to post
Bridgeburner56 Posted September 16, 2018 (edited) Dabbling for Infinite Void 32 Share this post Link to post
Teder Posted September 16, 2018 (edited) @Bridgeburner56 I love that moving stuff! 1 Share this post Link to post
Linguica Posted September 16, 2018 Since no one knew what to make of my proof of concept, here's another so that instead of doing 5*(P_Random ()%3+1), the player's pistol does 5*(P_Random ()%255+1). The important thing here is that I can disassemble a function from the original DOS EXE with a single (well, stretching the definitions of that) command, edit the assembly code, and then successfully reassemble it into a genetically modified exe. 12 Share this post Link to post
User Name Posted September 16, 2018 3 minutes ago, Linguica said: Since no one knew what to make of my proof of concept, here's another so that instead of doing 5*(P_Random ()%3+1), the player's pistol does 5*(P_Random ()%255+1). The important thing here is that I can disassemble a function from the original DOS EXE with a single (well, stretching the definitions of that) command, edit the assembly code, and then successfully reassemble it into a genetically modified exe. Genetically modified exe? *Jeff Goldblum laugh* 2 Share this post Link to post
Aquila Chrysaetos Posted September 16, 2018 I wonder what you could do with that. Would it be possible to make the original Doom.exe much less limited than it is? I know that Doom+ already did this sort of thing, but I'm curious to know how far we could go with this. 0 Share this post Link to post
Aquila Chrysaetos Posted September 17, 2018 (edited) Some shots from Sunder MAP04, since I skipped it to play 05 after hearing about how "hard" 5 was. Pretty easy so far, but it's only map 4. I skipped 3 because it was very unfun. 4 and 5 are much better than it and the previous two combined. 2 Share this post Link to post
Fonze Posted September 17, 2018 4 hours ago, Linguica said: Since no one knew what to make of my proof of concept, here's another so that instead of doing 5*(P_Random ()%3+1), the player's pistol does 5*(P_Random ()%255+1). The important thing here is that I can disassemble a function from the original DOS EXE with a single (well, stretching the definitions of that) command, edit the assembly code, and then successfully reassemble it into a genetically modified exe. Is this something that can be eventually applied to non-vanilla ports or how limited is this this far? 0 Share this post Link to post
Linguica Posted September 17, 2018 38 minutes ago, Fonze said: Is this something that can be eventually applied to non-vanilla ports or how limited is this this far? This is basically just a fancy way of hex editing the original EXE. 2 Share this post Link to post
Avoozl Posted September 17, 2018 15 hours ago, Scorpinax said: Leatherback custom monster Kind of looks like a Zelda enemy like from Twilight Princess because of the skin patterns. 1 Share this post Link to post
Aquila Chrysaetos Posted September 17, 2018 Good use of the Plutonia wood texture, and I'm sure you're already aware of the misaligned rock texture, but I want to point that out, regardless. Or it tiles funkily. 2 Share this post Link to post
Catpho Posted September 17, 2018 (edited) lol I've never seen a spambot doing this before. Kudos for being bravely dumb. Edit: shows over folks, back on topic :) Edited September 17, 2018 by Catpho 3 Share this post Link to post
yakfak Posted September 17, 2018 (edited) brief moment of posterity before we moev on >:) 12 Share this post Link to post
KVELLER Posted September 18, 2018 Everyone hail to the power of voxels! (From UAC Invasion: The Supply Depot) And here's a bonus, unrelated image: Spoiler That's a binary intermission screen. 8 Share this post Link to post