Tango Posted October 12, 2018 what the hell that sounds like wizardry. thanks for the tip, that sounds amazing :D 2 Share this post Link to post
Gez Posted October 12, 2018 So it's not my picture, but I want to share it anyway. Yeah I know Deep Dreams is old hat by now. But still. (Source) 24 Share this post Link to post
Danlex Posted October 13, 2018 ^ that reminds me of Enigma 13 https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/enigma13 0 Share this post Link to post
RonLivingston Posted October 13, 2018 2 hours ago, Gez said: So it's not my picture, but I want to share it anyway. Yeah I know Deep Dreams is old hat by now. (Source) This looks kind'a creepy 0 Share this post Link to post
DMPhobos Posted October 13, 2018 More thy flesh consumed themed screenshots 27 Share this post Link to post
KVELLER Posted October 13, 2018 @Linguica What could have you possibly told him that he didn't know? (Alright, I'm being a little facetious here, but I'm genuinely curious) 3 Share this post Link to post
elend Posted October 13, 2018 (edited) Good god, that „deep dream“ Doom! Nightmare inducing. Also; I love the collective discovery of the stair builder. Get ready for some great maps coming out with lots of alcoves, weird stairs and curves and lots and lots of sectors! 0 Share this post Link to post
BrassKnight Posted October 13, 2018 Screenshots of a map that I recently started working on. What do you guys think?: 24 Share this post Link to post
elend Posted October 13, 2018 I think it looks great! Very moody, great light and nice textures. 1 Share this post Link to post
KOF_Guy Posted October 13, 2018 Greeting from the den of the church of bacon. Map generated by Oblige 7.70 played with freedoom phase 1 0.11.3 on Doom Retro 2.7.3.0 12 Share this post Link to post
PeterMoro Posted October 13, 2018 (edited) @TangoIt's a really handy trick that I discovered how to use about 6 months ago. It's a godsend when detailing and working with curves and creating border sectors. I think i learnt it from a mapping stream on Twitch or YouTube. 1 Share this post Link to post
Marlamir Posted October 13, 2018 15 hours ago, Gez said: He looks like tarantula a bitt... damn kill that thing until it's spread way too much. 0 Share this post Link to post
Dragonfly Posted October 13, 2018 It's getting awfully Darkening E2 in here. 36 Share this post Link to post
Bridgeburner56 Posted October 14, 2018 (edited) Made good progress on my Infinite Void map - Palace of the Black Singularity on the stream today but still quite a bit to do before this area is complete. Here's what you missed ;P 38 Share this post Link to post
elend Posted October 14, 2018 @Bridgeburner56 Just wow! All those linedefs and sectors really look amazing on the builder view. Well and of course ingame as well. 2 Share this post Link to post
Denim Destroyer Posted October 14, 2018 (edited) I had inspiration to make a small hell map but I decided to incorporate my ideas from that into another project I am working on. 9 Share this post Link to post
Chopkinsca Posted October 14, 2018 Oh, hey @Bridgeburner56, thanks for making me feel inadequate. Nice work. 3 Share this post Link to post
Dragonfly Posted October 14, 2018 This last shot is very WIP, the center structure is done but the surroundings aren't final at all. 36 Share this post Link to post
NaZa Posted October 15, 2018 This feels so lacking compared to all the extremities preceding my screenshot :-) 17 Share this post Link to post
Tango Posted October 15, 2018 lots of awesome stuff on this page, including you @NaZa :D @Lorenz0 I love the look of that. the catwalks make it look like a really interesting space to move around in 2 Share this post Link to post
BrassKnight Posted October 16, 2018 (edited) So I just found out that GZDoom's OpenGL renderer has a ton of graphical settings and I decided to mess with them, here's more screenshots of what I'm working on: Spoiler 6 Share this post Link to post
Aquila Chrysaetos Posted October 16, 2018 2 minutes ago, BrassKnight said: While I like most of your screenshots here, I want to draw attention to the black grey texture on the left here. It looks like it's been autoaligned because it wraps around the column. I suggest being careful about using autoalignment and, in same cases, not using it in favor of manual alignment so as to avoid the "wallpaper effect" we see here. Here, the texture would probably be fine without any alignment. 0 Share this post Link to post
elend Posted October 16, 2018 @leodoom85 Wow, very moody indeed! Love those carpets! 1 Share this post Link to post