RonLivingston Posted October 21, 2018 (edited) I wanna know if I actually put a huge stack of crates inside the warehouse, as you can see I put doom textures in a heretic wad. and for this boat right here I named it HMS nitro, I wanted the next one to be the blue lion as this heretic wad will become a cross country journey probably in the next 6 months or so, the words for the boats we're messed up in software so I showed them in openGL instead 3 Share this post Link to post
Bridgeburner56 Posted October 21, 2018 4 hours ago, elend said: Gorgeous work, you guys! @Dragonfly @Ichor Everytime I check out this thread, I want to throw my map into the trash, because it looks so inadequate. I noticed a big big difference in lighting in other people's maps compared to mine. It seems mine are missing some... contrast. But no matter how dark I make the sectors, it always looks kinda different. Something to do with the OpenGL renderer? You have nothing to worry about Elend. The stuff you've posted previously is sharp (examples below). That room with the pillars and oval sky portal is especially tasty. I actually used that as inspiration for the Infinite Void map I'm currently working on. You can rest easy in the knowledge that you've got proper talent. As for the lighting, what format do you map in? My stuff is all UDMF and I make heavy usage of dynamic lights (heavy is an understatement) which create a very different look to manual lighting sectors On 10/10/2018 at 12:27 AM, elend said: Spooooky! On 10/4/2018 at 1:56 AM, elend said: Well, some hellish stuff I am working on at the moment. Those Revenants are waiting for a fist fight. My bet is on the Revenant. 8 Share this post Link to post
Catpho Posted October 21, 2018 Yeah @elend you are fairly new compared to those authors, yet you've already shown a good grasp of the editor. I look forward to your next works :) 3 Share this post Link to post
PeterMoro Posted October 21, 2018 5 hours ago, elend said: Everytime I check out this thread, I want to throw my map into the trash, because it looks so inadequate. Oh, so I'm not the only one? 2 Share this post Link to post
Jaska Posted October 21, 2018 2 hours ago, PeterMoro said: Oh, so I'm not the only one? No, no! Don't trash your maps! Progress on the city: 26 Share this post Link to post
Marlamir Posted October 21, 2018 I like your realistic mapping style @Jaska. Great stuff, looks really cool 2 Share this post Link to post
elend Posted October 21, 2018 @Bridgeburner56 @catpho Oh god, too much compliments, you guys. I was not fishing for compliments, but big thanks to all of you guys. I also map in UDMF and actually try to use a combination of sector lights and dynamic lights. Sectors for shadows and basic contrast and dynamic lights for that addition "ooomph" when needed. Thanks to Dragonfly I can now also make proper lava glow that creeps up the wall. Stuff like this already helps big time. New screens coming up soon, just finished the "bloodroom" and the "library". xD 4 Share this post Link to post
Zanieon Posted October 21, 2018 @elend it's all a matter of style of mapping, your maps looks detailed and awesome from the screenshots, it's nothing to worry about when seeing other mappers doing their stuff, many have their specific cases as myself have 2 which is either Quake 3 on Doom or Industron bcuz i suck when i try to map with regular textures. Anyways, here's my junk: 25 Share this post Link to post
Marlamir Posted October 21, 2018 I have no idea what's going on and what's causing this but it look hilarious :D 20 Share this post Link to post
DynamiteKaitorn Posted October 21, 2018 40 minutes ago, Marlamir said: I have no idea what's going on and what's causing this but it look hilarious :D "You want to pass? I laugh at thee! hahahaha!" 6 Share this post Link to post
Teder Posted October 21, 2018 @Zanieon looks like QUAKE3! Wonderful work! How did You do shadow on last screenshot between two metal skulls bars? 0 Share this post Link to post
elend Posted October 21, 2018 @Zanieon Yeah, that is some Quake 3 level stuff, man! Looks gorgeous. 0 Share this post Link to post
Bridgeburner56 Posted October 22, 2018 8 hours ago, Teder said: @Zanieon looks like QUAKE3! Wonderful work! How did You do shadow on last screenshot between two metal skulls bars? That'll be a dynamic light is my guess. They automatically create shadowmaps around 1 sided linedefs 1 Share this post Link to post
Teder Posted October 22, 2018 (edited) @Bridgeburner56I thought this is a transparent 3d floor because it looks very sharp. I haven't play with shadows in gzdoom yet. I thought the shadows are soft in gzdoom. EDIT: Is there any sample wad to show how shadows work in gzdoom? 1 Share this post Link to post
pcorf Posted October 22, 2018 On 10/6/2018 at 2:50 PM, DMPhobos said: Im making a mess with a 'thy flesh consumed' styled map. This map might or might not be finished in the coming days Looks great, hopefully you can finish it. 0 Share this post Link to post
Eris Posted October 22, 2018 2 hours ago, Benjogami said: happy halloween 15 Share this post Link to post
Revenant100 Posted October 22, 2018 Since Doomguy does so much walking, I figured I'd give him a break and let him rest his feet on his next trip. I'm not entirely sure where he's going just yet, but I've got a good idea of exactly how long it'll take to get there. 27 Share this post Link to post
DMPhobos Posted October 22, 2018 5 hours ago, pcorf said: Looks great, hopefully you can finish it. That map was released a couple of days ago along with the other 3 maps i had built :) 2 Share this post Link to post
Lazorinc Posted October 22, 2018 Broke: Understanding that you're not as good at Doom modding as many of the best in the community Woke: 6 Share this post Link to post
Fonze Posted October 22, 2018 I bet if you spent less time making memes and more time submitting error reports maybe you would be better at making mods! 0 Share this post Link to post
Fonze Posted October 22, 2018 1 minute ago, Velvetic said: @Fonze Oh man, don't be like that. Be like what? I just used his own words and literally made that joke as tame as possible. 0 Share this post Link to post
Velvetic Posted October 22, 2018 @Fonze Ok then, you do you. Screenshot to get back on track: 10 Share this post Link to post
Oxyde Posted October 22, 2018 (edited) 8 hours ago, Revenant100 said: Since Doomguy does so much walking, I figured I'd give him a break and let him rest his feet on his next trip. I'm not entirely sure where he's going just yet, but I've got a good idea of exactly how long it'll take to get there. I live games starting in buses. :) Spoiler 1 Share this post Link to post