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Grazza

Post Your Doom Picture (Part 2)

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2 hours ago, Bridgeburner56 said:

Here's a glimpse of the method* behind the madness

This reminds me of playing with a spirograph as a child.

iNsvXsZ.jpg

 

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I guess if I sum up all the linedefs from all the maps I've created I won't get to the same number of lines lol

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8 hours ago, Bridgeburner56 said:

Here's a glimpse of the method* behind the madness

839977313_TheInfiniteVoidat2018_11.2621-07-41.594R3039.jpg.599203c12ad7208b9f2665aeaaf3ebb8.jpg

 

*Chaos. The method is chaos

Holly sh*t dude!!

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9 hours ago, Bridgeburner56 said:

Here's a glimpse of the method* behind the madness

839977313_TheInfiniteVoidat2018_11.2621-07-41.594R3039.jpg.599203c12ad7208b9f2665aeaaf3ebb8.jpg

 

*Chaos. The method is chaos

 

I think it's hilarious how it looks like a rainbow even of the editor lol.

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19 hours ago, Gez said:

This reminds me of playing with a spirograph as a child.

I haveMy kids have one of these. Totally not using it as inspiration now ...

 

grabs pen

14 hours ago, Marn said:

 

Are you a professional game dev by chance?

Lol, I wish. Although if I didn't have boring things like a mortgage to deal with I'd consider a career change

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On 11/26/2018 at 9:11 PM, Bridgeburner56 said:

Here's a glimpse of the method* behind the madness

That's very nice, although that sidedef count is likely to be a major performance hit for a lot of people.

 

@Gaia74 Might want to turn the gamma a bit down there chief. :P

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1 hour ago, pc234 said:

I can feel my laptop overheating already.

 

34 minutes ago, Spectre01 said:

That's very nice, although that sidedef count is likely to be a major performance hit for a lot of people.

 

@Gaia74 Might want to turn the gamma a bit down there chief. :P

Normally yes but this is a hub map so there is no game play as such. If you are right on the edge of the map it's pretty janky but there's no reason to go there.

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On 11/26/2018 at 3:11 AM, Bridgeburner56 said:

Here's a glimpse of the method* behind the madness

839977313_TheInfiniteVoidat2018_11.2621-07-41.594R3039.jpg.599203c12ad7208b9f2665aeaaf3ebb8.jpg

 

*Chaos. The method is chaos

Chaos? More like madness :)  (just kidding) How about a screenshot - I need to see how it renders! I hope you used a tool, like WadC, that lets you plot via iterative function calls. Cause, otherwise, OUCH! I'm digging the colors. Wow!

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2 hours ago, Gaia74 said:

building a module for oblige, is the monsters of kaiser!, and this for now is the result

Spoiler

Screenshot_Doom_20181127_222711.png

Screenshot_Doom_20181127_222729.png

Screenshot_Doom_20181127_222820.png

Screenshot_Doom_20181127_222858.png

 

Yep, those are definitely Oblige maps.

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2 hours ago, kb1 said:

Chaos? More like madness :)  (just kidding) How about a screenshot - I need to see how it renders! I hope you used a tool, like WadC, that lets you plot via iterative function calls. Cause, otherwise, OUCH! I'm digging the colors. Wow!

Start here and scroll down ;) it's the one that is rainbow af

https://www.doomworld.com/forum/post/1937489

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On 11/23/2018 at 10:09 AM, Doom_Dude said:

That looks cool antares031. I was just wondering are slippery floors possible with a port? I remember having them in a Heretic level but that was using Legacy many years ago. I seem to recall Kaiser having a snowy map at one time that had slippery icy floors. By the way nice egg moon. ;)

Friction change specials were added in Boom, so yeah, as far as port features go most will support that, outside of the few that don't follow the Boom standard.

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