Fuzzball Posted November 26, 2018 Delicious shots there Exl- love the mossy floor in the second pic! :D 1 Share this post Link to post
Bridgeburner56 Posted November 26, 2018 Here's a glimpse of the method* behind the madness *Chaos. The method is chaos 45 Share this post Link to post
wolfmcbeard Posted November 26, 2018 It looks amazing...it also looks like it will activate my Optiplex's auto-destruct 1 Share this post Link to post
Gez Posted November 26, 2018 2 hours ago, Bridgeburner56 said: Here's a glimpse of the method* behind the madness This reminds me of playing with a spirograph as a child. 14 Share this post Link to post
⇛Marnetmar⇛ Posted November 26, 2018 7 hours ago, Bridgeburner56 said: Here's a glimpse of the method* behind the madness *Chaos. The method is chaos Are you a professional game dev by chance? 1 Share this post Link to post
RonLivingston Posted November 26, 2018 7 hours ago, Bridgeburner56 said: Wow. not only that but my e1M3 heretic map has 82k sidedefs after putting in all those model trees 1 Share this post Link to post
Deadwing Posted November 26, 2018 I guess if I sum up all the linedefs from all the maps I've created I won't get to the same number of lines lol 3 Share this post Link to post
Marlamir Posted November 26, 2018 8 hours ago, Bridgeburner56 said: Here's a glimpse of the method* behind the madness *Chaos. The method is chaos Holly sh*t dude!! 2 Share this post Link to post
KVELLER Posted November 26, 2018 9 hours ago, Bridgeburner56 said: Here's a glimpse of the method* behind the madness *Chaos. The method is chaos I think it's hilarious how it looks like a rainbow even of the editor lol. 3 Share this post Link to post
Bridgeburner56 Posted November 27, 2018 19 hours ago, Gez said: This reminds me of playing with a spirograph as a child. I haveMy kids have one of these. Totally not using it as inspiration now ... grabs pen 14 hours ago, Marn said: Are you a professional game dev by chance? Lol, I wish. Although if I didn't have boring things like a mortgage to deal with I'd consider a career change 1 Share this post Link to post
elend Posted November 27, 2018 Hah, mortgage boring? That shit keeps me up at night!! xD 1 Share this post Link to post
Koko Ricky Posted November 27, 2018 Really loving the lighting system in Doom 64. 22 Share this post Link to post
Test Tickle Posted November 28, 2018 On 11/26/2018 at 2:11 AM, Bridgeburner56 said: I can feel my laptop overheating already. 1 Share this post Link to post
Gaia74 Posted November 28, 2018 building a module for oblige, is the monsters of kaiser!, and this for now is the result 7 Share this post Link to post
Spectre01 Posted November 28, 2018 On 11/26/2018 at 9:11 PM, Bridgeburner56 said: Here's a glimpse of the method* behind the madness That's very nice, although that sidedef count is likely to be a major performance hit for a lot of people. @Gaia74 Might want to turn the gamma a bit down there chief. :P 0 Share this post Link to post
Bridgeburner56 Posted November 28, 2018 1 hour ago, pc234 said: I can feel my laptop overheating already. 34 minutes ago, Spectre01 said: That's very nice, although that sidedef count is likely to be a major performance hit for a lot of people. @Gaia74 Might want to turn the gamma a bit down there chief. :P Normally yes but this is a hub map so there is no game play as such. If you are right on the edge of the map it's pretty janky but there's no reason to go there. 0 Share this post Link to post
Bridgeburner56 Posted November 28, 2018 Love that water colour @DMPhobos 1 Share this post Link to post
kb1 Posted November 28, 2018 On 11/26/2018 at 3:11 AM, Bridgeburner56 said: Here's a glimpse of the method* behind the madness *Chaos. The method is chaos Chaos? More like madness :) (just kidding) How about a screenshot - I need to see how it renders! I hope you used a tool, like WadC, that lets you plot via iterative function calls. Cause, otherwise, OUCH! I'm digging the colors. Wow! 1 Share this post Link to post
VanaheimRanger Posted November 28, 2018 (edited) 2 hours ago, Gaia74 said: building a module for oblige, is the monsters of kaiser!, and this for now is the result Spoiler Yep, those are definitely Oblige maps. 0 Share this post Link to post
Bridgeburner56 Posted November 28, 2018 (edited) 2 hours ago, kb1 said: Chaos? More like madness :) (just kidding) How about a screenshot - I need to see how it renders! I hope you used a tool, like WadC, that lets you plot via iterative function calls. Cause, otherwise, OUCH! I'm digging the colors. Wow! Start here and scroll down ;) it's the one that is rainbow af https://www.doomworld.com/forum/post/1937489 0 Share this post Link to post
RonLivingston Posted November 28, 2018 (edited) Made my own holy temple, yet with the letters tnt once again, and a room with a crescent moon inside 13 Share this post Link to post
ETTiNGRiNDER Posted November 29, 2018 On 11/23/2018 at 10:09 AM, Doom_Dude said: That looks cool antares031. I was just wondering are slippery floors possible with a port? I remember having them in a Heretic level but that was using Legacy many years ago. I seem to recall Kaiser having a snowy map at one time that had slippery icy floors. By the way nice egg moon. ;) Friction change specials were added in Boom, so yeah, as far as port features go most will support that, outside of the few that don't follow the Boom standard. 0 Share this post Link to post