RonLivingston Posted March 14, 2019 (edited) The coffins look unique with the millennium eyes on them as well as the acid caves and the sector colors. for a UDMF map its going to be a lot of MB unless I reduce the space by making everything into a pk3 file, I might work on more of the parts of the Egyptian temple The basement part of the temple is probably a huge one to be honest Edited March 15, 2019 by RonLivingston : I must've forgotten another screenshot 22 Share this post Link to post
Marlamir Posted March 15, 2019 Love the atmosphere in those screenshots 1 Share this post Link to post
SOSU Posted March 15, 2019 @RonLivingston Pro tip from the man who made the most famous egyptian mapset for heretic serious sidhe :D: The colors of egypt are brown/orange (stone), gold and blue so mix those 3 together! A few of those pictures of your look a bit too brown :''') (Especially the first one even with the water,it also looks bad in general,the rest look cool though!) 2 Share this post Link to post
yakfak Posted March 15, 2019 continued endeavours to actually finish a zekhmet map rather than abandon it going to my fave standby, the dark, roofless, all-outdoor map surrounded by slime join my dang project <3 15 Share this post Link to post
DynamiteKaitorn Posted March 15, 2019 This is why I'm scared of making a map too detailed. GZDBBF seems to LOVE to implode my maps at the dumbest of times in the silliest of ways. Seriously, how on earth did me drawing a simple box around a linedef with a fence texture cause this? XD (Also the problem persists even with classic DooM textures when I try to delete details from one part of a room but somehow implodes something on the opposite end when neither are attached... don't ask >_>) 4 Share this post Link to post
RonLivingston Posted March 15, 2019 7 hours ago, SOSU said: @RonLivingston The colors of egypt are brown/orange (stone), gold and blue so mix those 3 together! I wanted to add subtractive lights, but I know I wanted to add many big rooms with waterfalls and everything 1 Share this post Link to post
elend Posted March 15, 2019 @DynamiteKaitorn Oh, that's unfortunate. What you can try though is, drawing that box in a different way. Maybe only draw the first half on one side of the fence and see if you still have the same problem. Maybe try to draw it completely outside and then copy paste it over the fence, etc. 0 Share this post Link to post
Aquila Chrysaetos Posted March 16, 2019 Map analysis mode is your friend here. Most likely something is wrong somewhere else that is resulting in this drawing issue. It could be something like a two-sided sector somewhere that's confusing the builder, or overlapping linedefs, or something else small. 2 Share this post Link to post
Bridgeburner56 Posted March 16, 2019 Been tweaking a few areas for Refracted Reality 35 Share this post Link to post
Fuzzball Posted March 16, 2019 Looks awesome- and very red! Those red lights cutting off bug me though ;P 2 Share this post Link to post
RonLivingston Posted March 16, 2019 When this gets uploaded, im going to check this out, its going to be the bomb 1 Share this post Link to post
Bridgeburner56 Posted March 16, 2019 2 hours ago, Fuzzball said: Looks awesome- and very red! Those red lights cutting off bug me though ;P I agree, that would trigger me too. Good thing they are scrolling in alternate directions ;p 0 Share this post Link to post
DMPhobos Posted March 16, 2019 And there i was thinking, "Im gonna be productive this weekend with my mapping!".... 9 Share this post Link to post
yakfak Posted March 16, 2019 just doing a little bit every day here's a weird quay as viewed from a bench on a higher-up path no gzdoom features just a bunch of naive realism ideas roofless buildings are so cool 13 Share this post Link to post
kaleb. Posted March 17, 2019 making a different first map for the wad ive been posting screens of 29 Share this post Link to post
holaareola Posted March 17, 2019 (edited) 5 hours ago, kaleb. said: making a different first map for the wad ive been posting screens of This twilight sky and the light levels you've picked work together perfectly. Looks to be a simple area, but the silhouetting of the buildings against the sky makes it so atmospheric. Nice! Have you used an altered palette btw? I get a less saturated shade of blue from the keycard. 1 Share this post Link to post
StormCatcher.77 Posted March 17, 2019 My map for "1000 Line Project" (vanilla) 23 Share this post Link to post
kaleb. Posted March 17, 2019 5 hours ago, holaareola said: This twilight sky and the light levels you've picked work together perfectly. Looks to be a simple area, but the silhouetting of the buildings against the sky makes it so atmospheric. Nice! Have you used an altered palette btw? I get a less saturated shade of blue from the keycard. yeah im using a different palette, dunno if ill keep it tho it makes the reds a little too dark 0 Share this post Link to post
DynamiteKaitorn Posted March 17, 2019 I'm really close to adding a really neat idea for my level design where platforms move back and forth on zip-wires and you ride them from roof top to roof top. This dead Hawk enemy somehow activates the effect I want but only when he dies. I think I can solve this on my own and if I do, I'll post the results! :3 3 Share this post Link to post
Roofi Posted March 17, 2019 (edited) Not my maps , I just share some screens I took in ESP2.wad for my personal reviews which inspire me a lot .(By TimeOfDeath). Iwad textures ftw. 16 Share this post Link to post
Tango Posted March 19, 2019 I don't think I ever really played any ToD maps until he released ESP2, but likewise was inspired a lot by them. the map in the 3rd shot in particular - absolutely loved that map 1 Share this post Link to post
Roofi Posted March 19, 2019 (edited) Some inspiring screens I took from Disturbia made by Death-Destiny which is one my favourite maps. "The Land is disturbed" The shadowed cyberdemon looks scary So many doors Oh no ... HELP 13 Share this post Link to post
Scorpinax Posted March 19, 2019 Working on a "What If" Doom map: What if the UAC helped the demons invade and it wasn't an accident? Doomguy finds out and he's pissed. You're gonna kill every traitorous marine alongside the demons. 5 Share this post Link to post
Egg Boy Posted March 19, 2019 31 minutes ago, Scorpinax said: Working on a "What If" Doom map: What if the UAC helped the demons invade and it wasn't an accident? This is basically the plot of doom 2016. 3 Share this post Link to post
Scorpinax Posted March 19, 2019 8 minutes ago, Egg Boy said: This is basically the plot of doom 2016. Huh, that's interesting. I wouldn't know because I still haven't played it, nice to know that i'm not the only one with that kind of interesting plot idea though. 2 Share this post Link to post
holaareola Posted March 19, 2019 27 minutes ago, Pieruskwurje said: Woah, if we're talking visuals, this might be the best argument for GZDoom features I've ever seen! Love the middle and last shots. What's the project? 1 Share this post Link to post
Roofi Posted March 19, 2019 Screens taken from "Dubai" by Didy.I don't see the link with the Arab Emirates but it's a beautiful weird map. The fan is animated Sexy 3d bridge Darkness 15 Share this post Link to post