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Grazza

Post Your Doom Picture (Part 2)

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30 minutes ago, A2Rob said:

 

Not rain, it's supposed to be a window :V, and yes, this is part of a mapset I've been working on for a while, which I hope to release soon(ish).

Though, it definitely looks like rain in the night but yea, I get ya. 

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I have more altars than thrones.  Here are some, scaled to 50% so they won't be so huge, and spoilered, too.  The first two are before and after, and some of the other are lowered, too.

 

Spoiler

 

Screenshot_Doom_20190407_190207.png.16dc98c0cd86238a4cfaf4b7fecc8368.pngScreenshot_Doom_20190407_190337.png.10a2ee07eb11cc15bab1a68335fc1825.pngScreenshot_Doom_20190407_190443.png.8672e3d2ec34d201f9f6d72a7b4b855d.pngScreenshot_Doom_20190407_191201.png.cd6f5f3eb809e48d1881a668c6c6b514.pngScreenshot_Doom_20190407_191816.png.acdd1a2863146ae22337e1ccf57790bb.pngScreenshot_Doom_20190407_193341.png.99a45c0e62f81c2e2dc1fbf421269a17.png


 

I left some out because there were too many.

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10 hours ago, Empyre said:

I have more altars than thrones.  Here are some, scaled to 50% so they won't be so huge, and spoilered, too.  The first two are before and after, and some of the other are lowered, too.

 

  Reveal hidden contents

 

Screenshot_Doom_20190407_190207.png.16dc98c0cd86238a4cfaf4b7fecc8368.pngScreenshot_Doom_20190407_190337.png.10a2ee07eb11cc15bab1a68335fc1825.pngScreenshot_Doom_20190407_190443.png.8672e3d2ec34d201f9f6d72a7b4b855d.pngScreenshot_Doom_20190407_191201.png.cd6f5f3eb809e48d1881a668c6c6b514.pngScreenshot_Doom_20190407_191816.png.acdd1a2863146ae22337e1ccf57790bb.pngScreenshot_Doom_20190407_193341.png.99a45c0e62f81c2e2dc1fbf421269a17.png

 

 

 

 

I left some out because there were too many.

 

The first photo and the last two are the most impressive.

But do you have bathrooms?

 

Screenshot_Doom_20190408_132256.png.0ecbc2a76bb9e278602bf473a25bc160.png

 

Speaking of which, anyone know where to find golden textures?

I want to make the toilet gold.

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Picking up mapping with a fresh mind again.
My previous attempts where, accepteble, sometimes.
Trying not to do any fancy stuff this time.

 

Screenshot_Doom_20190408_204103.png.2a9e149f056f9a717ac031cf4b48d638.png

Screenshot_Doom_20190408_204149.png.463ad7e801be0cf7f6736657d49e8630.png

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1 hour ago, Decay said:

This is the last DM map I ever intend on making

Does that mean we have some coop maps to look forward to?

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9 hours ago, Roofi said:

blackhole_pe.png

 

You know, that's the first thing that came to my mind when i first saw the picture of the black hole sun. Well that and Soundgarden of course ;)

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Rofl , it was very unexpected ! Thank you Romero !

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I made player classes for heretic

 

The classes names are...

 

Hafeez the monk

 

Sigvard the crusader

 

Ghazala the assassin

 

Bousaid the necromancer

 

And Jorstad the knight

 

Screenshot_Heretic_20190410_233108.png

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18 hours ago, Decay said:

Final map from NeonDM is done. Project Darklite has taken a bit of a colourful turn since I last posted a screenshot of it. This is the last DM map I ever intend on making so might as well go out with a bang.

 

m0JlkPH.png

eF24vMA.png

vrfAZIM.png

HTAACo5.png

oPubt5T.png

ACs6jff.png

 

AKA "Clip Show Deathmatch"

 

because the map will run at that speed...

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26 minutes ago, Master O said:

 

AKA "Clip Show Deathmatch"

 

because the map will run at that speed...

Runs smooth as butter for me.

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18 hours ago, Empyre said:

Does that mean we have some coop maps to look forward to?

I sure hope not! I don't think I'd be capable of making a fun SP/COOP map after a decade of pvp only mapping, especially given I never play SP.

 

35 minutes ago, Master O said:

 

AKA "Clip Show Deathmatch"

 

because the map will run at that speed...

Please. I only play/work on a budget/not so great laptop that is 7 years old. I only make stuff that I can play comfortably (capped 35 FPS in software). I am, and always have been, very conscious of PVP players who do not have great computers and do everything I can to optimize frame rates in my maps. There are no dynamic lights, very little translucency, dependence on mid-textures and bridge things instead of 3d floors, etc.

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