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Grazza

Post Your Doom Picture (Part 2)

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Posted (edited)

vpUXxMc.png

Messing around with hellish version of former human monsters, i had the idea to make mutant zombieman with a arachnatron head over it. Don't ask.

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21 hours ago, elend said:

That is quite a result for 1 hours. In 1 hours I barely managed to open builder and create a four sided room. :O Good stuff, man.

Thanks elend, pretty much only the first  shot is the 1hr result, rest was just texture/detail work. I bet the four sided room will look way better than mine anyway.

 

@Lorenz0 Man i love the third shott. Awesome stuff, keep it up!

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42 minutes ago, Walter confetti said:

vpUXxMc.png

Messing around with hellish version of former human monsters, i had the idea to make mutant zombieman with a arachnatron head over it. Don't ask.

I will ask anyway :p Have you been inspired by those half-life zombies or not?They  kinda reminds me them

 

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20 minutes ago, Marlamir said:

I will ask anyway :p Have you been inspired by those half-life zombies or not?They  kinda reminds me them

 

No, not at all, i've just have in mind to make a deformed zombieman from hell influence, nothing else.

18 minutes ago, DynamiteKaitorn said:

Wait. Arachnotrons are spiders (sort-of) and the former human is well... a human... So did you just make a hellish version of spiderman? O_o

I don't think putting spiderman and the devil togheter in one sentence can be a good idea

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4 hours ago, Lutz said:

So, you want to add hundreds of tiny, gameplay-irrelevant sectors, huh?  One word: shadows.

Egypt02.png

Love screenshots with meticulous shadow work.

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7 hours ago, Lutz said:

So, you want to add hundreds of tiny, gameplay-irrelevant sectors, huh?  One word: shadows.

Egypt02.png

I need this in a frame, on a wall in my house. Great texturing and those shadows...wow.

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1 hour ago, Rhebiz said:

@Lutz When will this be finished?

At the current rate of production, maybe 2025.

 

Honestly, I'll probably end up asking for help.  The project (tentatively "The Outer Worlds") is planned not unlike Scythe -- a batch of 3 or 4 similarly-themed levels, then a radical jump to another batch -- so it would work nicely if a few additional developers want to pick a theme and run with it for a few maps.  I was hoping to get a little further along before I created a project thread, though.

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1 hour ago, Lutz said:

At the current rate of production, maybe 2025.

 

Honestly, I'll probably end up asking for help.  The project (tentatively "The Outer Worlds") is planned not unlike Scythe -- a batch of 3 or 4 similarly-themed levels, then a radical jump to another batch -- so it would work nicely if a few additional developers want to pick a theme and run with it for a few maps.  I was hoping to get a little further along before I created a project thread, though.

Which format are you mapping in?

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I can only upload like 500kb's of stuff so heres a 70% complete map layout:

eweeeeeeeeeeeeeeee.PNG.54eefd6418ca1151a3cf11731ce87a1a.PNG

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3 hours ago, GoatLord said:

Which format are you mapping in?

Boom (generic limit-removing)

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I finally figured out the secret to speedmapping. I aim to have this done in two days or so.

 

image.png.6f18131618ee480440acd8546a458a09.png

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5 hours ago, Marn said:

I finally figured out the secret to speedmapping. I aim to have this done in two days or so.

 

image.png.6f18131618ee480440acd8546a458a09.png

Nice. But, what is the secret? (seriously)

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6 hours ago, A2Rob said:

 

7c91Xi6.png

 

Just turn around the crate and you have a perfect low-cost replica of the Kaaba from Mecca.

 

la-kaaba-batiment-en-forme-de-cube-recou

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3 hours ago, franckFRAG said:

Oh, a Crate of Hell :P

That was my first impression, too.  "From out of the Hellmouth loomed a terrifying visage, and it was called Cubix, the demon of Unattainable Storage and Defiler of Warehouse Mazes..."

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Really nice use of that orange pastel flat, as well as keeping your texture choices concise. I've gone with that hard orange goopy flat so a lot of the more ornate stuff doesn't blend well, pushing me to focus on hard browns and gray/black rocky textures. There's quite a bit of versatility in the Mayhem set, but it's really focused on a lot of realism and elaborate architecture, which is pretty antithetical to modern doom mapping nowadays. Feels like a set the russian community would adore circa 2010.

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Posted (edited)
12 minutes ago, dobu gabu maru said:

There's quite a bit of versatility in the Mayhem set

Yeah, I think there are some textures in it that I'll pinch for later use in another map or two, because I've taken a liking to some of them. At the same time I found it very hard to work out what sort of "theme" would work for me.

When I started the map, I was trying to go into the brown "flesh" textures, and those really ended up looking slightly bland to me, because they didn't make for nice contrasts in the end. So I left the first building I made behind, and started another one (screenie 1 and 2 above), where I finally had a theme coming together that I ended up enjoying a lot more. Also I just now noticed screenie 1 and 2 are outdated WIP shots, but whatever :P

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