Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Grazza

Post Your Doom Picture (Part 2)

Recommended Posts

Damn a lot of these HD textures are crazy clean. I'm always surprised by what modders can do.

 

On 6/11/2019 at 8:02 AM, Urthar said:

Finally found a set of Dev'textures I like, so I can focus on just blocking out levels and gameplay.

 

Got a link? That looks fly

Share this post


Link to post

Working on this, I plan to finish it but I'm not sure when. Currently detailing and giving the rooms height. Right now there really aren't many height differences between rooms and sectors. In the spawn room, I plan to add stairs that ascend to the north and descend to the south leading to the room before the big waste pit in the southeast of this screenshot.

 

I just finished texturing lots of the map as seen in fullbright screenies below

 

 

image.png.d21985b1e5b7f6a37319336e04584d0e.png

 

image.png.12469a221bab07f651deba8f1a7ec831.png

 

image.png.a675e344985349135f976a6785fc5f04.png

Share this post


Link to post

 

unknown.png

 

More quick sketchy doodle action from tonight, just trying to calm my mind down, maybe I should take all these unfinished layouts from the past year and a half and actually turn them into maps!

Share this post


Link to post

I'm on vacation, and I saw that Delta Touch got a recent update; Where it supports Zandronum 3.0 now, so I decided it pick it up.

 

And for what it is, Doom with touch-screen controls isn't as bad as I imagined it to be, but aside from that, I was playing some random wads off of Wad Archive and found this gem.

Capture+_2019-06-14-14-40-50.png

Share this post


Link to post
Posted (edited)

Made a good bit of progress and ironed out a lot of bugs. I cleaned up the outside part, extended the acid pit platforming section and removed some enemies from it. I also added stairs on either side of the spawn. I'm planning on working in a secret path through the level along with the main path, and a completely optional section.

My greatest hurdle so far was getting doors to work. I didn't know that linedefs had a direction until reading this wiki page about doors

image.png.eae00cb593e3d33a9e3304710c159153.png
image.png.84a394d190d5baf01b6398101292d686.png

image.png.4f251c0f1915255f708b142b472c8e9f.png

image.png.ed6d6c819ee397a967b546e998d11512.png

 

On 6/13/2019 at 6:13 PM, Bauul said:

Slow progress at the moment thanks to real life, but chipping away at an Egyptian themed map for Elementalism.

 

This looks amazing, and are those palm trees 3D?

Share this post


Link to post

Ha you did the shooting switches as well? Center right of 1st pic.

Share this post


Link to post

The third secret level of this same project aside, this is probably the most difficult segment of map I've made. Map's premise is a new layout for (and semi-Go 2 It revamp of) Phobos Anomaly from KDitD (this entire segment basically branches off of the right ammo room down the corridor, aside from the secret area at the bottom middle-to-right, which branches off from the automap lift at the start and just has a view into this area)

 

I felt like I wanted to make a 'large' layout for once. For the most part, my levels are rather condensed, with a few token open areas. But this is the first time I've experimented with a large, non-linear open area akin to Industrial Zone and similar maps.

 

Also a little bit of platforming because why the hell not.

238f5faa5c8c788ea5b6241fde5008fd.png

Share this post


Link to post
On 6/17/2019 at 8:10 AM, Teder said:

 

most epic dude, it looks great!

 

 

On 6/17/2019 at 7:55 PM, Jimmy said:
On 6/16/2019 at 9:20 PM, Crunchynut44 said:

Already making levels from the influence of Sigil, what a fantastic mapset that is!

 

You're not the only one!

 

Is there a Sigil survivors support group for the rest of us?

 

Now for some of my doom pictures, still building "gamma station"

gamma_stations_wip_20190618 (1).png

gamma_stations_wip_20190618 (2).png

gamma_stations_wip_20190618 (3).png

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×