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Grazza

Post Your Doom Picture (Part 2)

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Driven

Ummm… I think I did something wrong
 

 

 


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Where did this even come from?:

J84slpJ.png
 

 

Edited by Fonze

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So, I had this one wad that I wanted to do a bunch on ambitious stuff with back in January, but due to lack of knowledge on making maps and scripts (I avoided Slade); I completely gave up the entire idea, until now. I went back into the wad recently and thought "Sheesh, if the map layout was any more square; I'd be in Wolf 3d". So, should I expand upon/improve everything about this current version; Or should I start from scratch?

 

EDIT: I know for a fact my mapping skills have improved tenfold from what they were 8 months ago, and I'm now working with GZDoom Builder, which should give me a considerable amount of freedom; Compared to my out-dated version of DB. One last thing; I will be releasing this wad once I'm finished with it. :^)

 

D2AM.png

Edited by Memerz1 : Needed to give a bit more context

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22 hours ago, ShadowTheDemon said:

 

How do you make eye candy like that??

 

By promising your first born child to Satan....

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I made a map as "an experiment" about a year ago I guess.. and it had to do with 3dfloors, heh, in udmf..

I guess there's a max of around 8000 units even though it should have been around 10,000 high..?

Anyways i'll put a pic up, (not much to look at yet, (but somewhere to go)); or the map, if anyone wants to see what they could do with it. :)

 

Oh and, holy fuck a lot of these pics are amazing btw! ;)

 

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26 minutes ago, Mr.Rocket said:

I made a map as "an experiment" about a year ago I guess.. and it had to do with 3dfloors, heh, in udmf..

I guess there's a max of around 8000 units even though it should have been around 10,000 high..?

Anyways i'll put a pic up, (not much to look at yet, (but somewhere to go)); or the map, if anyone wants to see what they could do with it. :)

 

Oh and, holy fuck a lot of these pics are amazing btw! ;)

 

 

I have no idea how anyone has the patience to create that kind of detail.

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Well put it this way, I use to rebuild and recoil speakers by hand. probably long before there were people that did such a thing..

I play drums also and I have to wait for my guitar players to get their shit together before we can tone up and get our levels right before we can play a lot of the time.. anyway, I haven't put my finger on it, but I think it uses about the same amount of patience, heh.

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3 minutes ago, Mr.Rocket said:

Well put it this way, I use to rebuild and recoil speakers by hand. probably long before there were people that did such a thing..

I play drums also and I have to wait for my guitar players to get their shit together before we can tone up and get our levels right before we can play a lot of the time.. anyway, I haven't put my finger on it but I think they use about the same amount of patience, heh.

 

Well hopefully what I'm making now won't disappoint.

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Screenshot_Doom_20190803_045455.png

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Just now, Mr.Rocket said:

Not at all, I kinda feel a darken2ish from it, somehow.

 

Mind sending me some of his maps? I've never heard of him before.

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+sorry for my typos lol + beer..

 

I'm not sure, it's a pretty old wad, at least 20 years old by now.

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1 minute ago, Mr.Rocket said:

+sorry for my typos lol + beer..

 

I'm not sure, it's a pretty old wad, at least 20 years old by now.

 

Well it looks well-detailed for the time. Only other wad this detailed I know of is Gothic99.

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Yeah it's around that time, another one that rings a bell about the time was ikandy, I think it was called?

There were some pretty good DM levels (later levels) in darken2. I think that's why I remember it most..

~ all good looking wads btw..

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19 minutes ago, ShadowTheDemon said:

 

This is the guy that created UAC Ultra, isn't it?

Not at all. Ola Björling is @ukiro of OTEX fame. UAC Ultra was made by Jon Vail (40oz, I believe he got banned from Doomworld long ago) and Super Jamie (who left without a word even longer ago).

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Thanks Gez. And yeah some textures in OTEX are modern remakes of the stuff I did for Darkening E2 in 1999-2000. 

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3 hours ago, Jaska said:

Solution to "any key" activated switches. Gray marker texture. Do you approve?

 

S7Qcek6.png

Blends in too much with the rest of the scenery and to me gray reads a key wouldn't be required or its deactivated.

What about an animated texture that flickers between the three key colors?

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6 hours ago, ukiro said:

Thanks Gez. And yeah some textures in OTEX are modern remakes of the stuff I did for Darkening E2 in 1999-2000. 

 

Well, they're beautiful textures. You may have noticed I'm using some of them.

 

The skybox I ripped from Eviternity as a placeholder, at least until I can figure out how to put an even better Skybox in there (like the one from Tormentor667's Sapphire)

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