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Grazza

Post Your Doom Picture (Part 2)

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171576027_Sanstitre.png.d3b9d5e430b6cfbfe44bc8be5e812ed3.png

2002 A Doom Odyssey - 10th Anniversary Edition "e1m2" in Eternity engine. Seriously this hud is awesome, I can't wait to see it in a stable build.

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On 8/27/2019 at 8:50 PM, Zanieon said:

 

 

 

 

 

good work. reminds me of unreal.

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On 8/28/2019 at 3:03 PM, WH-Wilou84 said:

"Geôle Nécrosée", another vanilla map of mine :

zdoom_53.png

Man you really should get rid of those HOMs you got there :v

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1 minute ago, NaZa said:

I'm having a feeling that the more I map, the shorter my maps get.

 

The more you map, the better you get so you may learn to cut the inferior parts.

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Just now, Vermil said:

 

The more you map, the better you get so you may learn to cut the inferior parts.

True, but my first maps were 5-10 minutes long when you play through them, some unfinished ones even reaching 15, while the most recent ones I've made are 2-5 minutes and mostly under 40 monsters and Tyson... which is fairly worrying since I'm not a fan of that gameplay.

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1 hour ago, Rayziik said:

A cave full of crystal.

 

lNKhG0E.png

 

Damn!!!

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