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Grazza

Post Your Doom Picture (Part 2)

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17 minutes ago, Tango said:

9SRfosf.png

 

reeeeeal close to finishing this map for a 3-map D4V episode of reworked speedmaps

 

Looks great! Vine textures, best textures.

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36 minutes ago, Tango said:

9SRfosf.png

 

reeeeeal close to finishing this map for a 3-map D4V episode of reworked speedmaps

I fucking love autumn settings.

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40 minutes ago, Avoozl said:

That would work well for death exits.

 

It is a death exit.

Specifically it's a conveyor belt that leads you to a cage where a bunch of nazis use you as target practice.

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4 hours ago, Tango said:

reeeeeal close to finishing this map for a 3-map D4V episode of reworked speedmaps

 

 

If someone told me that was the source engine I would've believed them. The autumn vines are cool, my favorite part is probably the shallow area filling up with leaves near the bottom center of the shot. The earth tones create a unique atmosphere.

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On 10/3/2019 at 9:26 AM, Tango said:

9SRfosf.png

 

reeeeeal close to finishing this map for a 3-map D4V episode of reworked speedmaps

F*ck me tango thats really nice...

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On 9/24/2019 at 12:34 PM, Bridgeburner56 said:

Bloodwire Keep.

My first and probably only boom map, done for Dying Camel's Demons. You can all die horribly to this shortly

Screenshot-Doom-20190924-220030.png
Screenshot-Doom-20190924-223107.png
Screenshot-Doom-20190924-220047.png
MAP01-at-2019-09-24-22-23-55-563-R3074.j

Okay i know i'm going to sound like a dick maybe but i feel like those shots are bit overdetailed yet still loking very nice. Just my honest opinion

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Working on a BFG replacement for ZMagic.

OnlyMyRailgun.png.45053b6db1766921a416a21e6294ac33.png

Quad BFG was a bit too much without going full on slaughter, but quad railgun seems to work quite well.

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I cut it in half, that way I can finish the simple more "conventional" maps in one map and have my abstract stuff in MAP02

Screenshot_Doom_20191005_171834.png.72c71ca8ee34a624acc4b246f6104122.png

 

And asteroid Egyptian temple, why not.

 

(These images were WAY less darker when I took them)

 

EDIT: Retaken with fullbright:

Screenshot_Doom_20191005_180421.png.b6fe1adbab87b407773768440c2b2de5.pngScreenshot_Doom_20191005_180437.png.114ba9c585cdecd9e2173b1a0b06aba5.pngScreenshot_Doom_20191005_180446.png.ba95b287583f333c7078392c2cf3a8d0.png(ugh, 95% of the detail is lighting so it looks awful)

Edited by mrthejoshmon

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Just screenshot of some area on DooM II MAP24

Using two things Doom Legacy 1.32 beta 5 and Glide API on 3dfx VooDoo3 2000)))

If you magnify it you will see noise, diffuse of pixels, that video card produce it.

3DFXVooDoo3-DOOM2.png

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@Lila Feuer that looks super cool, I love the colors. did you tweak your default video settings at all, or is there a shader or something applied there? something about the (dynamic) lighting looks more doomy to me than usual. in any case it looks fantastic :D

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I was making 3D floors on one of my maps and suddenly this super shotgun appeared on the ceiling.

 

I'm new making maps, i started with this since november 2018.

U0qWOW1.png

 

here another image of this map attempt.

 

vEbCHiw.jpg

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On 9/22/2019 at 7:38 AM, Misty said:


etrn318.png

Can you post the sky texture? Or is it in box o skies?

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@valkiriforce All the red and blu makes me happy!

E: So I just barely survived the last level of Double Impact with my mod, but it was possible. Bosses killing bosses to level the playing field, and just plain luck.

Screenshot_Doom_20191006_175357.png

Screenshot_Doom_20191006_175525.png

Screenshot_Doom_20191006_185338.png

Screenshot_Doom_20191006_185803.png

Screenshot_Doom_20191006_192324.png

Screenshot_Doom_20191006_200134.png

Edited by Lila Feuer

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2 hours ago, Doom_Dude said:

Some stuff I took screens of recently. Two different projects.

Cool -- the contrast between the red and tan in shots 2 and 3 is really nice.

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3 hours ago, Dragonfly said:

I made a duel / deathmatch map. :)

 

Heheh, I saw the pictures first and went "wow this person is really good" and then I scrolled up and saw the user name and went "... ah."

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