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Grazza

Post Your Doom Picture (Part 2)

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31 minutes ago, Lorenz0 said:

@Jaska Wow, how did you do that? All vertex slopes?

 

 

I used Trimble Sketchup 2017 versions sandbox tool to make terrain. It could't export it to .obj so I had to convert it from .dae to .obj. Then I just imported it to GZDoom (bugfix). And yes, it shows as vertex slopes in GZDbuilder.

 

Maybe something like Blender could do this straightly?

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On 11/29/2019 at 2:52 AM, StormCatcher.77 said:

Sector 7 of Doom RPG Remake:
 (images)

 

I really like how the toilets rotate to face you.

 

Also, screens look amazing. Good stuff.

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7 hours ago, kaleb. said:

Heretic map I may or may not ever finish

 

Seeing HeresyPal made me smile.

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1 hour ago, bLOCKbOYgAMES said:

I really like how the toilets rotate to face you.

that's what we call Good Service!

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6 hours ago, ReaperAA said:

 

Seeing HeresyPal made me smile.

im always a sucker for palettes with a nice light blue.

 

great job on HeresyPal :)

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On 11/28/2019 at 2:53 PM, Jaska said:

 

 

I used Trimble Sketchup 2017 versions sandbox tool to make terrain. It could't export it to .obj so I had to convert it from .dae to .obj. Then I just imported it to GZDoom (bugfix). And yes, it shows as vertex slopes in GZDbuilder.

 

Maybe something like Blender could do this straightly?

So a level for GZDoom can actually use 3D models as terrain?  Holy....  Do you by any chance have a tutorial link?

 

 

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32 minutes ago, CBM said:

So a level for GZDoom can actually use 3D models as terrain?

basically, as heightmap. you can import it in GZDB(bf) to create UDMF sloped surface. so don't expect anything fancy like importing complex 3d structures. ;-)

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34 minutes ago, CBM said:

So a level for GZDoom can actually use 3D models as terrain?  Holy....  Do you by any chance have a tutorial link?

 

 

 

Can't use models as terrain. There is no collision detection on meshes as far as I know.

 

What I did is..

1) Made terrain with "Trimble Sketchup 2017" sandbox tool. As GZDoombuilder only accepts .OBJ-files and Scetchup exported .DAE I had to convert it to OBJ.

YsmTcEy.png

 

Then I just imported it to GZDoom (bugfix). Terrain then shows as vertex slopes in GZDbuilder.

tdU3HZP.png

 

oG5qCYr.png

 

I'm not aware of any tutorial on this.

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