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Grazza

Post Your Doom Picture (Part 2)

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Due to its dimensions, this image will soon be turned into a link... but I have seen it in all its glory before! :D

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I can't (and by this, I mean: I LITERALLY CANT) believe that joe-ilya was able to make an invisible bridge before I would even learn it!

Well, I didn't even struggle with that actually... :D

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jmickle66666666 said:

pretty much ;)

edit: Katamori thats a shitty thing to say


I'm not so sure - if I've interpreted him correctly (and I concede I might not be), Katamori is making a joke at his own expense, not Joe's.

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scifista42 said:

Interesting usage of a Wolfenstein texture, as a water surface? Unusual, but actually kind of nice idea.

Not exactly,Water texture is a new (Custom) Texture,the one you're seeing is used for few Floors,but i didn't use it as a water Surface ...
EDIT : Just in case you didn't see it ....
http://i57.tinypic.com/11lrmut.png

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What's so surprising about the invisible floor? I remember at least one fake 3D bridge in Lost Maps, and it worked alright.

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A update on the Mancubus Claus. Shading learned from Darsycho.



It will take a while to do the same for the other frames. If hat isn't that well shaded, sorry. It's a first with this.

Shading done with GMImageEditor.

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A level I'm relatively quickly making for Doom's upcoming birthday. I'm trying not to be my usual complete control freak with the design and focusing more on fun gameplay.

http://windward.dk/TDR/Screenshot_Doom_20141206_105753.png http://windward.dk/TDR/Screenshot_Doom_20141206_105812.png
http://windward.dk/TDR/Screenshot_Doom_20141206_105939.png http://windward.dk/TDR/Screenshot_Doom_20141206_110050.png

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Finally getting off my arse and working some more on Jungle Spirits.







There'll be some expansion in the upper eastern area (you may spot a door that leads nowhere, that's currently the red door) and I might add another building in the upper western area rather than just having cliffs with sniper enemies there.

I'm also pleased to say that I've finally nailed down the number of maps I want to do for this - 15 plus a secret level.

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Nice! I like the colour scheme, and the bold outlines in the textures you've selected accentuate DOOM's cartoony look, which is a good thing in my book.

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I got to incorporating Doom Alpha assets as well as generally messing around with the patch editor and basic recolors:







Don't really have anything good to show them off with though.

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Linguica said:

https://pbs.twimg.com/media/B213qZhCYAAh_Em.jpg


You can also obtain a larger (and arguably the original) image by adding ":large" at the end of the twitter url

Like this

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