LigH Posted December 5, 2014 Due to its dimensions, this image will soon be turned into a link... but I have seen it in all its glory before! :D 0 Share this post Link to post
snapshot Posted December 5, 2014 Much better right ? :D http://i61.tinypic.com/14uyq8k.png 0 Share this post Link to post
joe-ilya Posted December 5, 2014 jmickle66666666 said:[img]http://i.imgur.com/SGTgb2C.jpg[img] Pudding barrels?! :D 0 Share this post Link to post
scifista42 Posted December 5, 2014 DMGUYDZ64 said:Much better right ? :D http://i61.tinypic.com/14uyq8k.png Interesting usage of a Wolfenstein texture, as a water surface? Unusual, but actually kind of nice idea. 0 Share this post Link to post
Katamori Posted December 5, 2014 I can't (and by this, I mean: I LITERALLY CANT) believe that joe-ilya was able to make an invisible bridge before I would even learn it! Well, I didn't even struggle with that actually... :D 0 Share this post Link to post
jmickle66666666 Posted December 5, 2014 joe-ilya said:Pudding barrels?! :D pretty much ;) edit: Katamori thats a shitty thing to say 0 Share this post Link to post
durian Posted December 5, 2014 jmickle66666666 said:pretty much ;) edit: Katamori thats a shitty thing to say I'm not so sure - if I've interpreted him correctly (and I concede I might not be), Katamori is making a joke at his own expense, not Joe's. 0 Share this post Link to post
snapshot Posted December 5, 2014 scifista42 said:Interesting usage of a Wolfenstein texture, as a water surface? Unusual, but actually kind of nice idea. Not exactly,Water texture is a new (Custom) Texture,the one you're seeing is used for few Floors,but i didn't use it as a water Surface ... EDIT : Just in case you didn't see it .... http://i57.tinypic.com/11lrmut.png 0 Share this post Link to post
Da Werecat Posted December 5, 2014 What's so surprising about the invisible floor? I remember at least one fake 3D bridge in Lost Maps, and it worked alright. 0 Share this post Link to post
The_MártonJános Posted December 5, 2014 Joe667 said:Oh my God, Joe. I knew you were improving but... that... and then... Is that an invisible floor!? Calm down, he already used one in one of his Lost Maps AFAIK. 0 Share this post Link to post
jmickle66666666 Posted December 6, 2014 finally finished a first draft of this map https://dl.dropboxusercontent.com/u/8943931/gfx/2014/Screenshot%202014-12-06%2001.31.06.png https://dl.dropboxusercontent.com/u/8943931/gfx/2014/Screenshot%202014-12-06%2001.31.15.png https://dl.dropboxusercontent.com/u/8943931/gfx/2014/Screenshot%202014-12-06%2001.34.20.png (the cave area's ceiling is wayyy too flat, i need to fix that (in fact the entire cave is a bit flat)) 0 Share this post Link to post
Fuzzball Posted December 6, 2014 Love the shots J- any chance of GLdefs to replace the green and blues if we wanna play in GL ports? C: 0 Share this post Link to post
Mechadon Posted December 6, 2014 Really nice stuff jmickle! I'm digging the all of the orange colors. 0 Share this post Link to post
Yuki Senmatsu Posted December 6, 2014 A update on the Mancubus Claus. Shading learned from Darsycho. It will take a while to do the same for the other frames. If hat isn't that well shaded, sorry. It's a first with this. Shading done with GMImageEditor. 0 Share this post Link to post
durian Posted December 6, 2014 Ah ha! Much improved beard - good work! 0 Share this post Link to post
SyntherAugustus Posted December 6, 2014 http://i.imgur.com/IBEGc9W.jpg Basic layout of my map is done and textured. The untextured area to the left may get turned into some fancy outworldly area that the player teleports to if I have extra time. 0 Share this post Link to post
durian Posted December 7, 2014 Linguica said:https://pbs.twimg.com/media/B213qZhCYAAh_Em.jpg Woh! Historic. 0 Share this post Link to post
Yuki Senmatsu Posted December 7, 2014 LigH said:Will he shoot apples and oranges? No. He'll shoot freezing fireballs and exploding presents. 0 Share this post Link to post
Chris Hansen Posted December 7, 2014 A level I'm relatively quickly making for Doom's upcoming birthday. I'm trying not to be my usual complete control freak with the design and focusing more on fun gameplay. http://windward.dk/TDR/Screenshot_Doom_20141206_105753.png http://windward.dk/TDR/Screenshot_Doom_20141206_105812.png http://windward.dk/TDR/Screenshot_Doom_20141206_105939.png http://windward.dk/TDR/Screenshot_Doom_20141206_110050.png 0 Share this post Link to post
Yuki Senmatsu Posted December 7, 2014 What Doomguy is doing on his birthday soon: http://i.imgur.com/vq5R0FE.png http://i.imgur.com/cUYkYwD.png http://i.imgur.com/7ZSiEap.png Yes, I did forget to remove the Fraps overlay :P If you guys don't know, gonna get drunk and have fun at the bar. 0 Share this post Link to post
Jimmy Posted December 7, 2014 Finally getting off my arse and working some more on Jungle Spirits. There'll be some expansion in the upper eastern area (you may spot a door that leads nowhere, that's currently the red door) and I might add another building in the upper western area rather than just having cliffs with sniper enemies there. I'm also pleased to say that I've finally nailed down the number of maps I want to do for this - 15 plus a secret level. 1 Share this post Link to post
durian Posted December 7, 2014 Nice! I like the colour scheme, and the bold outlines in the textures you've selected accentuate DOOM's cartoony look, which is a good thing in my book. 0 Share this post Link to post
mrthejoshmon Posted December 7, 2014 I got to incorporating Doom Alpha assets as well as generally messing around with the patch editor and basic recolors: Don't really have anything good to show them off with though. 1 Share this post Link to post
IMX Posted December 7, 2014 Linguica said:https://pbs.twimg.com/media/B213qZhCYAAh_Em.jpg You can also obtain a larger (and arguably the original) image by adding ":large" at the end of the twitter url Like this 0 Share this post Link to post
jmickle66666666 Posted December 7, 2014 whoops https://dl.dropboxusercontent.com/u/8943931/gfx/2014/whoops.gif 0 Share this post Link to post