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Grazza

Post Your Doom Picture (Part 2)

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SuperCupcakeTactics said:

Wow, where'd you get that cool purple sky?


stole it from Sunlust and recolored it haha. should probably see where they got it from or if they made it.

@AD_79: thanks :D not sure how I missed your earlier shots on this page but I really love those and the latest pair. can never have too much red + metal haha

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Tango said:

@Dave The Daring: that looks awesome :D really cool use of 3d floors.


Cheers! I love the look of your map, very detailed without being cluttered, and it drips atmosphere.

Urthar said:

Dave, that's already starting to look very atmospheric.


That's my goal. I've been digging your last few screen grabs by the way. Very impressive stuff.

TheCupboard said:

One can tell that Dave the Daring is knowledgeable in the art extracting Quake 2 essence and applying the level structure directly to Doom format.


Yeah, that has been another goal of mine, I can't deny it. Whether it works or not is another thing.

@scifista42 - I'm afraid you'll have to wait a little longer. I haven't even started the final section yet. I'm currently working on some ACS scripting.

@iori - Cheers mate!

@AD_79 - Your stuff is always interesting. Keep going mate.

Right, back to work!

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Soundblock said:

Trying out different ways to make a convincing forest setting myself.


Too cubic, too much like MineCraft, for my taste...

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MMMMMmmmmmm... Quake! I love how you made the scrolling sky that is found in the original Quake! Keep at it!

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Urthar that looks fantastic! I love the look of the Quake techbase textures. Too bad there weren't many techbase maps in the original Quake.

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Looks awesome, lovely atmosphere and the layout looks interesting as well.

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Made this by screwing around with animdefs. Now fully skilled in the art, and with the Animdefs file as my paintbrush, nothing is impossible.

Spoiler


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I love that third screenshot Breezeep. Looks very earthy and peaceful. Ironic because it's probably one of the areas that will kill me to death.

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A pity I don't know what it is. But it looks like I missed something really important. Especially the German name of the weapon is interesting.

Not sure what's to the left of the room, a table with a red cloth? It looks cut off at the left side. Render error?

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AD_79 said:

*two pics*

Yes? No? Delete entirely?


This is great! Keep them, but if you want some sugestions, I recommend be a little less conservative in terms of colors. This is something that I didn't like in Sunlust, by the way.

The neutral ones are cool and well distributed (grey and brown), but the red matching with red everywhere is a little excessive.
My opinion anyway.

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Some new screenies from my Doomworld Mega Project 2015 UDMF map (wow, that's a mouthful!)..

In this room, the player can swim beneath the slime to pick up goodies:



Directly above this room is the following area. You can just about see the previous room through the gaps in the floor.





As with most maps I start, this is becoming much bigger than I originally intended.

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Noiser said:

This is great! Keep them, but if you want some sugestions, I recommend be a little less conservative in terms of colors. This is something that I didn't like in Sunlust, by the way.

The neutral ones are cool and well distributed (grey and brown), but the red matching with red everywhere is a little excessive.
My opinion anyway.


Here's the thing, if I go and add more colours I'm (likely) gonna get people saying that it's too much and that I should tone it down. It's impossible to please everyone :P

Oh, and that looks good, Dave!

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