TMD Posted March 3, 2015 Tarnsman said:I am not a toy for your amusement What letter are you on in maxidoom? 0 Share this post Link to post
joe-ilya Posted March 3, 2015 That server was awesome, memfis! Thanks. 0 Share this post Link to post
Memfis Posted March 3, 2015 Hell yeah, as expected this was pretty fun for some crowded multiplayer. My favorite maps were 8 (very exciting start), 13 (good HR feel), 15 (long and epic 90s style adventure with badass soundtrack) and 16 (short and fast-paced, very effective layout and monster placement). I also liked the somewhat unusual selection of midis, some of them are really groovy. :) 0 Share this post Link to post
joe-ilya Posted March 3, 2015 Fixed more bugs and added new sounds, edited the text file a little. https://www.mediafire.com/?p8s7sashiafuby4 0 Share this post Link to post
scifista42 Posted March 3, 2015 joe-ilya said:Fixed more bugs and added new sounds, edited the text file a little.I'm still stated as an author! 0 Share this post Link to post
AD_79 Posted March 3, 2015 scifista42 said:I'm still stated as an author! There's no escape :o 0 Share this post Link to post
Memfis Posted March 3, 2015 Come on, don't be so shy, why don't you want to be credited. :DDD 0 Share this post Link to post
RottKing Posted March 3, 2015 Tarnsman said:I am not a toy for your amusement psh shut up of course you are. DANCE PUPPET!!!!! 0 Share this post Link to post
joe-ilya Posted March 4, 2015 scifista42 said:I'm still stated as an author! Excuse me, I'll remove you for the next update. 0 Share this post Link to post
SuperCupcakeTactics Posted March 4, 2015 Yep, these maps were nice and hip! Gave groovy 90s feel, had cool attitude, neato music, and chic custom graphics. 0 Share this post Link to post
Ponqo Posted March 5, 2015 Okay so, I think it's great and everything that you are attempting to improve and all that, but you really need to slow down, stop trying to get involved in every group project, and keep more things to yourself. I don't think there's really much need for this wad to exist in the first place, but that is behind us now. First, I will start with the presentation. I am greeted by a title screen composed of a very badly compressed modified Green Day album cover, which sadly sets the tone of the entire wad file. Luckily, there remains some clever personality in the edited text, which I can truly not be critical of. I start the map to a cozy christmas house from your christmas mapping collaboration. For much of this map I cannot really be mad in the overall design and exucution. I thought it was cute and small. However one terrible thing that sets this map apart from being very well done is the music. I can understand that you really enjoy the band Green Day, but the compressed midi-versions sound completely awful and do not fit in well with any of the map themes at all, which is sad because this is a somewhat well-done map from you. The second thing I took notice of is the lighting and texture placements. I though it was cute in the first level how the fridge is made up of a cutoff wolf3d texture, but the color scheme doesn't fit and it looks like the fridge is cut in half. Another thing to note is the map boundaries, they are really not designed well. It just seems awkward how you define where the map ends. Alternatively you could put some rocks or scenery to draw attention away from it, but it always looks irregular and unnatural, even after some of the other maps. The last thing I want to mention is the monsters and difficulty in certain maps. The library map in particular feels overly claustrophobic and suffers from not well thought-out enemy placement. Higher monster counts doesn't automatically make the map harder unless you take into account where the player will be and the structure of the levels. It seemed completely random where each monster was and this sort of difficulty seems to intoxicate some of the later maps as well. In conclusion, the only advice I can really give to you is to learn your limits. Some maps work out well and could be better refined to make a nicely done map. Another thing I recommend is designing your maps extensively and playtesting it to fit a playstyle suitable to your audience before releasing it. I think if you took these things into affect, your mapping skill and title will no longer be a joke or a meme among this forum. 0 Share this post Link to post
Toxie Rocks Posted March 6, 2015 Just started playing this tonight and am enjoying it so far. I liked your last set (though admit I haven't finished it yet), but I think this is starting off stronger. The first map is kinda ridiculous and the textures don't fit the Christmas theme at all. After that things turn better. Pub Fight! is a lot of fun. Love how it starts out so crowded. Very Joe Ilya. It also includes these unorthodox toilets: The music is a midi version of "Rock Lobster" by the B-52's, is it not? Pretty sure an earlier level uses a Green Day song, but I'm unsure. Here's one more enticing screen from the level: Library! is the last level I played and is my favorite so far. I think it does a good job of capturing the Ilya style while still feeling like a Scifista level. A challenge with many options for getting through it. The final ambush annoyed me at first, but once I figured out a strategy for getting around to the other end of the monster horde so I could fight the archvile head-on, my mind changed. Here are some interesting screens: The architecture here has the detail typical of Scifista, but with the weirdness of Joe Ilya. Also, more toilets: 0 Share this post Link to post
40oz Posted March 6, 2015 I too am up to the library map. I'm having a blast! Something about going around recklessly chainsawing everything in a public library makes me laugh out loud. I can honestly say I may play this and replay it in the future. It's pretty discouraging to listen to peoples almost memetic 'spend more time on your maps' responses to Joe ilyas work. Mapping doesn't always have to be so serious for it to be enjoyable and i couldn't imagine a more pessimistic and dreadful life to live in the shoes of someone who thinks it does. Especially because I don't have nearly as much fun in the maps of some of the people who posted in this thread as I do in Joe ilyas, yet people tend to be less critical of it because they respect the fact that the individual tried really hard to embellish the seriousness of their work. I wish I had gotten to participate in the coop server, you're a great guy for hosting it, memfis :) 0 Share this post Link to post
scifista42 Posted March 6, 2015 Thanks, Toxie Rocks, I find your praise encouraging. I wasn't even aware that I have a recognizable detailing style. 0 Share this post Link to post
joe-ilya Posted March 6, 2015 MIDI list 01 - Bad religion - can't stop it 02 - Green day - minority 03 - D_THE_DA from TNT 04 - D_RUNNIN from ASDFGHJKL6.wad 05 - Tsoi Viktor - krasno zoltie dni (red-yellow days) 06 - Tsoi Viktor - Grupa Krovi (Blood group) 07 - D_STALKER from CChest4.wad 08 - Queens of the stone age - Auto pilot 09 - Commander keen 5 - make it tigher 10 - Queens of the stone age - first it giveth 11 - Sublime - what i got 12 - Sublime - right back 13 - ROTT - Where Izit 14 - Nirvana - serve the servants 15 - RATM - Township Rebellion 16 - Green day - uptight 17 - D_COUNTD from doom2 (will be replaced by "Millencolin - no cigar" 18 - Green day - 16 19 - D_RUNNIN from doom2 20 - Nirvana - swap meet 21 - Green day - geek stink breath 22 - Green day - waiting 23 - Weezer - surf wax america 24 - Linking park - in the end 25 - Alice in chains - man in the box 26 - D_STLKS2 from Icarus 27 - Bad religion - 21th century (digital boy) 28 - Green day - armatage shanks 29 - Disturbed - sons of plunder 30 - Slayer - chronics 31 - D_ROMERO from doom2 32 - Bad religion - individual Title - Green day - having a blast Intermission - Green day - chump Text - Green day - walking contradiction 0 Share this post Link to post
RightField Posted March 6, 2015 Ponqo said:In conclusion, the only advice I can really give to you is to learn your limits. No, no and no. Worst advice ever to give anyone. Don't ever limit yourself. Just get better, and then get great. practice is all you need. 0 Share this post Link to post
raymoohawk Posted March 6, 2015 lrts do a doom the way joe illya would have commucnity project 0 Share this post Link to post
scifista42 Posted March 6, 2015 raymoohawk said:lrts do a doom the way joe illya would have commucnity project Or there would be "Joe-Ilya Tune-up Community Project", where people will take joe-ilya's maps as a base and attempt to improve them, in the same spirit as 1994 Tune-up did. 0 Share this post Link to post
SuperCupcakeTactics Posted March 6, 2015 Oh man 40oz, I feel bad for not thinking about that. I Have more fun with some of joe-ilya's maps than others and that's the most important part to me... also that community project idea does sound really nice 0 Share this post Link to post
Du Mhan Yhu Posted March 6, 2015 scifista42 said:Or there would be "Joe-Ilya Tune-up Community Project", where people will take joe-ilya's maps as a base and attempt to improve them, in the same spirit as 1994 Tune-up did. This idea also crossed my mind. 0 Share this post Link to post
Breezeep Posted March 6, 2015 scifista42 said:Or there would be "Joe-Ilya Tune-up Community Project", where people will take joe-ilya's maps as a base and attempt to improve them, in the same spirit as 1994 Tune-up did. Really good idea of yours. 0 Share this post Link to post
AD_79 Posted March 7, 2015 scifista42 said:Or there would be "Joe-Ilya Tune-up Community Project", where people will take joe-ilya's maps as a base and attempt to improve them, in the same spirit as 1994 Tune-up did. Not gonna lie, I actually like this idea. 0 Share this post Link to post
Du Mhan Yhu Posted March 7, 2015 I want claim Map12: Toxic refinery from "Joe-Ilya : Lost maps". >:D 0 Share this post Link to post
GoneAway Posted March 7, 2015 There should also be a reverse project where non joe-ilya maps get converted to joe-ilya style. 0 Share this post Link to post
Capellan Posted March 7, 2015 I can't be the only one who wants to see a Joe Ilya / Jim Bagrow collaboration, surely? 0 Share this post Link to post
Breezeep Posted March 7, 2015 The Joe Ilya tune up project needs to happen. 0 Share this post Link to post
Du Mhan Yhu Posted March 7, 2015 Breezeep said:The Joe Ilya tune up project needs to happen. Lol I've actually begun tuning up the map mentioned in my previous post (Map12: Toxic refinery). Maybe he will give me permission to release it when it's finished. Spoiler Old New 0 Share this post Link to post
raymoohawk Posted March 7, 2015 i wish i could properly map so i could participate on the tune up 0 Share this post Link to post