Technician Posted November 30, 2014 It's like puking on a pile of shit. 0 Share this post Link to post
Blastfrog Posted November 30, 2014 Technician said:It's like puking on a pile of shit.What exactly do people have against the Unreal engine? I think it looks fine. If something looks bad, I usually blame the artist more than the engine itself. 0 Share this post Link to post
geo Posted November 30, 2014 Sodaholic said:What exactly do people have against the Unreal engine? I think it looks fine. If something looks bad, I usually blame the artist more than the engine itself. Personally I don't like Unreal 4's need for a quad core. Dual core barely cuts it. No matter how high the gHz is. 0 Share this post Link to post
mrthejoshmon Posted November 30, 2014 Cool, when are they adding the Easter Egg rooms though? 0 Share this post Link to post
Coopersville Posted November 30, 2014 So this... is the power of the Unreal engine. 0 Share this post Link to post
Mr. Freeze Posted November 30, 2014 Sodaholic said:What exactly do people have against the Unreal engine? I think it looks fine. If something looks bad, I usually blame the artist more than the engine itself. From my experience with UE3: No fluid water or hair Pop-in galore Lighting both ugly and undynamic Scales like shit Idtech blows it away by miles, and even Cryengine is a solid alternative. 0 Share this post Link to post
boris Posted November 30, 2014 Video quality is pretty crappy. But maybe that's intentional to capture the Rage feeling. 0 Share this post Link to post
Shaviro Posted November 30, 2014 Mr. Freeze said:From my experience with UE3: No fluid water or hair Pop-in galore Lighting both ugly and undynamic Scales like shit Idtech blows it away by miles, and even Cryengine is a solid alternative. Is that post a joke or? From my experience with Idtech5: No fluid water or hair Pop-in galore Lighting both ugly and undynamic Scales like shit Idtech5 isn't a contender for anything other than least applicable AAA engine or worst launch ever. The version seen in Wolf is way better, but it probably has very little in common with the approach they made with RAGE. I'm not the biggest fan of UE3 either, but the physical based shading seen in UE4 provides some of the best and most gorgeous surfaces I've ever seen in video games. Cryengine is also MILES ahead of idtech5 (as seen in RAGE). Then we have Frostbyte and the very smart Snowdrop which are also way ahead. The common denominator for these engines is their bend towards smart, practical and dynamic solutions whereas idtech5 (as seen in RAGE) is stuck back in the 90s with extremely rigid and archaic solutions. Most modern AAA engines today are OLED displays whereas idtech is first generation LCD that will break illusion if you look at it from an off angle of 5 degrees. Hopefully the fact they hired the lead graphics programmer of Crytek is a hint at a new and modern direction for idtech. 0 Share this post Link to post
Sokoro Posted November 30, 2014 I dont like games that my computer can not run well. Give me $2500 and I will buy better computer. And who cares about graphics when the game is fun? The only thing I do not want is an engine which do some stupid immersion breaking things, like objects and characters, who are 5 meters away from you, sudenly pop up on the screen, like in World of Warcraft pffff. Lot of maps for old games like unreal tournament 2004 or even doom 2 look much better and more interesting than something like generic shinny middle east desert in linear CoD map. 0 Share this post Link to post
VGA Posted November 30, 2014 Mr. Freeze said:Idtech blows it away by miles 0 Share this post Link to post
hardcore_gamer Posted November 30, 2014 If unreal is such a shitty engine, then why do so many use it for their games? 0 Share this post Link to post
Lykanthrope Posted November 30, 2014 hardcore_gamer said:If unreal is such a shitty engine, then why do so many use it for their games? Because even a person without a brain can use its editor. 0 Share this post Link to post
hardcore_gamer Posted November 30, 2014 StevieCybernetik said:Because even a person without a brain can use its editor. Isn't that a point in it's favor? 0 Share this post Link to post
Sokoro Posted November 30, 2014 StevieCybernetik said:Because even a person without a brain can use its editor. Because that is *not* true about id tech 1 ? Which many people said is good because it allowed the community to last so long. I love both doom and unreal :) Also ID is not ID anymore, or is it? I thought that all original people are gone and they are just puppet of bethesda now, are they not? How is it with Epic? I did not really read their recent history. I still did not get my gift of $2500. I have more than that but I do not really want to spend that much money on a computer, but if some filthy rich person on the forums gives me such money I wont feel much regret by spending it on a pc. Obviously people should love me and give me free gifts, I am the best person on the forums, am I not? 0 Share this post Link to post
Phml Posted November 30, 2014 Why spend $2500 on a computer when ~$800 will let you run most UE3 games just fine (60 FPS, 1680x1050/1920x1080)? Besides, you'll have to take down GreyGhost and scifista42 if you want to be forum top dog. 0 Share this post Link to post
SyntherAugustus Posted November 30, 2014 I would really like to have a demo of this for myself to see in real time (and maybe record a much better quality video). 0 Share this post Link to post
Breezeep Posted November 30, 2014 I don't really understand why there's so much hate surrounding the unreal engine. I thought Unreal Engine 4 looked nice. 0 Share this post Link to post
Da Werecat Posted November 30, 2014 Not exactly the game's most memorable location. It would be more interesting to look at Wellspring or some of the wasteland vistas. But they're probably too hard to recreate. Shaviro said:Lighting both ugly and undynamic I thought baked lighting's ugliness depends mostly on the artist. 0 Share this post Link to post
Shaviro Posted November 30, 2014 The lighting model of an engine is 99% of the result you see on the screen (I'm not saying that the assets have no say in the visuals, but that lighting isn't constricted to placing a few lights. The lighting model is pretty much everything going on in the pixel shaders, save for a few post process effects). The more information you bake into the environment, the less realtime reaction you will get. This would be fine (and probably an excellent choice) for a good old static camera angle adventure game, but for a shooter with free movement you lose so much in a scene. The current trend in game rendering engines is physically based materials where the lighting is calculated per pixel according to the properties of the material. Engines are slowly moving away from having the lighting response of the environment be determined by a preset of textures and instead react based on actual physical properties. This is how you move away from plastic NPCs. RAGE is by no means an ugly game (not counting the horrible texture res of most things), but this is more due to great artists than a great engine. 0 Share this post Link to post
Da Werecat Posted November 30, 2014 In other words, it's ugly because it's undynamic. 0 Share this post Link to post
Guest DILDOMASTER666 Posted December 3, 2014 I've never been a fan of the Unreal Engine. It's had its own share of problems since UE1 that aren't necessarily specific to UE and don't necessarily make it a bad engine lineage, but I maintain that my primary reason for disliking modern variants of UE is the fact that mapping is based around instantiating static meshes and less about BSP/CSG-based operations, which I'm just not a fan of the process involved. That's still entirely a personal gripe though. I admit I have a strange fetish with virtual textures. If the tech was a bit more mature, I'd like to think it'll catch on, though RAGE isn't exactly the greatest product that shows off the power of the technology. It's a shame, really, because the game looks quite nice when shit isn't popping in. 0 Share this post Link to post