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More features for intermission text editing ?

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My question is: is there any way to have a bit more control of how the intermission texts are display ?

Can we for example change the size of the text and the "margins" around it so it starts higher and more to the left for example.

Thanks for reading,


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In ZDoom, you do that in a ZMAPINFO GameInfo block with the textscreenx and textscreeny properties. Changing the size of the text is done by changing the SmallFont (STCFNxyz lumps).

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