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Bloodshedder

Talking Hall

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Nice, I always like these interviews with old time developers. This one brings some clarity to Tom's latter years at ID.

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It's funny, many of the (unfinished) maps I'm working on are closer to Tom Hall's vision of Doom than Romero's. It seems like Hall's maps would have been accepted by the modern community, but Romero was unquestionably right to do things his own way.

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