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Chris Hansen

Happy birthday - here, have a level!

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Congratulations Doom! You're just full of good vibrations! Here's a rushed and scarcely tested level in case we need a bit of fun on this great day :)



Ohh and, if you find any bugs and post them here, I'll probably credit you as a playtester, because... well, it's not been tested by anyone :P It's a bit rushed to have it ready for today.

No more excuses! Download here!

Doom 2, map01, adv sourceport recommended.

Have a nice day! :)

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Great map. Very nice looking, well flowing, feeling a bit oldschool but with enough newschool touches, sometimes only slightly confusing at maximum, but enjoyable. Good usage of stock textures only, as always in a Chris Hansen's map. Thanks for the experience. Happy birthday to Doom!

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There were lots of cacos, hell knights, revenants and mancubuses in the first few areas but no heavy weaponry to deal with them, except a few rockets. So I had to flee from the monsters often, and I find that very unsatisfying. But lately I've seen some forum members saying that they enjoy skipping monsters, so I guess you'll find your audience. Or I missed a SSG at start (aka the solution to boredom in "traditional" maps).

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Well, speaking for myself, the caco horde in this map didn't endanger me directly, and that's why I've "skipped" them until I had more ammo. Otherwise I've always had just enough ammo, I believe, or I could easily find some nearby. Maybe I tend to conserve ammo naturally. I've found 3 of the 4 secrets (they might have contained rockets), and I've used rockets only when I had enough of them and only against high-tier monsters. There weren't so many tough monsters so that I couldn't bear shotgunning / chaingunning a few of them.

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Memfis said:

There were lots of cacos, hell knights, revenants and mancubuses in the first few areas but no heavy weaponry to deal with them, except a few rockets. So I had to flee from the monsters often, and I find that very unsatisfying. But lately I've seen some forum members saying that they enjoy skipping monsters, so I guess you'll find your audience.


Heh, my strategy tends to be 'try and run past as many things as possible because I want to go fast'. I'll give this a go when I have time.

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I'm having a blast with this map :). I love how spacious it is and it flows nicely. That hidden revenant though, it got me once, what a great spot for it. Very fun map, good job.

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40oz said:

aaaaah what the hell

http://i.imgur.com/5k35WbV.png

MAP01: Funderhalls

Sorry if the gameplay is a bit sloppy. I speedmapped it.

FDA with -complevel 2, I'm glad that I've guessed the complevel right, but you could have elaborated it anyway. Yes, the map feels like a speedmap (homage-y, simplistic, roughly shaped), but for a simple tribute for Doom's birthday it's more than good! I only wished I could jump out of those windows and didn't have to backtrack so much.

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