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NuMetalManiak

preferred walkthrough style?

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(I probably could've asked this question on the discussion boards over there, but I'm not sure exactly how they run yet so I went here.)

I just recently joined Doomwiki.org just to see if I can do some walkthroughs for certain PWADs over there. I took note of how walkthroughs on other game sites are done, and I am now wondering which style of walkthrough works best for what I'm trying to do. Should I try the simple "get from start to exit only" type of walkthrough or should I cover as much as I possibly can as I go? And as for weapons, monsters, etc, how much should I cover for of them? I feel like if I give too much information, it may cause the reader to lose interest, but at the same time giving a little less might make them lose their place.

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Finishing a map isn't usually a big deal. Getting 100% should be your objective I think.

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I see a walkthrough as something that gives you everything you need to know about a certain level, so covering 100% of it would be ideal. When I play through levels, I do try to get 100%, but often times I end up getting less or even no secrets if they're tricky to find and I don't have the patience, or I felt like I've been on the level way too long just dicking around. I'll only force myself to find a secret if I know it leads to a secret map or has like a megasphere or something.

(Great avatar, btw :D)

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I've been making walkthroughs of Community Chest 2, and so far, none of them are 100%. in them, I automatically assume that the player will be able to take out monsters and/or collect items as they go through the level, pointing out only what's notable. I can see 100% walkthroughs as "ideal" but I found other types as well. my walkthroughs so far are mostly casual, especially since the wiki pages for Cchest2's levels already have the secrets listed so I don't have to do that.

I also want to make my walkthroughs so that some people won't "cheat" and look up a certain map in an editor.

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Different readers want different things from the walkthrough.  Maybe they're just starting and need the blue key, or maybe they know the level well but can't find one secret.  Therefore, I vote for being thorough.

Also, remember that a wiki page is supposed to be a complete reference for the topic.  *All* interesting information about a map should be included somewhere, even if not in the walkthrough section.

I do agree about the monsters.  General combat advice is already given in the monster and weapon articles.  Then, when describing a map, only unusual situations need pointing out.

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Suggestion: make it easy to find and skip to particular points in the walkthrough. I rarely use walkthroughs from start to finish but I do use them to find out how to solve/pass/find particular sections of a level. So, I tend to search for a tip about the particular bit I'm interested in, skip to that, use the information and then try to continue using my own playing to reveal stuff.

General point: using walkthroughs this way probably also explains why I find video walkthroughs slow, cumbersome and almost useless. Just give me some text that I can easily skip through to find what I want.

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