SyntherAugustus Posted December 14, 2014 Download Dev01! So the other day I bored and decided to mess with the idea of making Quake Style Switches for GZDoom using a 3D model. Using SetActorState and SetActorVelocity, and a 3D Model, I can get a button going back and forth like a Quake button does. This version is a "proof of concept". I'm going to make a gallery of 3d model switches using the Quake style and some other styles (Halflife beeping switch, a pulldown knob switch) from various sources (Doom, Quake, Heretic/Hexen and whatever switch resource I can find). Credits to Jimmy for the base of the textured switch. 1 Share this post Link to post
Jaxxoon R Posted December 16, 2014 Very neat. I can imagine this having many uses for some higher-detail maps. But what's the deal with the music in the background? 0 Share this post Link to post