EffinghamHuffnagel Posted December 30, 2014 Cold Coffee - another great level. Revenants and an AV in a false exit room again? I should have expected it, but I didn't. Kept dying until I figured out to back out of the room, jump off the bridge, and hide around the corner so I could pick off the AVs at my leisure. Two minor points. 1) All the monsters behind the Yellow and Blue Key bars can be killed through the bars before you open them. They're no threat. Maybe they should pop in when you open the bars. Or invisible doors (one unit off the ground) just behind the bars which open when you open the bars, so you can't shoot them until then. 2) False exit switch - again, maybe it should be an S1 RedKeySomething so it looks like the real exit switch on the automap. I'm really liking your maps. They're intense, yet fun; a good size, so you don't get lost; and flow really nicely. And there's plenty of room to run away from things. 0 Share this post Link to post
stewboy Posted December 30, 2014 Hopefully final version of 'one flew over': http://www.mediafire.com/download/jdmg94hya3mcgqc/32in24_14_stew_v5.wad 0 Share this post Link to post
dew Posted December 30, 2014 Alright, I see stew decided to keep the teleporter-frenetic revenant pair. And cacowad decided to keep his troll exit, haha. Psychology indeed. Alrighty then! jmickle's and Marcaek's maps should be ready too. Dusk's map has a small HOM, but it's finished otherwise. TMD finally fixed his issue with textures, so those are ready too. Jimmy's pair of maps as well. On to nubhat... 0 Share this post Link to post
NuMetalManiak Posted December 31, 2014 hey are there no more zdoomisms or other issues in mine? 0 Share this post Link to post
dew Posted December 31, 2014 Yes, your doors work now and everything, haha. nubhat's maps 2 and 3 are almost ready. There's a nasty slime trail on the second one and the third one could use the same Xses to mark cube targets of the IoS. I really don't have any more willpower to check his map1 again, haha. 0 Share this post Link to post
nub_hat Posted December 31, 2014 blatant post whoring https://www.dropbox.com/s/2tu4i2p2ebuywvp/for32in24-14-nubhat02_4.wad https://www.dropbox.com/s/e4580u4a1duz0sm/for32in24-14-nubhat03_4.wad 0 Share this post Link to post
stewboy Posted December 31, 2014 Reuploaded AGAIN because of a one-sided linedef which had decided to flip itself for no discernible reason. http://www.mediafire.com/download/l678x862888w0q6/32in24_14_stew_v6.wad 0 Share this post Link to post
Tib Posted December 31, 2014 give me updates or give me death https://www.dropbox.com/s/xs0oqr6nrnkzcp6/tib_32in24-14_update2.wad?dl=0 0 Share this post Link to post
Philnemba Posted December 31, 2014 Final update on "Fuck Christmas, I Just Want To Read!" http://speedy.sh/evxBY/32in2414phil.wad Just a couple of minor things. 0 Share this post Link to post
Xaser Posted January 1, 2015 I spoke with Shaik a bit, and long story short, I'll be doing the Shaik-approved Official YEDS Compilation (TM) this time 'round, with assistance from our resident experts "dew" and "dew". We've drafted a probably-final official maplist, and here's a first compilation of the latest-most maps in the new order: http://static.angryscience.net/doom/32in24-14b1.zip No hard feelings to anyone whose maps ended up in 33+ -- there's just a lot of good stuff to work with so a few had to get pushed back (and not necessarily the "worst-of" either; relative map difficulty and overall progression had a bit to do with it). On a related note, MAPINFOs are included for Eternity and ZDoom variants (hopefully including ZDaemon, though this is untested ATM), so MAP33 to MAP42 all flow together on these ports. As a note, if all authors could check their maps and ensure they have the appropriate skies (and update 'em using MBF sky transfers if at all possible), that would be appreciated. I noticed my own map blatantly assumed it would use SKY1 so I neglected to set it explicitly (though it's fixed in the comp), and I suspect I'm not the only one. Finally, we're not final just yet, so anyone who hasn't edited their maps post-dew-feedback, the floor's still open. Get to it! :P 0 Share this post Link to post
Tango Posted January 1, 2015 download link to a bugfixed chapel of christmas and here's jingle hell edit: really sorry I missed your post, Xaser 9_9 I had the post drafted for a while, just forgot to hit the post button until a bit later, so I never actually saw your post D: 0 Share this post Link to post
Obsidian Posted January 1, 2015 The first crate in my map has a misaligned texture. *Headdesk* Ah well, at least it'll irritate Tarnsman. Would you be able to realign that please? 0 Share this post Link to post
Obsidian Posted January 1, 2015 Also The Night Santa Captured the Flag has a sizable HOM at the giant lift. 0 Share this post Link to post
Xaser Posted January 1, 2015 As a public heads-up, please post any map updates in this thread or it will be missed. For the folks in IRC, if you link it in #32in24 and nowhere else, I will probably not see it unless we get really lucky. D: [I have to itali-bold this because of prior incidents. D: ] 0 Share this post Link to post
nub_hat Posted January 1, 2015 this is the midi for my first map https://www.dropbox.com/s/dnlscu6luwp7sxi/for32in24-14-nubhat01.mid added a secret exit to my second map to allow zdoom players to check out 33+ https://www.dropbox.com/s/bp9jz09x2uxv6o3/for32in24-14-nubhat02_5.wad needs map07special in the mapinfo 0 Share this post Link to post
Xaser Posted January 1, 2015 I swapped the Take That midi to MAP34 since there was an empty slot and I don't get at how it's supposed to fit Plumbing at all. The dragonforce mid was too damn hilarious to pass up and makes way more sense there. D: I'm not keen on having a secret exit in MAP30. For ports that would enable such behavior (ZD, EE, maybe Doomsday?), a better option IMO would be to include MAP33-MAP42 as a selectable episode. [EDIT] To all authors: If you're credited by the wrong name in the intermission, lemme know. I know that there exit some folks that prefer using a real name or a different nick, though I don't know exactly whom. D: 0 Share this post Link to post
RottKing Posted January 1, 2015 My map25 is slightly outdated in your current build, update it with this one: https://www.dropbox.com/s/bp7di989tg1vbrk/32in24-01-rottedit-d.wad?dl=0 thanks! 0 Share this post Link to post
Xaser Posted January 1, 2015 Flerp! Sorry 'bout that -- got it now. Thanks for the linkage. I'll probably post an update here in a bit; I know a couple of folks are playing through it though, so it's a bit unfortunate, but... heh. 0 Share this post Link to post
Gothic Posted January 1, 2015 Posting from my cellphone, too lazy to switch to PC. Is SASME out of the mapset? 0 Share this post Link to post
Xaser Posted January 1, 2015 It's out, no worries. At any rate, here's an update: http://static.angryscience.net/doom/32in24-14b2.zip It's got the latest update to Rottking's map, Tango's maps, and Tib's 2nd map (egyptian addiction -- you're lucky I managed to see this in IRC you farg D: D: D:). Also made the quick Obsidian map crate-alignment fix and added the missing HUD faces... ;) Haven't addressed MAP33's access just yet. Pending discussion, I s'pose. 0 Share this post Link to post
joe-ilya Posted January 1, 2015 A small update for Candy Base : https://www.mediafire.com/?9dc33z6e56ivdsw You can use my real name: Ilya "joe" Lazarev EDIT:I like how you placed green day midis as the intermission and the text song when people told me not use green days midis at all. 0 Share this post Link to post
franckFRAG Posted January 1, 2015 Hey Dew! I just read your mp, sorry to post my map that now. Final version : http://www.mediafire.com/download/nqvceyhjanuj2l3/rockets-on-the-fir-tree-final.wad 0 Share this post Link to post
joe-ilya Posted January 1, 2015 I want to change "Chocolate swamp"'s title. It's title from now on will be "2015 BC". 0 Share this post Link to post
Shadow Hog Posted January 1, 2015 Hey, MAP23. Better than my MAP29 ranking last year. Movin' up in the world, but still plenty of room for improvement. Anyway, looks like I have a zero-length linedef to remove, so I might do a v5 soon. Might just live-and-let-live. Not sure, since it's not really hurting anything apparently? As for handling MAP30... I dunno, a MAPINFO that just goes MAP30 -> MAP31 -> MAP32 -> MAP33 -> [...] should suffice for ZDoom ports, at least (unless there actually is a secret exit in MAP15 or something). Maybe have the episode definition in addition in case people are migrating from Boom or something? 0 Share this post Link to post
Xaser Posted January 2, 2015 Shadow Hog said:Hey, MAP23. Better than my MAP29 ranking last year. Movin' up in the world, but still plenty of room for improvement The ordering of the main 32 is in no way based on map quality. We sorted 'em to work well in terms of difficulty/theme/etc. so continuous play would make some sort of sense. 0 Share this post Link to post
Shadow Hog Posted January 2, 2015 Er, yes, I knew that. I shouldn't have implied otherwise, sorry. By the by, some suggestions for D_DM2TTL/DM2INT/READ_M: this provides a much better version of "You're a Mean One, Mr. Grinch", although the MIDI requests private/non-commercial use and that it not be altered (at least, not without asking the sequencer, whose site still seems to be up). Alternatively, "Welcome Christmas" could make a decent intermission tune. I'd sequence something like I did last year, although I don't think I have the time this time around (sorry!). 0 Share this post Link to post
stewboy Posted January 2, 2015 gud title music http://speedy.sh/uW7JF/d-dm2ttl-christmas.mid edit: better title music http://speedy.sh/ZmPTX/d-dm2ttl-christmas-2.mid edit: best title music http://speedy.sh/nEVxy/d-dm2ttl-christmas-3.mid 0 Share this post Link to post
Crimson Dusk Posted January 2, 2015 https://dl.dropboxusercontent.com/u/66055976/2015/wads/32in24-watersupply.wad Now with a secret exit, and as a note to whoever dumbass put the wrong sky to the map, it's supposed to use sky2, not sky3! Also to note that the map is still using a retarded placeholder name, I'm open for suggestions... 0 Share this post Link to post
Xaser Posted January 2, 2015 Crimson Dusk said:as a note to whoever dumbass put the wrong sky to the map, it's supposed to use sky2, not sky3! That'd be yourself. There's nothing in the map explicitly specifying SKY2, either in slot number, MAPINFO, or sky transfers. Given that the map number (and therefore, choice of sky) in the final wad is unknown upon submission, I don't know what you were expecting. Since my last note was buried in a longer post: All map authors, please check your maps in the beta to see if they have the correct sky, and if not, fix it via MBF sky transfers (line actions 271 or 272). That's the only clean way to resolve any issues. I'd recommend to Shaik to drop a note in any future single-player 32in24s for folks to use MBF sky transfers to explicitly set skies. Though all the big multiplayer ports support MAPINFO to some extent, there's a bunch of ports in the singleplayer world (PrBoom+ in particular) that don't support MAPINFO but would otherwise play the maps just fine; the only common way of assigning skies is MBF sky transfers, for better or worse. Lesson learned, I suppose? D: 0 Share this post Link to post