snapshot Posted December 21, 2014 Curious what was the Hardest Enemy (Robot,Monster...etc) you ever fought from whatever game,Was it a boss or an usual enemy ? and how does it Attack ... etc 0 Share this post Link to post
Remilia Scarlet Posted December 21, 2014 Metroid Prime, which is the last boss from, well... Metroid Prime... was dang hard. It took me quite a few tries to beat it. The boss of Guilty Gear X2 #Reload (named I-No) was also insanely hard. In fact, I don't think I've ever beaten her to this day. 0 Share this post Link to post
snapshot Posted December 21, 2014 lol,Nightmare found in almost every chapter from HL 0 Share this post Link to post
Waffenak Posted December 21, 2014 Castlevania Lords of Shadows:Resurrection addon boss The Forgotten One. Damn that was hard boss, there are also other hard bosses but can't remember them right now and this boss was first one I remembered 0 Share this post Link to post
snapshot Posted December 21, 2014 I Never Beaten HL2EP2 Final boss without "God" cheat enabled because this boss was freakin HARD,you'll have to protect the Missile before it's launch while fighting many Striders,Alien Creatures .. etc * The reason for it being hard is maybe because of the Aliens Protecting striders,you'll have to Pay attention to strider and try as hard as possible to defeat it before it destroys the Missile,but careful not to get killed by other aliens .. 0 Share this post Link to post
Cupboard Posted December 21, 2014 printz said:D'sparil. This enemy is quite badass but do you think he is really more difficult than Eidolon from Hexen 2 for example? That could really be the most badass Serpent Rider. 0 Share this post Link to post
Guest Unregistered account Posted December 21, 2014 Speaking of D'sparil, Heretic was the perfect way to introduce my friends to the Doom universe since we're all 13. I got Heretic Touch on my phone and I've finally managed to defeat D'sparil. My friends seem happy to watch, although one of them has decided to play and has almost completed the first episode in Yellowbellies-'R'-Us. I swear, there should be a whole book dedicated to his commentary. 0 Share this post Link to post
joe-ilya Posted December 21, 2014 Cackleta from "Mario & Luigi: Superstar Saga" 0 Share this post Link to post
Doomkid Posted December 21, 2014 Seriously, Superstar Saga has so many fucking unbalanced fights. When entering new areas, you have to EXP farm so much more than in the classic Mario RPG, it gets annoying as hell. (I still love the shit outta Superstar Saga though) 0 Share this post Link to post
scifista42 Posted December 21, 2014 A fast moving Romero Head firing BFG balls and shouting offensive naughty words. The OP's question is kind of naive, because it can be answered by many examples of ridiculously unbalanced or intentionally shitty games where beating an enemy is literally impossible. 0 Share this post Link to post
Doomkid Posted December 21, 2014 When you first fight Vile in Megaman X, it's so cheap! I've tried resetting time and time again after I die, but I just can't do it. I guess I'll never see the rest of the game :( 0 Share this post Link to post
ducon Posted December 21, 2014 printz said:D'sparil. Easy when you spam him with a tomed Hell staff or Phoenix rod… Archi said:Heavy Hulk from Descent. Ha, yes. Tough one if you fight him frontly. 0 Share this post Link to post
geekmarine Posted December 21, 2014 Oy, that's a toughy... I'd have to probably go with Nihilanth from Half-Life - at least in terms of enemies I've fought and beaten (I decided to limit it to enemies I can actually beat, because otherwise then it just gets impossible to decide). The combination of aim, timing (because you have to get him when his brain-thingy is exposed), and platforming, plus dodging his crazy teleporter attacks, made that one of the craziest boss battles I've ever fought. And to think, that was at a time when vertical movement and aiming in an FPS was relatively new. Made me feel like a total badass when I killed him, though. 0 Share this post Link to post
ASD Posted December 21, 2014 Today I attempted Silent Hill 1 on hard and found the Mumblers tough in the school. They attack in 3-4, takes 5 pistol shots to stun them + they respawn. There's not much room to avoid them and it takes too much time to down one while they trap and bj Harry to death. One of the hardest monsters for a while. 0 Share this post Link to post
FireFish Posted December 21, 2014 From the hundreds of games i once played and owned (snes, psx, ps2, gc, gb, gbc, pc, etc.) nothing ever felt as hard and time consuming as the resident evil games ranging from 1 to 4. I realy like the way these games are but they just feel so long and hard without being bad... How many times i started 2 (psx) and 4 (gc) to never finish them... edit ; So all those old resident zombie creatures count as hard for me. 0 Share this post Link to post
Varis Alpha Posted December 21, 2014 tourniquet said:FF8's Omega Weapon i was spoiled big time when you finally met that boss, so i had no problem with it at all, funnily enough. :p here's how you beat it: use a Holy War. there is absolutely nothing he can do against you when you use it, at all. why they put in such a game-breaking consumable in that game is beyond me. 0 Share this post Link to post
geo Posted December 21, 2014 I can't even remember HL2E2's boss. I think the episode 1 boss was a strider in a confined area. I also remember the hunters in the episode 2. This is a tough question for me to answer. What makes an enemy hard? Lives lost or time taken on the enemy? There are also circumstances too. Like the end of Final Fantasy Legend 2 I never overcame the warmech, because I had wasted my weapons on the previous boss. RPG games you can grind to easily defeat any monster, but does the grind account for the time taken to beat the boss? 0 Share this post Link to post
printz Posted December 21, 2014 The most dangerous enemy in Doom 2 is definitely the Revenant. Other monsters are either too slow or their attacks are easily telegraphed (Archvile?). But the Revenant is practically everywhere and is incredibly quick to shoot. I like to call it the Grim Reaper of Doom 2. 0 Share this post Link to post
tourniquet Posted December 21, 2014 Doomhuntress said:use a Holy War. there is absolutely nothing he can do against you when you use it, Yeah i know Holy War renders this battle to a piece of cake, that's why i tend to not use it at all + they are usually seldom and hard to obtain unless you're willing to refine some rare cards 0 Share this post Link to post
Looper Posted December 21, 2014 I have played quite many games, but I think there's only one boss that I haven't beaten without dying once. It is the 'Leatherhead' from Turtles 3: Manhattan Project (NES). I have completed the game many times without dying once, except that boss kills me every time. I was watching walkthrough @ youtube and was amazed the player didn't die against Leatherhead, turns out it was tool-assisted :D 0 Share this post Link to post
Nomad Posted December 21, 2014 Probably FF7's side bosses, if only because the methods to beat them require tons of grinding for specific items or whatever that I just never found the patience to do. Most recently, the hardest boss I've found is Xehanort in Kingdom Hearts Birth by Sleep. If only because the difficulty of the fight ramps up ludicrously high from the rest of the game. All this time you've learned to block and spam special commands, most of his attacks are nigh unblockable and he teleports around too much for most attacks to be any use against him. Not sure if I hated it because it was too hard of because it was just unfair. 0 Share this post Link to post
geekmarine Posted December 21, 2014 geo said:I can't even remember HL2E2's boss. I think the episode 1 boss was a strider in a confined area. I also remember the hunters in the episode 2. HL2E2's boss was multiple striders swarming in from different directions, each accompanied by two or three hunters. You had to stop them from interrupting the rocket launch, so the whole battle turns into a kind of FPS tower-defense game. The trickiest part wasn't so much the striders themselves as it was juggling between them to ensure that none of them ever reached the rocket. 0 Share this post Link to post
Maes Posted December 21, 2014 The Will-O-The-Wisps in Wonderboy In Monsterland: Those suckers had more hit points than the final dragon boss. They didn't chase you down or anything, but it was a temptation to corner and kill them (even that way, it took at least a minute of constantly hitting them every second that there is) because they were worth so many points and left high-tier bonuses behind. 0 Share this post Link to post