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Urotsuki: Inferno Road [V1.3]

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1 pretty short map in style inspired by anime Urotsukidoji and Giger pictures.
First chapter of trilogy>>> http://www.doomworld.com/vb/wads-mods/71239-urotsuki-inferno-road/
Second chapter of trilogy>>> http://www.doomworld.com/vb/wads-mods/71268-urotsuki-dead-end/
Final chapter of trilogy>>> http://www.doomworld.com/vb/wads-mods/71298-urotsuki-radical-way/

Maps: MAP01
Format/port: Limit Removing with support ogg (prBoom+ is minimum)
Iwad: doom2.wad
Complevel: 2
Screenshot: http://lainos.ucoz.net/_ld/0/93.jpg
Download>>> http://lainos.ucoz.net/load/0-0-0-93-20

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FDA. I liked the map, it looked and played pretty well. I've been running out of ammo only because of screwing up a shell pickup and playing inefficiently, but I thought the map was well balanced. Again, great work!

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Ishtar's Gate said:

I must admit that being shipped in a box to a level is a new one.

Ever played Icarus?

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Good looking map with an interesting aesthetic that was fun to play. It has too many archviles for my taste (more than 0 is often too much for me so it is just a personal taste thing). I really liked the look of the street with all the vehicles.

I also like Urotsukidoji (the first anime one) but it's been years since I last watched it. Maybe some nice family Christmas viewing... O_O

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Not sure if bugs or features, but I noticed 2 things when playing in Zdoom 2.8pre-635:

1. No music played during the map, even though intro and intermission trakcs played fine. This may be Zdoom issue, but I doubt that, because it can play almost any music files nowadays.

2. Arachnotrons could see me and started firing while I was still inside the starting box.

Edit: Zdoom reports some texture problems during start:

Invalid data encountered for texture Urotsuki.wad:TEKBRFLT
Invalid data encountered for texture Urotsuki.wad:TEKGRFLT
Unknown patch TEKBRFLT in texture TEKBRFLT
Texture TEKBRFLT is left without any patches
Unknown patch TEKGRFLT in texture TEKGRFLT
Texture TEKGRFLT is left without any patches
Edit 2:
If the player archvile-jumps into the "forest of impaled bodies" secret area, he/she is unable to get out. Either make linedefs 5055 etc. impassable or add a switch to open the secret wall from the inside.

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