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Daiyu_Xiaoxiang

My wad

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Long time since I post any threads here. I been making my own wad, I put all my recent maps into a file, including those designed for Slaughterfest 2013. I named my wad as "Asian Impact".

My wad is unfinished, some of my maps needs upgrading and improvement since textures and monsters placement is unsatisfactory. Map20 "Questionable Ethics" is inspired from a map of Left 4 Dead 2.

The 1st 2 episodes mainly takes place on Earth, 3rd episode takes place on hell. Map20 is a map full of of puzzles and is very dark, the YK area is the border of Earth and Hell. Hell episode actually starts from the YK area of Map20. I may think of using some remix music is good on my wad. Those Asian girls pictures are always my favorite, please don't ask me the reason of using it.

Textures mainly from Community Chest 4, I also added some from Afterglow, the website of Doom textures. I decided to set the marine of this wad as a Taiwanese marine, this is going to be the 1st wad with an Asian marine as the protagonist.

Lists of maps in my wad. *** are maps which upgrading and improvement not yet done.

Map01: Inside out (On preparation. Music: From 2002ADO E2M2)
Map02: Mansion of Pinkies (Music: E1M3 "Darkhalls" remix)
Map04: Base to Base X *** (Music: From 2002ADO E4M2)
Map06: Anti-Counter Siege (On preparation. Music: "Warsword.midi" from SOD, "Excalibur" from ROTT remix)
Map07: Daiyu's Chamber(Will change name to "Simple Chamber of Daiyu". Music: Heretic's E1M9: The Graveyard) ***
Map09: Lethal Poison LD50 (Music: From Plutonia Revisited Map11)
Map10: Cliffside Toxic Dump(Music: "Waterworld" from Duke Nukem 3D remix)
Map12: Metastasizing Slaughterfest *** (Music: "Mechanical Man" from Command & Conquer)
Map13: Shanghai Massacre 1927 (Music: E2M6 "Sinister" remix)
Map14: Biohazardous Quarantine (Music: From Sunder Map14)
Map17: FCC Forensic Intoxication *** (Music: "Sneaky Snake" from Duke Nukem 3D)
Map18: Nukage Cistern Underground (On preparation. Music: "Deathbells" from TNT)
Map19: Benzaldehyde Processing *** (Music: "Future Military Conquest" from Duke Nukem 3D)
Map20: Questionable Ethics (Under construction. Music: "Mišri Halek" remix from Alien Vendetta Map20)
Map21: Helltime Nucleophilicity (Will change name to "Border of Satan's gate". Music: From Unholy Realms Map09) ***
Map22: Transposon Hybridization / Reaper's Digest 2 (Music: The demons from Shawn's pen remix)
Map25: Sarah's Fortress of Inferno / Vulcana 3 *** (Music: From Whispers of Satan Map25)
Map26: Peranakan Nyonya Assassin (On preparation. Music: From Hell Revealed 2 Map26)
Map28: Bloodite Dynamics (On preparation. Music: "Gut Wrencher" from Duke Nukem 3D)
Map31: Taipower Cyber-Center *** (Music: From Death Tormention E4M6)








Download link:
https://www.sendspace.com/file/6t8uul

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This reminds me a lot of Journey to Hell and Doom Zodiac: kinda epic slaughterish maps with relatively simple monster placement and some very unique looking designs, often inspired by famous levels. Seems like it will be pretty fun in multiplayer.

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Downloading "ass impact" .wad now (you might want to zip it since it is a large file. I almost never zip my wads but they're usually small files.) I'll probably troll you with my FailDAs later unfortunately for you. Looking forward to it since your other maps were fun/slaughtery.
edit: nevermind, my fdas are simply too bad like always, I must have died 30 times on map 2. I suck ass at this game.

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Most of the size is from the mp3 music apparently, so can't do much about it. But still zipping makes it like 30 MB less.

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I admit the file of my wad is somehow too big. I hope to reduce the size.

Map04 "Base to Base X" is inspired from 2002 ADO E4M2 "Back to Base X", the monster placement is OK but the textures are somehow too colorful and ugly. 2 issues for improvement of this map. 1st delete all mancubus and spiders to fulfill the tradition of Doom 2, which spiders and mancubus appears the 1st time in Dead Simple. 2nd is to change the room of a room(Forgot which key, the square one with Audrey Hepburn pictures).

I am really pleased with Map10 since the upgraded version is very beautiful, the remix music is so cool! This map inspires from Duke Nukem 3D E1M4 and Hellbound Map10, uses the same music. Next map I will improve is Map31 followed by Map21. Map21 the final YK room as a techbase isn't a good idea, I will change it to some sort of marble temple. All Maps (Except 31 and 32) from Map20 YK area onwards are hellish maps.

Map01 is just straight forward, I planned for 2 parts. The beginning as the marine's residence in Taipei(With some pictures of Taiwan as decoration), with only 3 to 4 zombieman. 2nd part teleport to a base with some zombies, pinkies and imps. This will be a small map. Map06 will inspired from cs_siege from Counter Strike, and the traditional siege maps from Alien Vendetta and Speed of Doom. Map18 a Nukage treatment plant like Map10. Map26 I want a fire/marble/South-east Asia Peranakan style map, since the name is "Peranakan Nyonya Assassin". Map28 a Plutonia-Hellish map.

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Demonologist said:

Does this mean that you want your SF13 maps removed from the project, Daiyu? All three are here as well.


Nope, just keep it. But you can do the update with textures only, no change on monsters count.

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@Fisk : Just as those from Slaughterfest :3
Maps are looking nice so far ..
EDIT : Hmm..Questionable ethics ? That's a chapter title from Half-lIFE 1 :o

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DMGUYDZ64 said:

@Fisk : Just as those from Slaughterfest :3
Maps are looking nice so far ..
EDIT : Hmm..Questionable ethics ? That's a chapter title from Half-lIFE 1 :o


This time the inspiration is from Left 4 Dead 2. I haven't play Half-Life before even I know there's a chapter with this name. Anyway 3 screenshots of this map. This map is only halfway done, and it's a puzzle/trap based, base to hellish map.

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