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Urotsuki: Dead End [V1.1]

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The second map of "Urotsuki" trilogy. This time, I've decided to make a bit harder map on UV, that "run'n'shoot" lovers will not be bored, how it was with the first map. Nevertheless, is it possible to complete this map, still, if it is too hard - you can choose another skill level.
First chapter of trilogy>>> http://www.doomworld.com/vb/wads-mods/71239-urotsuki-inferno-road/
Second chapter of trilogy>>> http://www.doomworld.com/vb/wads-mods/71268-urotsuki-dead-end/
Final chapter of trilogy>>> http://www.doomworld.com/vb/wads-mods/71298-urotsuki-radical-way/

>>> If you are playing in software mode, then you should turn on 16-bit mode, otherwise the sky will be a mess.

Maps: MAP01
Format/port: Limit Removing with support ogg (prBoom+ is minimum)
Iwad: doom2.wad
Complevel: 2

Screenshot: http://lainos.ucoz.net/_ld/0/94.jpg
Download>>> http://lainos.ucoz.net/load/0-0-0-94-20

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Here is FDA - sorry, didn't finish, died stupidly, feel free to make fun of me. Actually, Lainos, I disagree with your description of this map. I could camp even easier than in the previous map. This one looked just as good, and didn't play badly, but featured generic encounters managable with ease (because they didn't use monsters efficiently at all), and separated by a very cheap way: Doors closing behind me. My impression wasn't as good as with Urotsuki: Inferno Road.

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I replaced the screenshot so that it wouldn't look like a stylistic repetition of the first chapter (refresh screenshot page).

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